* feat: add support for dark / light mode switching and simultaneouscustom light / dark mode themes * refactor(color-picker): optional initial color and fallback color * refactor: used FixedPortion for layout of the settings item This makes sure that the control always has at least the specified portion of the available space * refactor: make all members of the ThemeBuilder public * refactor: add and update palette colors * fix(theme): typo and derive PartialEq for ThemeBuilder * fix: update color picker usage * feat: add more variables to the theme * fix: radius on headerbar * fix: Theme CosmicConfigEntry impl * chore: specify rev of taffy * fix: theme CosmicConfigEntry missing variables * fix: apply theme type when theme mode changes * wip: add plus icon to empty color picker button * chore: fix rev and imports * refactor(color-picker): allow custom size for the icon * refactor(color_picker): make color_button public * update iced
100 lines
2.7 KiB
Rust
100 lines
2.7 KiB
Rust
// Copyright 2022 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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use std::borrow::Cow;
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use crate::{
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widget::{column, horizontal_space, row, text, Row},
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Element,
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};
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use derive_setters::Setters;
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use iced_core::Length;
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use iced_widget::container;
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/// A settings item aligned in a row
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#[must_use]
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#[allow(clippy::module_name_repetitions)]
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pub fn item<'a, Message: 'static>(
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title: impl Into<Cow<'a, str>> + 'a,
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widget: impl Into<Element<'a, Message>> + 'a,
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) -> Row<'a, Message> {
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item_row(vec![
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text(title).into(),
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horizontal_space(iced::Length::Fill).into(),
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widget.into(),
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])
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}
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/// A settings item aligned in a row
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#[must_use]
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#[allow(clippy::module_name_repetitions)]
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pub fn item_row<Message>(children: Vec<Element<Message>>) -> Row<Message> {
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row::with_children(children)
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.align_items(iced::Alignment::Center)
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.padding([0, 18])
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.spacing(12)
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}
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/// Creates a builder for an item, beginning with the title.
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pub fn builder<'a, Message: 'static>(title: impl Into<Cow<'a, str>>) -> Item<'a, Message> {
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Item {
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title: title.into(),
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description: None,
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icon: None,
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}
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}
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/// A builder for a settings item.
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#[derive(Setters)]
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pub struct Item<'a, Message> {
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/// Describes the item being controlled.
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title: Cow<'a, str>,
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/// A description to display beneath the title.
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#[setters(strip_option, into)]
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description: Option<Cow<'a, str>>,
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/// A custom icon to display before the text.
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#[setters(strip_option, into)]
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icon: Option<Element<'a, Message>>,
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}
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impl<'a, Message: 'static> Item<'a, Message> {
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/// Assigns a control to the item.
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pub fn control(self, widget: impl Into<Element<'a, Message>>) -> Row<'a, Message> {
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let mut contents = Vec::with_capacity(4);
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if let Some(icon) = self.icon {
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contents.push(icon);
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}
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if let Some(description) = self.description {
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let column = column::with_capacity(2)
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.spacing(2)
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.push(text(self.title))
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.push(text(description).size(10))
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.width(Length::FillPortion(12));
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contents.push(column.into());
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} else {
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contents.push(text(self.title).into());
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}
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contents.push(
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container(widget.into())
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.width(Length::FillPortion(4))
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.align_x(iced_core::alignment::Horizontal::Right)
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.into(),
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);
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item_row(contents)
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}
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pub fn toggler(
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self,
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is_checked: bool,
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message: impl Fn(bool) -> Message + 'static,
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) -> Row<'a, Message> {
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self.control(crate::widget::toggler(None, is_checked, message))
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}
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}
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