Complete Clean Architecture migration

Phase 1-7: Full migration from src/app/ to Clean Architecture

BREAKING CHANGES:
- Removed src/app/ (old TEA-style implementation)
- Removed src/constant.rs (constants now local to modules)
- Removed deprecated canvas_to_image_coords functions

NEW STRUCTURE:
- src/ui/           - UI Layer (COSMIC interface)
- src/application/  - Application Layer (DocumentManager, Commands)
- src/domain/       - Domain Layer (Document types, Operations)
- src/infrastructure/ - Infrastructure Layer (Loaders, Cache, System)

FEATURES:
- DocumentManager as Single Source of Truth
- Command Pattern for all operations
- Model caching for render data (performance)
- Sync mechanism between DocumentManager and UI Model
- Wallpaper support (COSMIC, KDE, GNOME, feh)
- Thumbnail cache with disk persistence

IMPROVEMENTS:
- Warnings: 62 → 43 (-31%)
- Deprecated warnings: 2 → 0 (-100%)
- Code removed: src/app/ (~2000 lines), constant.rs, deprecated functions
- Better Locality of Reference (constants local to modules)
- Clean separation of concerns
- No circular dependencies

DOCUMENTATION:
- Updated AGENTS.md (100% migration status)
- Updated README.md (architecture section)
- Updated Workflow.md
- Added Migration-Plan.md with full completion summary

TESTS:
- All 41 tests passing
- Build successful (0 errors, 43 warnings)
- Release build verified

Migration Status:  100% Complete
This commit is contained in:
wfx 2026-02-03 08:43:21 +01:00
parent f8087a3c6a
commit fc73e4b76b
87 changed files with 9461 additions and 3324 deletions

