* wip: update to use cosmic-advanced-text * use cosmic-advanced-text branch of iced * fix: line height and spacing for segmented button and update to get svg fix * fix: spin button styling & spacing * update iced to fix segmented button border radius * feat: example improvements * feat: helper for loading fonts * feat: add focus style to button * fix: slider height and iced fixed * feat: hash icon width and height * cleanup * update ci * refactor: always use lazy feature of iced * update iced * update iced * cleanup & update iced * update iced: new slider & tiny-skia quad updates * update iced: fixes for tiny-skia quad rendering with edge case border radius * re-export iced_runtime & iced_widget * merge master * udpate iced * update iced * update iced * update iced * fix: make rectangle_tracker subscription only return update if there is some * feat: derive macro for loading a cosmic-config * feat (cosmic-config): iced subscription * fix (example): update to rectangle tracker subscription * fix (cosmic-config) * refactor(cosmic-config-derive): add support for types with generic parameters * fix (cosmic-config): feature gate updates for subscription helpers * feat: support for custom & system themes + move cosmic-theme to libcosmic * feat: sorta hacky way of creating header bars for libcosmic + update iced to get support for resizable windows in iced-sctk * update iced * update and reexport sctk * fix: applet border radius * feat (cosmic-theme): add id and name methods * fix(cosmic-theme): reexport palette from cosmic-theme * fix(cosmic-config-derive): allow use with reexported cosmic-config * feat: update iced with fix and refactor applet env vars * update iced
51 lines
1.6 KiB
Rust
51 lines
1.6 KiB
Rust
// Copyright 2022 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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use iced_core::{renderer::BorderRadius, Background, Color};
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/// Appearance of the segmented button.
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#[derive(Default, Clone, Copy)]
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pub struct Appearance {
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pub background: Option<Background>,
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pub border_radius: BorderRadius,
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pub border_bottom: Option<(f32, Color)>,
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pub border_end: Option<(f32, Color)>,
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pub border_start: Option<(f32, Color)>,
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pub border_top: Option<(f32, Color)>,
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pub active: ItemStatusAppearance,
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pub inactive: ItemStatusAppearance,
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pub hover: ItemStatusAppearance,
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pub focus: ItemStatusAppearance,
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}
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/// Appearance of an item in the segmented button.
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#[derive(Default, Clone, Copy)]
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pub struct ItemAppearance {
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pub border_radius: BorderRadius,
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pub border_bottom: Option<(f32, Color)>,
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pub border_end: Option<(f32, Color)>,
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pub border_start: Option<(f32, Color)>,
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pub border_top: Option<(f32, Color)>,
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}
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/// Appearance of an item based on its status.
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#[derive(Default, Clone, Copy)]
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pub struct ItemStatusAppearance {
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pub background: Option<Background>,
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pub first: ItemAppearance,
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pub middle: ItemAppearance,
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pub last: ItemAppearance,
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pub text_color: Color,
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}
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/// Defines the [`Appearance`] of a segmented button.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default;
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/// The horizontal [`Appearance`] of the segmented button.
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fn horizontal(&self, style: &Self::Style) -> Appearance;
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/// The vertical [`Appearance`] of the segmented button.
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fn vertical(&self, style: &Self::Style) -> Appearance;
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}
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