examples: Avoid dividing index to get x, y; calculate index from x, y
Division is more expensive than multiplication, and this doesn't seem to be optimize away, so iterating over `(0..height)` and `(0..width)` provides better performance. It's good to have the example show the best way to write code using softbuffer, and this helps when using examples as a benchmark. This will also be needed if Softbuffer supports formats where `stride` isn't just `width * pixel_size`, and needs alignment.
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@ -42,14 +42,14 @@ fn main() {
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.unwrap();
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let mut buffer = surface.buffer_mut().unwrap();
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for index in 0..(width * height) {
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let y = index / width;
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let x = index % width;
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let red = x % 255;
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let green = y % 255;
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let blue = (x * y) % 255;
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buffer[index as usize] = blue | (green << 8) | (red << 16);
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for y in 0..height {
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for x in 0..width {
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let red = x % 255;
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let green = y % 255;
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let blue = (x * y) % 255;
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let index = y as usize * width as usize + x as usize;
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buffer[index] = blue | (green << 8) | (red << 16);
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}
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}
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buffer.present().unwrap();
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