View file

@ -0,0 +1,321 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// src/domain/viewport/bounds.rs
//
// Bounding box calculations and intersection tests for viewport.
/// A rectangular bounding box.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Bounds {
/// X coordinate of top-left corner.
pub x: f32,
/// Y coordinate of top-left corner.
pub y: f32,
/// Width of the bounds.
pub width: f32,
/// Height of the bounds.
pub height: f32,
}
impl Bounds {
/// Create a new bounds rectangle.
#[must_use]
pub fn new(x: f32, y: f32, width: f32, height: f32) -> Self {
Self {
x,
y,
width,
height,
}
}
/// Create bounds from two points (top-left and bottom-right).
#[must_use]
pub fn from_corners(x1: f32, y1: f32, x2: f32, y2: f32) -> Self {
let x = x1.min(x2);
let y = y1.min(y2);
let width = (x2 - x1).abs();
let height = (y2 - y1).abs();
Self {
x,
y,
width,
height,
}
}
/// Create bounds centered at a point.
#[must_use]
pub fn centered(center_x: f32, center_y: f32, width: f32, height: f32) -> Self {
Self {
x: center_x - width / 2.0,
y: center_y - height / 2.0,
width,
height,
}
}
/// Get the right edge coordinate.
#[must_use]
pub fn right(&self) -> f32 {
self.x + self.width
}
/// Get the bottom edge coordinate.
#[must_use]
pub fn bottom(&self) -> f32 {
self.y + self.height
}
/// Get the center point.
#[must_use]
pub fn center(&self) -> (f32, f32) {
(self.x + self.width / 2.0, self.y + self.height / 2.0)
}
/// Get the top-left corner.
#[must_use]
pub fn top_left(&self) -> (f32, f32) {
(self.x, self.y)
}
/// Get the top-right corner.
#[must_use]
pub fn top_right(&self) -> (f32, f32) {
(self.right(), self.y)
}
/// Get the bottom-left corner.
#[must_use]
pub fn bottom_left(&self) -> (f32, f32) {
(self.x, self.bottom())
}
/// Get the bottom-right corner.
#[must_use]
pub fn bottom_right(&self) -> (f32, f32) {
(self.right(), self.bottom())
}
/// Check if a point is inside this bounds.
#[must_use]
pub fn contains_point(&self, x: f32, y: f32) -> bool {
x >= self.x && x <= self.right() && y >= self.y && y <= self.bottom()
}
/// Check if this bounds fully contains another bounds.
#[must_use]
pub fn contains_bounds(&self, other: &Self) -> bool {
other.x >= self.x
&& other.y >= self.y
&& other.right() <= self.right()
&& other.bottom() <= self.bottom()
}
/// Check if this bounds intersects with another bounds.
#[must_use]
pub fn intersects(&self, other: &Self) -> bool {
self.x < other.right()
&& self.right() > other.x
&& self.y < other.bottom()
&& self.bottom() > other.y
}
/// Calculate the intersection of two bounds.
///
/// Returns None if the bounds don't intersect.
#[must_use]
pub fn intersection(&self, other: &Self) -> Option<Self> {
if !self.intersects(other) {
return None;
}
let x = self.x.max(other.x);
let y = self.y.max(other.y);
let right = self.right().min(other.right());
let bottom = self.bottom().min(other.bottom());
Some(Self::new(x, y, right - x, bottom - y))
}
/// Calculate the union of two bounds (bounding box containing both).
#[must_use]
pub fn union(&self, other: &Self) -> Self {
let x = self.x.min(other.x);
let y = self.y.min(other.y);
let right = self.right().max(other.right());
let bottom = self.bottom().max(other.bottom());
Self::new(x, y, right - x, bottom - y)
}
/// Expand the bounds by a margin on all sides.
#[must_use]
pub fn expand(&self, margin: f32) -> Self {
Self::new(
self.x - margin,
self.y - margin,
self.width + 2.0 * margin,
self.height + 2.0 * margin,
)
}
/// Shrink the bounds by a margin on all sides.
///
/// Returns None if the bounds would become invalid.
#[must_use]
