pop-launcher/plugins/src/cosmic_toplevel/toplevel_handler.rs
2024-12-09 12:49:47 -05:00

200 lines
5.8 KiB
Rust

use std::collections::HashSet;
use cctk::{
cosmic_protocols,
toplevel_info::{ToplevelInfo, ToplevelInfoHandler, ToplevelInfoState},
toplevel_management::{ToplevelManagerHandler, ToplevelManagerState},
wayland_client::{self, WEnum},
};
use sctk::{
self,
reexports::{
calloop, calloop_wayland_source::WaylandSource, client::protocol::wl_seat::WlSeat,
},
seat::{SeatHandler, SeatState},
};
use cosmic_protocols::{
toplevel_info::v1::client::zcosmic_toplevel_handle_v1::{self, ZcosmicToplevelHandleV1},
toplevel_management::v1::client::zcosmic_toplevel_manager_v1,
};
use futures::channel::mpsc::UnboundedSender;
use sctk::registry::{ProvidesRegistryState, RegistryState};
use tracing::warn;
use wayland_client::{globals::registry_queue_init, Connection, QueueHandle};
#[derive(Debug, Clone)]
pub enum ToplevelAction {
Activate(ZcosmicToplevelHandleV1),
Close(ZcosmicToplevelHandleV1),
}
pub type TopLevelsUpdate = Vec<(
zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
Option<ToplevelInfo>,
)>;
struct AppData {
exit: bool,
tx: UnboundedSender<TopLevelsUpdate>,
registry_state: RegistryState,
toplevel_info_state: ToplevelInfoState,
toplevel_manager_state: ToplevelManagerState,
seat_state: SeatState,
pending_update: HashSet<zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1>,
}
impl ProvidesRegistryState for AppData {
fn registry(&mut self) -> &mut RegistryState {
&mut self.registry_state
}
sctk::registry_handlers!();
}
impl SeatHandler for AppData {
fn seat_state(&mut self) -> &mut sctk::seat::SeatState {
&mut self.seat_state
}
fn new_seat(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlSeat) {}
fn new_capability(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: WlSeat,
_: sctk::seat::Capability,
) {
}
fn remove_capability(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: WlSeat,
_: sctk::seat::Capability,
) {
}
fn remove_seat(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlSeat) {}
}
impl ToplevelManagerHandler for AppData {
fn toplevel_manager_state(&mut self) -> &mut cctk::toplevel_management::ToplevelManagerState {
&mut self.toplevel_manager_state
}
fn capabilities(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: Vec<WEnum<zcosmic_toplevel_manager_v1::ZcosmicToplelevelManagementCapabilitiesV1>>,
) {
}
}
impl ToplevelInfoHandler for AppData {
fn toplevel_info_state(&mut self) -> &mut ToplevelInfoState {
&mut self.toplevel_info_state
}
fn new_toplevel(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
toplevel: &zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
) {
self.pending_update.insert(toplevel.clone());
}
fn update_toplevel(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
toplevel: &zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
) {
self.pending_update.insert(toplevel.clone());
}
fn toplevel_closed(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
toplevel: &zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
) {
self.pending_update.insert(toplevel.clone());
}
fn info_done(&mut self, _conn: &Connection, _qh: &QueueHandle<Self>) {
let mut res = Vec::with_capacity(self.pending_update.len());
for toplevel_handle in self.pending_update.drain() {
res.push((
toplevel_handle.clone(),
self.toplevel_info_state.info(&toplevel_handle).cloned(),
));
}
if let Err(err) = self.tx.unbounded_send(res) {
warn!("{err}");
}
}
}
pub(crate) fn toplevel_handler(
tx: UnboundedSender<TopLevelsUpdate>,
rx: calloop::channel::Channel<ToplevelAction>,
) -> anyhow::Result<()> {
let conn = Connection::connect_to_env()?;
let (globals, event_queue) = registry_queue_init(&conn)?;
let mut event_loop = calloop::EventLoop::<AppData>::try_new()?;
let qh = event_queue.handle();
let wayland_source = WaylandSource::new(conn, event_queue);
let handle = event_loop.handle();
handle.insert_source(wayland_source, |_, q, state| q.dispatch_pending(state))?;
let _ = handle.insert_source(rx, |event, _, state| match event {
calloop::channel::Event::Msg(req) => match req {
ToplevelAction::Activate(handle) => {
let manager = &state.toplevel_manager_state.manager;
let state = &state.seat_state;
// TODO Ashley how to choose the seat in a multi-seat setup?
for s in state.seats() {
manager.activate(&handle, &s);
}
}
ToplevelAction::Close(handle) => {
let manager = &state.toplevel_manager_state.manager;
manager.close(&handle);
}
},
calloop::channel::Event::Closed => {
state.exit = true;
}
});
let registry_state = RegistryState::new(&globals);
let mut app_data = AppData {
exit: false,
tx,
seat_state: SeatState::new(&globals, &qh),
toplevel_info_state: ToplevelInfoState::new(&registry_state, &qh),
toplevel_manager_state: ToplevelManagerState::new(&registry_state, &qh),
registry_state,
pending_update: HashSet::new(),
};
loop {
if app_data.exit {
break Ok(());
}
event_loop.dispatch(None, &mut app_data)?;
}
}
sctk::delegate_seat!(AppData);
sctk::delegate_registry!(AppData);
cctk::delegate_toplevel_info!(AppData);
cctk::delegate_toplevel_manager!(AppData);