To reduce compile-times and avoid some overhead to binary size, this will modify some of our generic functions to use non-generic inner functions where possible. The inner functions are marked carefully with `#[inline(never)]` to prevent being inlined by LLVM at their callsites While looking for generic functions to optimize, I have also taken the opportunity to annotate public non-generic getters and setters with `#[inline]` to ensure that LLVM will inline them across crate boundaries. By default, only generic functions are automatically inlined, and only when enabling fat LTO are constant functions reliably inlined across crate boundaries.
309 lines
8.3 KiB
Rust
309 lines
8.3 KiB
Rust
//! Autosize Container, which will resize the window to its contents.
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use iced_core::event::{self, Event};
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use iced_core::layout;
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use iced_core::mouse;
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use iced_core::overlay;
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use iced_core::renderer;
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use iced_core::widget::{Id, Tree};
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use iced_core::{Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget};
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pub use iced_widget::container::{Catalog, Style};
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pub fn autosize<'a, Message: 'static, Theme, E>(
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content: E,
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id: Id,
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) -> Autosize<'a, Message, Theme, crate::Renderer>
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where
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E: Into<Element<'a, Message, Theme, crate::Renderer>>,
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Theme: iced_widget::container::Catalog,
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<Theme as iced_widget::container::Catalog>::Class<'a>: From<crate::theme::Container<'a>>,
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{
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Autosize::new(content, id)
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}
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/// An element decorating some content.
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///
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/// It is normally used for alignment purposes.
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#[allow(missing_debug_implementations)]
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pub struct Autosize<'a, Message, Theme, Renderer>
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where
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Renderer: iced_core::Renderer,
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{
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content: Element<'a, Message, Theme, Renderer>,
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id: Id,
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limits: layout::Limits,
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auto_width: bool,
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auto_height: bool,
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}
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impl<'a, Message, Theme, Renderer> Autosize<'a, Message, Theme, Renderer>
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where
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Renderer: iced_core::Renderer,
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{
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/// Creates an empty [`IdContainer`].
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pub(crate) fn new<T>(content: T, id: Id) -> Self
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where
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T: Into<Element<'a, Message, Theme, Renderer>>,
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{
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Autosize {
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content: content.into(),
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id,
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limits: layout::Limits::NONE,
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auto_width: true,
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auto_height: true,
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}
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}
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#[inline]
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pub fn limits(mut self, limits: layout::Limits) -> Self {
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self.limits = limits;
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self
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}
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#[inline]
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pub fn auto_width(mut self, auto_width: bool) -> Self {
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self.auto_width = auto_width;
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self
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}
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#[inline]
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pub fn auto_height(mut self, auto_height: bool) -> Self {
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self.auto_height = auto_height;
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self
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}
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#[inline]
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pub fn max_width(mut self, v: f32) -> Self {
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self.limits = self.limits.max_width(v);
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self
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}
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#[inline]
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pub fn max_height(mut self, v: f32) -> Self {
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self.limits = self.limits.max_height(v);
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self
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}
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#[inline]
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pub fn min_width(mut self, v: f32) -> Self {
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self.limits = self.limits.min_width(v);
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self
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}
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#[inline]
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pub fn min_height(mut self, v: f32) -> Self {
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self.limits = self.limits.min_height(v);
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self
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}
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Autosize<'_, Message, Theme, Renderer>
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where
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Renderer: iced_core::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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vec![Tree::new(&self.content)]
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.children[0].diff(&mut self.content);
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}
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fn size(&self) -> iced_core::Size<Length> {
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self.content.as_widget().size()
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let mut my_limits = self.limits;
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let min = limits.min();
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let max = limits.max();
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if !self.auto_width {
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my_limits = limits.min_width(min.width).max_width(max.width);
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}
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if !self.auto_height {
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my_limits = limits.min_height(min.height).max_height(max.height);
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}
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let node = self
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.content
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.as_widget()
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.layout(&mut tree.children[0], renderer, &my_limits);
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let size = node.size();
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layout::Node::with_children(size, vec![node])
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn iced_core::widget::Operation<()>,
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) {
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operation.container(Some(&self.id), layout.bounds(), &mut |operation| {
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self.content.as_widget().operate(
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&mut tree.children[0],
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layout
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.children()
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.next()
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.unwrap()
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.with_virtual_offset(layout.virtual_offset()),
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renderer,
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operation,
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);
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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#[cfg(feature = "wayland")]
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if matches!(
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event,
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Event::PlatformSpecific(event::PlatformSpecific::Wayland(
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event::wayland::Event::RequestResize
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))
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) {
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let bounds = layout.bounds().size();
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clipboard.request_logical_window_size(bounds.width.max(1.), bounds.height.max(1.));
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}
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self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event.clone(),
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layout
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.children()
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.next()
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.unwrap()
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.with_virtual_offset(layout.virtual_offset()),
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cursor_position,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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let content_layout = layout.children().next().unwrap();
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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content_layout.with_virtual_offset(layout.virtual_offset()),
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cursor_position,
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viewport,
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renderer,
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)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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renderer_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let content_layout = layout.children().next().unwrap();
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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renderer_style,
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content_layout.with_virtual_offset(layout.virtual_offset()),
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cursor_position,
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viewport,
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);
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.content.as_widget_mut().overlay(
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&mut tree.children[0],
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layout
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.children()
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.next()
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.unwrap()
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.with_virtual_offset(layout.virtual_offset()),
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renderer,
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translation,
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)
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}
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fn drag_destinations(
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&self,
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state: &Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
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) {
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let content_layout = layout.children().next().unwrap();
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self.content.as_widget().drag_destinations(
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&state.children[0],
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content_layout.with_virtual_offset(layout.virtual_offset()),
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renderer,
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dnd_rectangles,
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);
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}
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fn id(&self) -> Option<crate::widget::Id> {
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Some(self.id.clone())
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}
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fn set_id(&mut self, id: crate::widget::Id) {
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self.id = id;
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}
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#[cfg(feature = "a11y")]
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/// get the a11y nodes for the widget
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fn a11y_nodes(
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&self,
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layout: Layout<'_>,
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state: &Tree,
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p: mouse::Cursor,
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) -> iced_accessibility::A11yTree {
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let c_layout = layout.children().next().unwrap();
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let c_state = &state.children[0];
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self.content.as_widget().a11y_nodes(
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c_layout.with_virtual_offset(layout.virtual_offset()),
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c_state,
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p,
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)
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}
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}
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impl<'a, Message, Theme, Renderer> From<Autosize<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Renderer: 'a + iced_core::Renderer,
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Theme: 'a,
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{
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fn from(c: Autosize<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
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Element::new(c)
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}
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}
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