pub fn shrink(&self, margin: f32) -> Option<Self> {
let new_width = self.width - 2.0 * margin;
let new_height = self.height - 2.0 * margin;
if new_width <= 0.0 || new_height <= 0.0 {
return None;
}
Some(Self::new(
self.x + margin,
self.y + margin,
new_width,
new_height,
))
}
/// Scale the bounds by a factor from center.
#[must_use]
pub fn scale(&self, factor: f32) -> Self {
let (center_x, center_y) = self.center();
let new_width = self.width * factor;
let new_height = self.height * factor;
Self::centered(center_x, center_y, new_width, new_height)
}
/// Translate the bounds by an offset.
#[must_use]
pub fn translate(&self, dx: f32, dy: f32) -> Self {
Self::new(self.x + dx, self.y + dy, self.width, self.height)
}
/// Get the area of the bounds.
#[must_use]
pub fn area(&self) -> f32 {
self.width * self.height
}
/// Check if the bounds is empty (zero or negative area).
#[must_use]
pub fn is_empty(&self) -> bool {
self.width <= 0.0 || self.height <= 0.0
}
/// Clamp this bounds to fit within another bounds.
#[must_use]
pub fn clamp_to(&self, container: &Self) -> Self {
let x = self.x.max(container.x).min(container.right() - self.width);
let y = self.y.max(container.y).min(container.bottom() - self.height);
Self::new(x, y, self.width, self.height)
}
}
impl Default for Bounds {
fn default() -> Self {
Self::new(0.0, 0.0, 0.0, 0.0)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_bounds_creation() {
let bounds = Bounds::new(10.0, 20.0, 100.0, 200.0);
assert_eq!(bounds.x, 10.0);
assert_eq!(bounds.y, 20.0);
assert_eq!(bounds.width, 100.0);
assert_eq!(bounds.height, 200.0);
}
#[test]
fn test_bounds_from_corners() {
let bounds = Bounds::from_corners(10.0, 20.0, 110.0, 220.0);
assert_eq!(bounds.x, 10.0);
assert_eq!(bounds.y, 20.0);
assert_eq!(bounds.width, 100.0);
assert_eq!(bounds.height, 200.0);
}
#[test]
fn test_bounds_edges() {
let bounds = Bounds::new(10.0, 20.0, 100.0, 200.0);
assert_eq!(bounds.right(), 110.0);
assert_eq!(bounds.bottom(), 220.0);
}
#[test]
fn test_contains_point() {
let bounds = Bounds::new(0.0, 0.0, 100.0, 100.0);
assert!(bounds.contains_point(50.0, 50.0));
assert!(bounds.contains_point(0.0, 0.0));
assert!(bounds.contains_point(100.0, 100.0));
assert!(!bounds.contains_point(-1.0, 50.0));
assert!(!bounds.contains_point(50.0, 101.0));
}
#[test]
fn test_intersection() {
let a = Bounds::new(0.0, 0.0, 100.0, 100.0);
let b = Bounds::new(50.0, 50.0, 100.0, 100.0);
let intersection = a.intersection(&b).unwrap();
assert_eq!(intersection.x, 50.0);
assert_eq!(intersection.y, 50.0);
assert_eq!(intersection.width, 50.0);
assert_eq!(intersection.height, 50.0);
}
#[test]
fn test_no_intersection() {
let a = Bounds::new(0.0, 0.0, 100.0, 100.0);
let b = Bounds::new(200.0, 200.0, 100.0, 100.0);
assert!(!a.intersects(&b));
assert!(a.intersection(&b).is_none());
}
#[test]
fn test_union() {
let a = Bounds::new(0.0, 0.0, 100.0, 100.0);
let b = Bounds::new(50.0, 50.0, 100.0, 100.0);
let union = a.union(&b);
assert_eq!(union.x, 0.0);
assert_eq!(union.y, 0.0);
assert_eq!(union.width, 150.0);
assert_eq!(union.height, 150.0);
}
#[test]
fn test_expand_shrink() {
let bounds = Bounds::new(10.0, 10.0, 100.0, 100.0);
let expanded = bounds.expand(10.0);
assert_eq!(expanded.x, 0.0);
assert_eq!(expanded.width, 120.0);
let shrunk = bounds.shrink(10.0).unwrap();
assert_eq!(shrunk.x, 20.0);
assert_eq!(shrunk.width, 80.0);
}
#[test]
fn test_scale() {
let bounds = Bounds::new(0.0, 0.0, 100.0, 100.0);
let scaled = bounds.scale(2.0);
assert_eq!(scaled.width, 200.0);
assert_eq!(scaled.height, 200.0);
assert_eq!(scaled.center(), bounds.center());
}
}

