libcosmic/src/applet/row.rs
2026-03-04 12:04:32 -05:00

506 lines
15 KiB
Rust

//! Distribute content horizontally.
use crate::iced;
use iced::core::alignment::{self, Alignment};
use iced::core::event::{self, Event};
use iced::core::layout::{self, Layout};
use iced::core::mouse;
use iced::core::overlay;
use iced::core::renderer;
use iced::core::widget::{Operation, Tree};
use iced::core::{
Clipboard, Element, Length, Padding, Pixels, Rectangle, Shell, Size, Vector, Widget, widget,
};
use iced::touch;
/// A container that distributes its contents horizontally.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, row};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// row![
/// "I am to the left!",
/// button("I am in the middle!"),
/// "I am to the right!",
/// ].into()
/// }
/// ```
#[allow(missing_debug_implementations)]
#[must_use]
pub struct Row<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer> {
spacing: f32,
padding: Padding,
width: Length,
height: Length,
align: Alignment,
clip: bool,
children: Vec<Element<'a, Message, Theme, Renderer>>,
}
impl<'a, Message, Theme, Renderer> Row<'a, Message, Theme, Renderer>
where
Renderer: iced::core::Renderer,
{
/// Creates an empty [`Row`].
pub fn new() -> Self {
Self::from_vec(Vec::new())
}
/// Creates a [`Row`] with the given capacity.
pub fn with_capacity(capacity: usize) -> Self {
Self::from_vec(Vec::with_capacity(capacity))
}
/// Creates a [`Row`] with the given elements.
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
let iterator = children.into_iter();
Self::with_capacity(iterator.size_hint().0).extend(iterator)
}
/// Creates a [`Row`] from an already allocated [`Vec`].
///
/// Keep in mind that the [`Row`] will not inspect the [`Vec`], which means
/// it won't automatically adapt to the sizing strategy of its contents.
///
/// If any of the children have a [`Length::Fill`] strategy, you will need to
/// call [`Row::width`] or [`Row::height`] accordingly.
pub fn from_vec(children: Vec<Element<'a, Message, Theme, Renderer>>) -> Self {
Self {
spacing: 0.0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
align: Alignment::Start,
clip: false,
children,
}
}
/// Sets the horizontal spacing _between_ elements.
///
/// Custom margins per element do not exist in iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
self.spacing = amount.into().0;
self
}
/// Sets the [`Padding`] of the [`Row`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Row`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Row`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
pub fn align_y(mut self, align: impl Into<alignment::Vertical>) -> Self {
self.align = Alignment::from(align.into());
self
}
/// Sets whether the contents of the [`Row`] should be clipped on
/// overflow.
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
/// Adds an [`Element`] to the [`Row`].
pub fn push(mut self, child: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
let child = child.into();
let child_size = child.as_widget().size_hint();
self.width = self.width.enclose(child_size.width);
self.height = self.height.enclose(child_size.height);
self.children.push(child);
self
}
/// Adds an element to the [`Row`], if `Some`.
pub fn push_maybe(
self,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Self {
if let Some(child) = child {
self.push(child)
} else {
self
}
}
/// Extends the [`Row`] with the given children.
