Added rustdoc to all public items

This commit is contained in:
David Johnson 2022-01-16 08:17:53 -06:00
parent 8286c2bd6c
commit 5cdaae1412

View file

@ -5,6 +5,10 @@ mod win32;
use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
/// An instance of this struct contains the platform-specific data that must be managed in order to
/// write to a window on that platform. This struct owns the window that this data corresponds to
/// to ensure safety, as that data must be destroyed before the window itself is destroyed. You may
/// access the underlying window via [`window`](Self::window) and [`window_mut`](Self::window_mut).
pub struct GraphicsContext<W: HasRawWindowHandle>{
window: W,
graphics_context_impl: Box<dyn GraphicsContextImpl>
@ -12,6 +16,11 @@ pub struct GraphicsContext<W: HasRawWindowHandle>{
impl<W: HasRawWindowHandle> GraphicsContext<W> {
/// Creates a new instance of this struct, consuming the given window.
///
/// # Safety
///
/// - Ensure that the passed object is valid to draw a 2D buffer to
pub unsafe fn new(window: W) -> Self{
let raw_handle = window.raw_window_handle();
let imple = match raw_handle{
@ -28,16 +37,41 @@ impl<W: HasRawWindowHandle> GraphicsContext<W> {
}
}
/// Gets shared access to the underlying window
#[inline]
pub fn window(&self) -> &W{
&self.window
}
/// Gets mut/exclusive access to the underlying window
#[inline]
pub fn window_mut(&mut self) -> &mut W{
&mut self.window
}
/// Shows the given buffer with the given width and height on the window corresponding to this
/// graphics context. Panics if buffer.len() ≠ width*height. If the size of the buffer does
/// not match the size of the window, the buffer is drawn in the upper-left corner of the window.
/// It is recommended in most production use cases to have the buffer fill the entire window.
/// Use your windowing library to find the size of the window.
///
/// The format of the buffer is as follows. There is one u32 in the buffer for each pixel in
/// the area to draw. The first entry is the upper-left most pixel. The second is one to the right
/// etc. (Row-major top to bottom left to right one u32 per pixel). Within each u32 the highest
/// order 8 bits are to be set to 0. The next highest order 8 bits are the red channel, then the
/// green channel, and then the blue channel in the lowest-order 8 bits. See the examples for
/// one way to build this format using bitwise operations.
///
/// --------
///
/// Pixel format (u32):
///
/// 00000000RRRRRRRRGGGGGGGGBBBBBBBB
///
/// 0: Bit is 0
/// R: Red channel
/// G: Green channel
/// B: Blue channel
#[inline]
pub fn set_buffer(&mut self, buffer: &[u32], width: u16, height: u16){
if (width as usize)*(height as usize) != buffer.len(){