View file

@ -0,0 +1,236 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// src/domain/viewport/camera.rs
//
// Camera controls and transformations for viewport navigation.
use super::viewport::Viewport;
/// Camera pan direction.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanDirection {
/// Pan left.
Left,
/// Pan right.
Right,
/// Pan up.
Up,
/// Pan down.
Down,
}
/// Camera movement speed presets.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanSpeed {
/// Slow pan (10% of viewport).
Slow,
/// Normal pan (25% of viewport).
Normal,
/// Fast pan (50% of viewport).
Fast,
}
impl PanSpeed {
/// Get the multiplier for this speed.
#[must_use]
pub fn multiplier(self) -> f32 {
match self {
Self::Slow => 0.1,
Self::Normal => 0.25,
Self::Fast => 0.5,
}
}
}
impl Default for PanSpeed {
fn default() -> Self {
Self::Normal
}
}
/// Camera controller for viewport navigation.
///
/// Provides high-level camera operations like directional panning,
/// smooth zooming, and bounds checking.
pub struct Camera {
/// Default pan speed.
pan_speed: PanSpeed,
/// Zoom step multiplier.
zoom_step: f32,
}
impl Camera {
/// Create a new camera controller with default settings.
#[must_use]
pub fn new() -> Self {
Self {
pan_speed: PanSpeed::default(),
zoom_step: 1.25,
}
}
/// Set the default pan speed.
pub fn set_pan_speed(&mut self, speed: PanSpeed) {
self.pan_speed = speed;
}
/// Set the zoom step multiplier.
pub fn set_zoom_step(&mut self, step: f32) {
self.zoom_step = step.max(1.01);
}
/// Pan the viewport in a specific direction.
///
/// The pan amount is calculated as a percentage of the canvas size
/// based on the current pan speed.
pub fn pan(&self, viewport: &mut Viewport, direction: PanDirection) {
self.pan_with_speed(viewport, direction, self.pan_speed);
}
/// Pan with a specific speed.
pub fn pan_with_speed(
&self,
viewport: &mut Viewport,
direction: PanDirection,
speed: PanSpeed,
) {
let (canvas_width, canvas_height) = viewport.canvas_size();
let multiplier = speed.multiplier();
let (dx, dy) = match direction {
PanDirection::Left => (canvas_width * multiplier, 0.0),
PanDirection::Right => (-canvas_width * multiplier, 0.0),
PanDirection::Up => (0.0, canvas_height * multiplier),
PanDirection::Down => (0.0, -canvas_height * multiplier),
};
viewport.pan_by(dx, dy);
}
/// Zoom in using the default zoom step.
pub fn zoom_in(&self, viewport: &mut Viewport) {
viewport.zoom_in(self.zoom_step);
}
/// Zoom out using the default zoom step.
pub fn zoom_out(&self, viewport: &mut Viewport) {
viewport.zoom_out(self.zoom_step);
}
/// Zoom to a specific scale factor.
pub fn zoom_to(&self, viewport: &mut Viewport, scale: f32) {
viewport.set_scale(scale);
}
/// Center the document in the viewport.
pub fn center(&self, viewport: &mut Viewport) {
viewport.reset_pan();
}
/// Calculate pan delta to center a specific point in the viewport.
///
/// Returns (dx, dy) to apply to pan offset.
#[must_use]
pub fn calculate_pan_to_center_point(
&self,
viewport: &Viewport,
doc_x: f32,
doc_y: f32,
) -> (f32, f32) {
let (canvas_width, canvas_height) = viewport.canvas_size();
let _scale = viewport.scale();
// Convert document point to screen space
let (screen_x, screen_y) = viewport.document_to_screen(doc_x, doc_y);
// Calculate delta to center point
let center_x = canvas_width / 2.0;
let center_y = canvas_height / 2.0;
(center_x - screen_x, center_y - screen_y)
}
/// Pan to center a specific document point in the viewport.
pub fn pan_to_center_point(&self, viewport: &mut Viewport, doc_x: f32, doc_y: f32) {
let (dx, dy) = self.calculate_pan_to_center_point(viewport, doc_x, doc_y);
viewport.pan_by(dx, dy);
}
/// Zoom to a specific point (zoom centered on that point).
pub fn zoom_at_point(
&self,
viewport: &mut Viewport,
screen_x: f32,
screen_y: f32,
zoom_factor: f32,
) {
// Convert screen point to document coordinates before zoom
let (doc_x, doc_y) = viewport.screen_to_document(screen_x, screen_y);
// Apply zoom
let old_scale = viewport.scale();
let new_scale = old_scale * zoom_factor;
viewport.set_scale(new_scale);
// Convert document point back to screen coordinates after zoom
let (new_screen_x, new_screen_y) = viewport.document_to_screen(doc_x, doc_y);
// Calculate pan adjustment to keep point under cursor
let dx = screen_x - new_screen_x;
let dy = screen_y - new_screen_y;
viewport.pan_by(dx, dy);
}
}
impl Default for Camera {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_camera_creation() {
let camera = Camera::new();
assert_eq!(camera.pan_speed, PanSpeed::Normal);
assert_eq!(camera.zoom_step, 1.25);
}
#[test]
fn test_pan_speed_multiplier() {
assert_eq!(PanSpeed::Slow.multiplier(), 0.1);
assert_eq!(PanSpeed::Normal.multiplier(), 0.25);
assert_eq!(PanSpeed::Fast.multiplier(), 0.5);
}
#[test]
fn test_pan_direction() {
let camera = Camera::new();
let mut viewport = Viewport::new();
viewport.set_canvas_size(800.0, 600.0);
camera.pan(&mut viewport, PanDirection::Right);
let (pan_x, _) = viewport.pan_offset();
assert!(pan_x < 0.0); // Right pan moves content left
camera.pan(&mut viewport, PanDirection::Left);
let (pan_x, _) = viewport.pan_offset();
assert_eq!(pan_x, 0.0); // Should cancel out
}
#[test]
fn test_zoom() {
let camera = Camera::new();
let mut viewport = Viewport::new();
viewport.set_scale(1.0);
camera.zoom_in(&mut viewport);
assert_eq!(viewport.scale(), 1.25);
camera.zoom_out(&mut viewport);
assert_eq!(viewport.scale(), 1.0);
}
}

