218 lines
6.3 KiB
Rust
218 lines
6.3 KiB
Rust
// From iced_aw, license MIT
|
|
|
|
use iced_core::widget::Tree;
|
|
use iced_widget::core::{
|
|
layout::{Limits, Node},
|
|
renderer, Alignment, Element, Padding, Point, Size,
|
|
};
|
|
|
|
/// The main axis of a flex layout.
|
|
#[derive(Debug)]
|
|
pub enum Axis {
|
|
/// The horizontal axis
|
|
Horizontal,
|
|
|
|
/// The vertical axis
|
|
#[allow(dead_code)]
|
|
Vertical,
|
|
}
|
|
|
|
impl Axis {
|
|
/// Gets the main Axis
|
|
fn main(&self, size: Size) -> f32 {
|
|
match self {
|
|
Self::Horizontal => size.width,
|
|
Self::Vertical => size.height,
|
|
}
|
|
}
|
|
|
|
/// Gets the cross Axis
|
|
fn cross(&self, size: Size) -> f32 {
|
|
match self {
|
|
Self::Horizontal => size.height,
|
|
Self::Vertical => size.width,
|
|
}
|
|
}
|
|
|
|
/// Returns a Packed axis
|
|
fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
|
|
match self {
|
|
Self::Horizontal => (main, cross),
|
|
Self::Vertical => (cross, main),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Computes the flex layout with the given axis and limits, applying spacing,
|
|
/// padding and alignment to the items as needed.
|
|
///
|
|
/// It returns a new layout [`Node`].
|
|
pub fn resolve<'a, E, Message, Renderer>(
|
|
axis: &Axis,
|
|
renderer: &Renderer,
|
|
limits: &Limits,
|
|
padding: Padding,
|
|
spacing: f32,
|
|
align_items: Alignment,
|
|
items: &[E],
|
|
tree: &mut [&mut Tree],
|
|
) -> Node
|
|
where
|
|
E: std::borrow::Borrow<Element<'a, Message, crate::Theme, Renderer>>,
|
|
Renderer: renderer::Renderer,
|
|
{
|
|
let limits = limits.shrink(padding);
|
|
let total_spacing = spacing * items.len().saturating_sub(1) as f32;
|
|
let max_cross = axis.cross(limits.max());
|
|
|
|
let mut fill_sum = 0;
|
|
let mut cross = axis.cross(limits.min()).max(axis.cross(Size::INFINITY));
|
|
let mut available = axis.main(limits.max()) - total_spacing;
|
|
|
|
let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
|
|
nodes.resize(items.len(), Node::default());
|
|
|
|
if align_items == Alignment::Center {
|
|
let mut fill_cross = axis.cross(limits.min());
|
|
|
|
for (child, tree) in items.iter().zip(tree.iter_mut()) {
|
|
let child = child.borrow();
|
|
let c_size = child.as_widget().size();
|
|
let cross_fill_factor = match axis {
|
|
Axis::Horizontal => c_size.height,
|
|
Axis::Vertical => c_size.width,
|
|
}
|
|
.fill_factor();
|
|
|
|
if cross_fill_factor == 0 {
|
|
let (max_width, max_height) = axis.pack(available, max_cross);
|
|
|
|
let child_limits = Limits::new(Size::ZERO, Size::new(max_width, max_height));
|
|
|
|
let layout = child.as_widget().layout(tree, renderer, &child_limits);
|
|
let size = layout.size();
|
|
|
|
fill_cross = fill_cross.max(axis.cross(size));
|
|
}
|
|
}
|
|
|
|
cross = fill_cross;
|
|
}
|
|
|
|
for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
|
|
let child = child.borrow();
|
|
let c_size = child.as_widget().size();
|
|
let fill_factor = match axis {
|
|
Axis::Horizontal => c_size.width,
|
|
Axis::Vertical => c_size.height,
|
|
}
|
|
.fill_factor();
|
|
|
|
if fill_factor == 0 {
|
|
let (min_width, min_height) = if align_items == Alignment::Center {
|
|
axis.pack(0.0, cross)
|
|
} else {
|
|
axis.pack(0.0, 0.0)
|
|
};
|
|
|
|
let (max_width, max_height) = if align_items == Alignment::Center {
|
|
axis.pack(available, cross)
|
|
} else {
|
|
axis.pack(available, max_cross)
|
|
};
|
|
|
|
let child_limits = Limits::new(
|
|
Size::new(min_width, min_height),
|
|
Size::new(max_width, max_height),
|
|
);
|
|
|
|
let layout = child.as_widget().layout(tree, renderer, &child_limits);
|
|
let size = layout.size();
|
|
|
|
available -= axis.main(size);
|
|
|
|
if align_items != Alignment::Center {
|
|
cross = cross.max(axis.cross(size));
|
|
}
|
|
|
|
nodes[i] = layout;
|
|
} else {
|
|
fill_sum += fill_factor;
|
|
}
|
|
}
|
|
|
|
let remaining = available.max(0.0);
|
|
|
|
for (i, (child, tree)) in items.iter().zip(tree.iter_mut()).enumerate() {
|
|
let child = child.borrow();
|
|
let c_size = child.as_widget().size();
|
|
let fill_factor = match axis {
|
|
Axis::Horizontal => c_size.width,
|
|
Axis::Vertical => c_size.height,
|
|
}
|
|
.fill_factor();
|
|
|
|
if fill_factor != 0 {
|
|
let max_main = remaining * f32::from(fill_factor) / f32::from(fill_sum);
|
|
let min_main = if max_main.is_infinite() {
|
|
0.0
|
|
} else {
|
|
max_main
|
|
};
|
|
|
|
let (min_width, min_height) = if align_items == Alignment::Center {
|
|
axis.pack(min_main, cross)
|
|
} else {
|
|
axis.pack(min_main, axis.cross(limits.min()))
|
|
};
|
|
|
|
let (max_width, max_height) = if align_items == Alignment::Center {
|
|
axis.pack(max_main, cross)
|
|
} else {
|
|
axis.pack(max_main, max_cross)
|
|
};
|
|
|
|
let child_limits = Limits::new(
|
|
Size::new(min_width, min_height),
|
|
Size::new(max_width, max_height),
|
|
);
|
|
|
|
let layout = child.as_widget().layout(tree, renderer, &child_limits);
|
|
|
|
if align_items != Alignment::Center {
|
|
cross = cross.max(axis.cross(layout.size()));
|
|
}
|
|
|
|
nodes[i] = layout;
|
|
}
|
|
}
|
|
|
|
let pad = axis.pack(padding.left, padding.top);
|
|
let mut main = pad.0;
|
|
|
|
for (i, node) in nodes.iter_mut().enumerate() {
|
|
if i > 0 {
|
|
main += spacing;
|
|
}
|
|
|
|
let (x, y) = axis.pack(main, pad.1);
|
|
|
|
let node_ = node.clone().move_to(Point::new(x, y));
|
|
|
|
let node_ = match axis {
|
|
Axis::Horizontal => node_.align(Alignment::Start, align_items, Size::new(0.0, cross)),
|
|
Axis::Vertical => node_.align(align_items, Alignment::Start, Size::new(cross, 0.0)),
|
|
};
|
|
|
|
let size = node_.bounds().size();
|
|
|
|
*node = node_;
|
|
|
|
main += axis.main(size);
|
|
}
|
|
|
|
let (width, height) = axis.pack(main - pad.0, cross);
|
|
let size = limits.resolve(width, height, Size::new(width, height));
|
|
|
|
Node::with_children(size.expand(padding), nodes)
|
|
}
|