Split GraphicsContext into Context and Surface
A `Context` is created with a display handle, and a `Surface` is created with a `&Context` and a window handle. Thus multiple windows can be created from the same context without duplicating anything that can be shared. This API is broadly similar to `wgpu` or `glutin`. On Wayland, the `Context` contains the `EventQueue`, which is shared between windows, and the `WlShm` global. On X11, `Context::new` checks for the availability of XShm, and contains a bool representing that as well as the `XCBConnection`. The shared context data is stored within the window in an `Arc`. On other platforms, the display isn't used and `Context` is empty. This does however test that the display handle has the right type on those platforms and fail otherwise. Previously the code didn't test that. Closes https://github.com/rust-windowing/softbuffer/issues/37.
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11 changed files with 298 additions and 158 deletions
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@ -1,7 +1,6 @@
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use instant::Instant;
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#[cfg(not(target_arch = "wasm32"))]
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use rayon::prelude::*;
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use softbuffer::GraphicsContext;
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use std::f64::consts::PI;
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use winit::event::{Event, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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@ -25,7 +24,8 @@ fn main() {
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.unwrap();
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}
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let mut graphics_context = unsafe { GraphicsContext::new(&window, &window) }.unwrap();
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let context = unsafe { softbuffer::Context::new(&window) }.unwrap();
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let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap();
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let mut old_size = (0, 0);
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let mut frames = pre_render_frames(0, 0);
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@ -48,7 +48,7 @@ fn main() {
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};
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let buffer = &frames[((elapsed * 60.0).round() as usize).clamp(0, 59)];
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graphics_context.set_buffer(buffer.as_slice(), width as u16, height as u16);
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surface.set_buffer(buffer.as_slice(), width as u16, height as u16);
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}
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Event::MainEventsCleared => {
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window.request_redraw();
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