libcosmic/src/widget/popover.rs
2024-02-27 10:52:33 -07:00

347 lines
9.8 KiB
Rust

// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! A widget showing a popup in an overlay positioned relative to another widget.
use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::{Operation, OperationOutputWrapper, Tree};
use iced_core::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
use std::cell::RefCell;
pub use iced_style::container::{Appearance, StyleSheet};
pub fn popover<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, crate::Theme, Renderer>>,
) -> Popover<'a, Message, Renderer> {
Popover::new(content)
}
#[derive(Clone, Copy, Debug, Default)]
pub enum Position {
#[default]
Center,
Bottom,
Point(Point),
}
pub struct Popover<'a, Message, Renderer> {
content: Element<'a, Message, crate::Theme, Renderer>,
// XXX Avoid refcell; improve iced overlay API?
popup: Option<RefCell<Element<'a, Message, crate::Theme, Renderer>>>,
position: Position,
}
impl<'a, Message, Renderer> Popover<'a, Message, Renderer> {
pub fn new(content: impl Into<Element<'a, Message, crate::Theme, Renderer>>) -> Self {
Self {
content: content.into(),
popup: None,
position: Position::Center,
}
}
pub fn popup(mut self, popup: impl Into<Element<'a, Message, crate::Theme, Renderer>>) -> Self {
self.popup = Some(RefCell::new(popup.into()));
self
}
pub fn position(mut self, position: Position) -> Self {
self.position = position;
self
}
// TODO More options for positioning similar to GdkPopup, xdg_popup
}
impl<'a, Message, Renderer> Widget<Message, crate::Theme, Renderer>
for Popover<'a, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
fn children(&self) -> Vec<Tree> {
if let Some(popup) = &self.popup {
vec![Tree::new(&self.content), Tree::new(&*popup.borrow())]
} else {
vec![Tree::new(&self.content)]
}
}
fn diff(&mut self, tree: &mut Tree) {
if let Some(popup) = &mut self.popup {
tree.diff_children(&mut [&mut self.content, &mut popup.borrow_mut()]);
} else {
tree.diff_children(&mut [&mut self.content]);
}
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let tree = &mut tree.children[0];
self.content.as_widget().layout(tree, renderer, limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
) {
self.content
.as_widget()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &crate::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout,
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, crate::Theme, Renderer>> {
if let Some(popup) = &self.popup {
let bounds = layout.bounds();
// Calculate overlay position from relative position
let mut overlay_position = match self.position {
Position::Center => Point::new(
bounds.x + bounds.width / 2.0,
bounds.y + bounds.height / 2.0,
),
Position::Bottom => {
Point::new(bounds.x + bounds.width / 2.0, bounds.y + bounds.height)
}
Position::Point(relative) => {
bounds.position() + Vector::new(relative.x, relative.y)
}
};
// Round position to prevent rendering issues
overlay_position.x = overlay_position.x.round();
overlay_position.y = overlay_position.y.round();
// XXX needed to use RefCell to get &mut for popup element
Some(overlay::Element::new(
overlay_position,
Box::new(Overlay {
tree: &mut tree.children[1],
content: popup,
position: self.position,
}),
))
} else {
self.content
.as_widget_mut()
.overlay(&mut tree.children[0], layout, renderer)
}
}
}
impl<'a, Message, Renderer> From<Popover<'a, Message, Renderer>>
for Element<'a, Message, crate::Theme, Renderer>
where
Message: 'static,
Renderer: iced_core::Renderer + 'static,
{
fn from(popover: Popover<'a, Message, Renderer>) -> Self {
Self::new(popover)
}
}
pub struct Overlay<'a, 'b, Message, Renderer> {
tree: &'a mut Tree,
content: &'a RefCell<Element<'b, Message, crate::Theme, Renderer>>,
position: Position,
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, crate::Theme, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: iced_core::Renderer,
{
fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
mut position: Point,
_translation: iced::Vector,
) -> layout::Node {
let limits = layout::Limits::new(Size::UNIT, bounds);
let node = self
.content
.borrow()
.as_widget()
.layout(self.tree, renderer, &limits);
match self.position {
Position::Center => {
// Position is set to the center of the widget
let width = node.size().width;
let height = node.size().height;
position.x = (position.x - width / 2.0).clamp(0.0, bounds.width - width);
position.y = (position.y - height / 2.0).clamp(0.0, bounds.height - height);
}
Position::Bottom => {
// Position is set to the center bottom of the widget
let width = node.size().width;
position.x = (position.x - width / 2.0).clamp(0.0, bounds.width - width);
}
Position::Point(_) => {
// Position is using context menu logic
let size = node.size();
position.x = position.x.clamp(0.0, bounds.width - size.width);
if position.y + size.height > bounds.height {
position.y = (position.y - size.height).clamp(0.0, bounds.height - size.height);
}
}
}
// Round position to prevent rendering issues
position.x = position.x.round();
position.y = position.y.round();
node.move_to(position)
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
) {
self.content
.borrow()
.as_widget()
.operate(self.tree, layout, renderer, operation);
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.borrow_mut().as_widget_mut().on_event(
self.tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
&layout.bounds(),
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.borrow().as_widget().mouse_interaction(
self.tree,
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &crate::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
) {
let bounds = layout.bounds();
self.content.borrow().as_widget().draw(
self.tree,
renderer,
theme,
style,
layout,
cursor_position,
&bounds,
);
}
}