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
children.into_iter().fold(self, Self::push)
}
}
impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer>
where
Renderer: iced::core::Renderer,
{
fn default() -> Self {
Self::new()
}
}
impl<'a, Message, Theme, Renderer: iced::core::Renderer>
FromIterator<Element<'a, Message, Theme, Renderer>> for Row<'a, Message, Theme, Renderer>
{
fn from_iter<T: IntoIterator<Item = Element<'a, Message, Theme, Renderer>>>(iter: T) -> Self {
Self::with_children(iter)
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Row<'_, Message, Theme, Renderer>
where
Renderer: iced::core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn state(&self) -> widget::tree::State {
widget::tree::State::new(State::default())
}
fn tag(&self) -> widget::tree::Tag {
widget::tree::Tag::of::<State>()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(&mut self.children);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::flex::resolve(
layout::flex::Axis::Horizontal,
renderer,
limits,
self.width,
self.height,
self.padding,
self.spacing,
self.align,
&mut self.children,
&mut tree.children,
)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.container(None, layout.bounds());
operation.traverse(&mut |operation| {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), c_layout)| {
child.as_widget_mut().operate(
state,
c_layout.with_virtual_offset(layout.virtual_offset()),
renderer,
operation,
);
});
});
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let my_state = tree.state.downcast_mut::<State>();
if let Some(hovered) = my_state.hovered {
let child_layout = layout.children().nth(hovered);
if let Some(child_layout) = child_layout
&& cursor.is_over(child_layout.bounds())
{
// if mouse event, we can skip checking other children
if let Event::Mouse(e) = &event {
if !matches!(
e,
mouse::Event::CursorLeft | mouse::Event::ButtonReleased { .. }
) {
return self.children[hovered].as_widget_mut().update(
&mut tree.children[hovered],
event,
child_layout.with_virtual_offset(layout.virtual_offset()),
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
} else if let Event::Touch(t) = &event {
if !matches!(
t,
iced::core::touch::Event::FingerLifted { .. }
| iced::core::touch::Event::FingerLost { .. }
) {
return self.children[hovered].as_widget_mut().update(
&mut tree.children[hovered],
event,
child_layout.with_virtual_offset(layout.virtual_offset()),
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
} else {
my_state.hovered = None;
}
}
self.children
.iter_mut()
.enumerate()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(((i, child), state), c_layout)| {
let mut cursor_virtual = cursor;
if matches!(
event,
Event::Mouse(mouse::Event::CursorMoved { .. } | mouse::Event::CursorEntered)
| Event::Touch(
iced_core::touch::Event::FingerMoved { .. }
| iced_core::touch::Event::FingerPressed { .. }
)
) && cursor.is_over(c_layout.bounds())
{
my_state.hovered = Some(i);
return child.as_widget_mut().update(
state,
&event,
c_layout.with_virtual_offset(layout.virtual_offset()),
cursor_virtual,
renderer,
clipboard,
shell,
viewport,
);
} else if my_state.hovered.is_some_and(|h| i != h) {
cursor_virtual = mouse::Cursor::Unavailable;
}
child.as_widget_mut().update(
state,
&event,
c_layout.with_virtual_offset(layout.virtual_offset()),
cursor_virtual,
renderer,
clipboard,
shell,
viewport,
)
});
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), c_layout)| {
child.as_widget().mouse_interaction(
state,
c_layout.with_virtual_offset(layout.virtual_offset()),
cursor,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
let my_state = tree.state.downcast_ref::<State>();
let viewport = if self.clip {
&clipped_viewport
} else {
viewport
};
for (i, ((child, state), c_layout)) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.filter(|(_, layout)| layout.bounds().intersects(viewport))
.enumerate()
{
child.as_widget().draw(
state,
renderer,
theme,
style,
c_layout.with_virtual_offset(layout.virtual_offset()),
if my_state.hovered.is_some_and(|h| i == h) {
cursor
} else {
mouse::Cursor::Unavailable
},
viewport,
);
}
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
overlay::from_children(
&mut self.children,
tree,
layout,
renderer,
viewport,
translation,
)
}
#[cfg(feature = "a11y")]
/// get the a11y nodes for the widget
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
cursor: mouse::Cursor,
) -> iced_accessibility::A11yTree {
use iced_accessibility::A11yTree;
A11yTree::join(
self.children
.iter()
.zip(layout.children())
.zip(state.children.iter())
.map(|((c, c_layout), state)| {
c.as_widget().a11y_nodes(
c_layout.with_virtual_offset(layout.virtual_offset()),
state,
cursor,
)
}),
)
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut iced::core::clipboard::DndDestinationRectangles,
) {
for ((e, c_layout), state) in self
.children
.iter()
.zip(layout.children())
.zip(state.children.iter())
{
e.as_widget().drag_destinations(
state,
c_layout.with_virtual_offset(layout.virtual_offset()),
renderer,
dnd_rectangles,
);
}
}
}
impl<'a, Message, Theme, Renderer> From<Row<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: iced::core::Renderer + 'a,
{
fn from(row: Row<'a, Message, Theme, Renderer>) -> Self {
Self::new(row)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct State {
hovered: Option<usize>,
}