libcosmic/src/widget/menu/menu_tree.rs
2023-11-16 08:06:07 -07:00

130 lines
3.9 KiB
Rust

// From iced_aw, license MIT
//! A tree structure for constructing a hierarchical menu
use iced_widget::core::{renderer, Element};
/// Nested menu is essentially a tree of items, a menu is a collection of items
/// a menu itself can also be an item of another menu.
///
/// A `MenuTree` represents a node in the tree, it holds a widget as a menu item
/// for its parent, and a list of menu tree as child nodes.
/// Conceptually a node is either a menu(inner node) or an item(leaf node),
/// but there's no need to explicitly distinguish them here, if a menu tree
/// has children, it's a menu, otherwise it's an item
#[allow(missing_debug_implementations)]
pub struct MenuTree<'a, Message, Renderer = crate::Renderer> {
/// The menu tree will be flatten into a vector to build a linear widget tree,
/// the `index` field is the index of the item in that vector
pub(super) index: usize,
/// The item of the menu tree
pub(super) item: Element<'a, Message, Renderer>,
/// The children of the menu tree
pub(super) children: Vec<MenuTree<'a, Message, Renderer>>,
/// The width of the menu tree
pub(super) width: Option<u16>,
/// The height of the menu tree
pub(super) height: Option<u16>,
}
impl<'a, Message, Renderer> MenuTree<'a, Message, Renderer>
where
Renderer: renderer::Renderer,
{
/// Create a new menu tree from a widget
pub fn new(item: impl Into<Element<'a, Message, Renderer>>) -> Self {
Self {
index: 0,
item: item.into(),
children: Vec::new(),
width: None,
height: None,
}
}
/// Create a menu tree from a widget and a vector of sub trees
pub fn with_children(
item: impl Into<Element<'a, Message, Renderer>>,
children: Vec<impl Into<MenuTree<'a, Message, Renderer>>>,
) -> Self {
Self {
index: 0,
item: item.into(),
children: children.into_iter().map(Into::into).collect(),
width: None,
height: None,
}
}
/// Sets the width of the menu tree.
/// See [`ItemWidth`]
///
/// [`ItemWidth`]:`super::ItemWidth`
#[must_use]
pub fn width(mut self, width: u16) -> Self {
self.width = Some(width);
self
}
/// Sets the height of the menu tree.
/// See [`ItemHeight`]
///
/// [`ItemHeight`]: `super::ItemHeight`
#[must_use]
pub fn height(mut self, height: u16) -> Self {
self.height = Some(height);
self
}
/* Keep `set_index()` and `flattern()` recurse in the same order */
/// Set the index of each item
pub(super) fn set_index(&mut self) {
/// inner counting function.
fn rec<Message, Renderer>(mt: &mut MenuTree<'_, Message, Renderer>, count: &mut usize) {
// keep items under the same menu line up
mt.children.iter_mut().for_each(|c| {
c.index = *count;
*count += 1;
});
mt.children.iter_mut().for_each(|c| rec(c, count));
}
let mut count = 0;
self.index = count;
count += 1;
rec(self, &mut count);
}
/// Flatten the menu tree
pub(super) fn flattern(&'a self) -> Vec<&Self> {
/// Inner flattening function
fn rec<'a, Message, Renderer>(
mt: &'a MenuTree<'a, Message, Renderer>,
flat: &mut Vec<&MenuTree<'a, Message, Renderer>>,
) {
mt.children.iter().for_each(|c| {
flat.push(c);
});
mt.children.iter().for_each(|c| {
rec(c, flat);
});
}
let mut flat = Vec::new();
flat.push(self);
rec(self, &mut flat);
flat
}
}
impl<'a, Message, Renderer> From<Element<'a, Message, Renderer>> for MenuTree<'a, Message, Renderer>
where
Renderer: renderer::Renderer,
{
fn from(value: Element<'a, Message, Renderer>) -> Self {
Self::new(value)
}
}