Make new function take both a HasRawWindowHandle and a HasRawDisplayHandle object

This commit is contained in:
Jeremy Soller 2022-12-20 10:10:52 -07:00
parent e781cd8cab
commit 9b8641fc07
6 changed files with 10 additions and 10 deletions

View file

@ -33,17 +33,17 @@ pub struct GraphicsContext {
}
impl GraphicsContext {
/// Creates a new instance of this struct, using the provided window.
/// Creates a new instance of this struct, using the provided window and display.
///
/// # Safety
///
/// - Ensure that the provided window is valid to draw a 2D buffer to, and is valid for the
/// - Ensure that the provided objects are valid to draw a 2D buffer to, and are valid for the
/// lifetime of the GraphicsContext
pub unsafe fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(window: &W) -> Result<Self, SwBufError> {
Self::from_raw(window.raw_window_handle(), window.raw_display_handle())
pub unsafe fn new<W: HasRawWindowHandle, D: HasRawDisplayHandle>(window: &W, display: &D) -> Result<Self, SwBufError> {
Self::from_raw(window.raw_window_handle(), display.raw_display_handle())
}
/// Creates a new instance of this struct, using the provided raw handles
/// Creates a new instance of this struct, using the provided raw window and display handles
///
/// # Safety
///