View file

@ -0,0 +1,8 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// src/domain/viewport/mod.rs
//
// Viewport domain: camera, bounds, and view state management.
pub mod bounds;
pub mod camera;
pub mod viewport;

View file

@ -0,0 +1,300 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// src/domain/viewport/viewport.rs
//
// Viewport state and transformations for document viewing.
/// View mode for document display.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ViewMode {
/// Fit entire document in viewport.
Fit,
/// Display at actual size (1:1 pixel ratio).
ActualSize,
/// Custom zoom level.
Custom,
}
impl Default for ViewMode {
fn default() -> Self {
Self::Fit
}
}
/// Viewport state for document display.
///
/// Manages pan, zoom, and view mode transformations.
#[derive(Debug, Clone, PartialEq)]
pub struct Viewport {
/// Current view mode.
view_mode: ViewMode,
/// Pan offset X (in screen pixels).
pan_x: f32,
/// Pan offset Y (in screen pixels).
pan_y: f32,
/// Current scale factor.
scale: f32,
/// Canvas dimensions (viewport size).
canvas_width: f32,
canvas_height: f32,
/// Document dimensions (content size).
document_width: f32,
document_height: f32,
}
impl Viewport {
/// Create a new viewport with default settings.
#[must_use]
pub fn new() -> Self {
Self {
view_mode: ViewMode::Fit,
pan_x: 0.0,
pan_y: 0.0,
scale: 1.0,
canvas_width: 0.0,
canvas_height: 0.0,
document_width: 0.0,
document_height: 0.0,
}
}
/// Set the canvas (viewport) dimensions.
pub fn set_canvas_size(&mut self, width: f32, height: f32) {
self.canvas_width = width;
self.canvas_height = height;
self.update_scale_if_fit();
}
/// Set the document dimensions.
pub fn set_document_size(&mut self, width: f32, height: f32) {
self.document_width = width;
self.document_height = height;
self.update_scale_if_fit();
}
/// Get the current view mode.
#[must_use]
pub fn view_mode(&self) -> ViewMode {
self.view_mode
}
/// Set the view mode.
pub fn set_view_mode(&mut self, mode: ViewMode) {
self.view_mode = mode;
match mode {
ViewMode::Fit => {
self.reset_pan();
self.update_scale_if_fit();
}
ViewMode::ActualSize => {
self.reset_pan();
self.scale = 1.0;
}
ViewMode::Custom => {
// Keep current scale and pan
}
}
}
/// Get the current scale factor.
#[must_use]
pub fn scale(&self) -> f32 {
self.scale
}
/// Set the scale factor (switches to Custom mode).
pub fn set_scale(&mut self, scale: f32) {
self.scale = scale.max(0.01); // Minimum scale
self.view_mode = ViewMode::Custom;
}
/// Zoom in by a factor.
pub fn zoom_in(&mut self, factor: f32) {
self.set_scale(self.scale * factor);
}
/// Zoom out by a factor.
pub fn zoom_out(&mut self, factor: f32) {
self.set_scale(self.scale / factor);
}
/// Get pan offset.
#[must_use]
pub fn pan_offset(&self) -> (f32, f32) {
(self.pan_x, self.pan_y)
}
/// Set pan offset.
pub fn set_pan(&mut self, x: f32, y: f32) {
self.pan_x = x;
self.pan_y = y;
if self.view_mode == ViewMode::Fit {
self.view_mode = ViewMode::Custom;
}
}
/// Pan by a delta.
pub fn pan_by(&mut self, dx: f32, dy: f32) {
self.pan_x += dx;
self.pan_y += dy;
if self.view_mode == ViewMode::Fit {
self.view_mode = ViewMode::Custom;
}
}
/// Reset pan to center.
pub fn reset_pan(&mut self) {
self.pan_x = 0.0;
self.pan_y = 0.0;
}
/// Get canvas dimensions.
#[must_use]
pub fn canvas_size(&self) -> (f32, f32) {
(self.canvas_width, self.canvas_height)
}
/// Get document dimensions.
#[must_use]
pub fn document_size(&self) -> (f32, f32) {
(self.document_width, self.document_height)
}
/// Get scaled document dimensions.
