use std::time::Instant; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; use softbuffer::GraphicsContext; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); let mut graphics_context = unsafe { GraphicsContext::new(window) }; event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => { let (width, height) = { let size = graphics_context.window().inner_size(); (size.width, size.height) }; let buffer = vec![0x00FF00FF; (width * height) as usize]; let start = Instant::now(); graphics_context.set_buffer(&buffer, width as u16, height as u16); let elapsed = Instant::now()-start; println!("Set in: {}ms", elapsed.as_millis()); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id } if window_id == graphics_context.window().id() => { *control_flow = ControlFlow::Exit; }, _ => {} } }); }