200 lines
5.8 KiB
Rust
200 lines
5.8 KiB
Rust
use std::collections::HashSet;
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use cctk::{
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cosmic_protocols,
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toplevel_info::{ToplevelInfo, ToplevelInfoHandler, ToplevelInfoState},
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toplevel_management::{ToplevelManagerHandler, ToplevelManagerState},
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wayland_client::{self, WEnum},
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};
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use sctk::{
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self,
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reexports::{
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calloop, calloop_wayland_source::WaylandSource, client::protocol::wl_seat::WlSeat,
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},
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seat::{SeatHandler, SeatState},
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};
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use cosmic_protocols::{
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toplevel_info::v1::client::zcosmic_toplevel_handle_v1::{self, ZcosmicToplevelHandleV1},
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toplevel_management::v1::client::zcosmic_toplevel_manager_v1,
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};
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use futures::channel::mpsc::UnboundedSender;
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use sctk::registry::{ProvidesRegistryState, RegistryState};
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use tracing::warn;
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use wayland_client::{globals::registry_queue_init, Connection, QueueHandle};
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#[derive(Debug, Clone)]
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pub enum ToplevelAction {
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Activate(ZcosmicToplevelHandleV1),
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Close(ZcosmicToplevelHandleV1),
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}
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pub type TopLevelsUpdate = Vec<(
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zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
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Option<ToplevelInfo>,
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)>;
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struct AppData {
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exit: bool,
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tx: UnboundedSender<TopLevelsUpdate>,
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registry_state: RegistryState,
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toplevel_info_state: ToplevelInfoState,
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toplevel_manager_state: ToplevelManagerState,
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seat_state: SeatState,
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pending_update: HashSet<zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1>,
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}
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impl ProvidesRegistryState for AppData {
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fn registry(&mut self) -> &mut RegistryState {
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&mut self.registry_state
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}
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sctk::registry_handlers!();
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}
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impl SeatHandler for AppData {
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fn seat_state(&mut self) -> &mut sctk::seat::SeatState {
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&mut self.seat_state
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}
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fn new_seat(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlSeat) {}
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fn new_capability(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: WlSeat,
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_: sctk::seat::Capability,
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) {
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}
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fn remove_capability(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: WlSeat,
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_: sctk::seat::Capability,
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) {
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}
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fn remove_seat(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlSeat) {}
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}
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impl ToplevelManagerHandler for AppData {
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fn toplevel_manager_state(&mut self) -> &mut cctk::toplevel_management::ToplevelManagerState {
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&mut self.toplevel_manager_state
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}
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fn capabilities(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: Vec<WEnum<zcosmic_toplevel_manager_v1::ZcosmicToplelevelManagementCapabilitiesV1>>,
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) {
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}
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}
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impl ToplevelInfoHandler for AppData {
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fn toplevel_info_state(&mut self) -> &mut ToplevelInfoState {
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&mut self.toplevel_info_state
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}
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fn new_toplevel(
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&mut self,
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_conn: &Connection,
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_qh: &QueueHandle<Self>,
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toplevel: &zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
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) {
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self.pending_update.insert(toplevel.clone());
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}
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fn update_toplevel(
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&mut self,
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_conn: &Connection,
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_qh: &QueueHandle<Self>,
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toplevel: &zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
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) {
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self.pending_update.insert(toplevel.clone());
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}
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fn toplevel_closed(
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&mut self,
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_conn: &Connection,
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_qh: &QueueHandle<Self>,
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toplevel: &zcosmic_toplevel_handle_v1::ZcosmicToplevelHandleV1,
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) {
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self.pending_update.insert(toplevel.clone());
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}
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fn info_done(&mut self, _conn: &Connection, _qh: &QueueHandle<Self>) {
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let mut res = Vec::with_capacity(self.pending_update.len());
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for toplevel_handle in self.pending_update.drain() {
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res.push((
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toplevel_handle.clone(),
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self.toplevel_info_state.info(&toplevel_handle).cloned(),
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));
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}
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if let Err(err) = self.tx.unbounded_send(res) {
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warn!("{err}");
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}
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}
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}
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pub(crate) fn toplevel_handler(
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tx: UnboundedSender<TopLevelsUpdate>,
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rx: calloop::channel::Channel<ToplevelAction>,
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) -> anyhow::Result<()> {
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let conn = Connection::connect_to_env()?;
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let (globals, event_queue) = registry_queue_init(&conn)?;
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let mut event_loop = calloop::EventLoop::<AppData>::try_new()?;
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let qh = event_queue.handle();
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let wayland_source = WaylandSource::new(conn, event_queue);
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let handle = event_loop.handle();
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handle.insert_source(wayland_source, |_, q, state| q.dispatch_pending(state))?;
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let _ = handle.insert_source(rx, |event, _, state| match event {
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calloop::channel::Event::Msg(req) => match req {
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ToplevelAction::Activate(handle) => {
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let manager = &state.toplevel_manager_state.manager;
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let state = &state.seat_state;
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// TODO Ashley how to choose the seat in a multi-seat setup?
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for s in state.seats() {
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manager.activate(&handle, &s);
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}
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}
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ToplevelAction::Close(handle) => {
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let manager = &state.toplevel_manager_state.manager;
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manager.close(&handle);
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}
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},
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calloop::channel::Event::Closed => {
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state.exit = true;
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}
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});
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let registry_state = RegistryState::new(&globals);
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let mut app_data = AppData {
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exit: false,
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tx,
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seat_state: SeatState::new(&globals, &qh),
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toplevel_info_state: ToplevelInfoState::new(®istry_state, &qh),
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toplevel_manager_state: ToplevelManagerState::new(®istry_state, &qh),
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registry_state,
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pending_update: HashSet::new(),
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};
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loop {
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if app_data.exit {
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break Ok(());
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}
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event_loop.dispatch(None, &mut app_data)?;
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}
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}
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sctk::delegate_seat!(AppData);
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sctk::delegate_registry!(AppData);
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cctk::delegate_toplevel_info!(AppData);
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cctk::delegate_toplevel_manager!(AppData);
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