Added animation demo

This commit is contained in:
David Johnson 2022-01-31 22:03:48 -06:00
parent 4311b27193
commit bc900e69e7
2 changed files with 72 additions and 1 deletions

View file

@ -31,4 +31,5 @@ objc = "0.2.7"
[dev-dependencies]
winit = "0.26.1"
image = "0.23.14"
image = "0.23.14"
rayon = "1.5.1"

70
examples/animation.rs Normal file
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@ -0,0 +1,70 @@
use std::f64::consts::PI;
use std::time::Instant;
use rayon::prelude::*;
use softbuffer::GraphicsContext;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let mut graphics_context = unsafe { GraphicsContext::new(window) }.unwrap();
let mut old_size = (0, 0);
let mut frames = pre_render_frames(0, 0);
let start = Instant::now();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll;
match event {
Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => {
let elapsed = start.elapsed().as_secs_f64() % 1.0;
let (width, height) = {
let size = graphics_context.window().inner_size();
(size.width, size.height)
};
if (width, height) != old_size{
old_size = (width, height);
frames = pre_render_frames(width as usize, height as usize);
};
let buffer = &frames[((elapsed*60.0).round() as usize).clamp(0, 59)];
graphics_context.set_buffer(buffer.as_slice(), width as u16, height as u16);
}
Event::MainEventsCleared => {
graphics_context.window().request_redraw();
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == graphics_context.window().id() => {
*control_flow = ControlFlow::Exit;
}
_ => {}
}
});
}
fn pre_render_frames(width: usize, height: usize) -> Vec<Vec<u32>>{
(0..60).into_par_iter().map(|frame_id|{
let elapsed = ((frame_id as f64)/(60.0))*2.0*PI;
let buffer = (0..((width * height) as usize))
.map(|index| {
let y = ((index / (width as usize)) as f64)/(height as f64);
let x = ((index % (width as usize)) as f64)/(width as f64);
let red = ((((y + elapsed).sin()*0.5+0.5)*255.0).round() as u32).clamp(0, 255);
let green = ((((x + elapsed).sin()*0.5+0.5)*255.0).round() as u32).clamp(0, 255);
let blue = ((((y - elapsed).cos()*0.5+0.5)*255.0).round() as u32).clamp(0, 255);
let color = blue | (green << 8) | (red << 16);
color
})
.collect::<Vec<_>>();
buffer
}).collect()
}