#[must_use]
pub fn scaled_document_size(&self) -> (f32, f32) {
(
self.document_width * self.scale,
self.document_height * self.scale,
)
}
/// Calculate the scale to fit the document in the viewport.
#[must_use]
pub fn calculate_fit_scale(&self) -> f32 {
if self.document_width == 0.0 || self.document_height == 0.0 {
return 1.0;
}
let width_scale = self.canvas_width / self.document_width;
let height_scale = self.canvas_height / self.document_height;
width_scale.min(height_scale)
}
/// Update scale to fit mode if currently in fit mode.
fn update_scale_if_fit(&mut self) {
if self.view_mode == ViewMode::Fit {
self.scale = self.calculate_fit_scale();
}
}
/// Convert screen coordinates to document coordinates.
#[must_use]
pub fn screen_to_document(&self, screen_x: f32, screen_y: f32) -> (f32, f32) {
let (scaled_width, scaled_height) = self.scaled_document_size();
// Calculate document position in canvas
let doc_x = (self.canvas_width - scaled_width) / 2.0 + self.pan_x;
let doc_y = (self.canvas_height - scaled_height) / 2.0 + self.pan_y;
// Convert screen to document coordinates
let rel_x = screen_x - doc_x;
let rel_y = screen_y - doc_y;
(rel_x / self.scale, rel_y / self.scale)
}
/// Convert document coordinates to screen coordinates.
#[must_use]
pub fn document_to_screen(&self, doc_x: f32, doc_y: f32) -> (f32, f32) {
let (scaled_width, scaled_height) = self.scaled_document_size();
// Calculate document position in canvas
let offset_x = (self.canvas_width - scaled_width) / 2.0 + self.pan_x;
let offset_y = (self.canvas_height - scaled_height) / 2.0 + self.pan_y;
(
offset_x + doc_x * self.scale,
offset_y + doc_y * self.scale,
)
}
/// Get the visible bounds of the document in document coordinates.
///
/// Returns (x, y, width, height) of the visible region.
#[must_use]
pub fn visible_bounds(&self) -> (f32, f32, f32, f32) {
let (top_left_x, top_left_y) = self.screen_to_document(0.0, 0.0);
let (bottom_right_x, bottom_right_y) =
self.screen_to_document(self.canvas_width, self.canvas_height);
let x = top_left_x.max(0.0);
let y = top_left_y.max(0.0);
let width = (bottom_right_x - top_left_x).min(self.document_width - x);
let height = (bottom_right_y - top_left_y).min(self.document_height - y);
(x, y, width, height)
}
/// Reset viewport to default state.
pub fn reset(&mut self) {
self.view_mode = ViewMode::Fit;
self.pan_x = 0.0;
self.pan_y = 0.0;
self.update_scale_if_fit();
}
}
impl Default for Viewport {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_viewport_creation() {
let viewport = Viewport::new();
assert_eq!(viewport.view_mode(), ViewMode::Fit);
assert_eq!(viewport.scale(), 1.0);
assert_eq!(viewport.pan_offset(), (0.0, 0.0));
}
#[test]
fn test_fit_scale_calculation() {
let mut viewport = Viewport::new();
viewport.set_canvas_size(800.0, 600.0);
viewport.set_document_size(1600.0, 1200.0);
assert_eq!(viewport.calculate_fit_scale(), 0.5);
}
#[test]
fn test_zoom() {
let mut viewport = Viewport::new();
viewport.set_scale(1.0);
viewport.zoom_in(2.0);
assert_eq!(viewport.scale(), 2.0);
assert_eq!(viewport.view_mode(), ViewMode::Custom);
viewport.zoom_out(2.0);
assert_eq!(viewport.scale(), 1.0);
}
#[test]
fn test_coordinate_conversion() {
let mut viewport = Viewport::new();
viewport.set_canvas_size(800.0, 600.0);
viewport.set_document_size(400.0, 300.0);
viewport.set_scale(1.0);
// Document should be centered in canvas
let (screen_x, screen_y) = viewport.document_to_screen(0.0, 0.0);
assert_eq!(screen_x, 200.0); // (800 - 400) / 2
assert_eq!(screen_y, 150.0); // (600 - 300) / 2
}
}