libcosmic/src/widget/autosize.rs
Michael Aaron Murphy 8cf372c9b9
perf: inline public getters/setters, and use non-generic inner functions
To reduce compile-times and avoid some overhead to binary size, this will modify some of our
generic functions to use non-generic inner functions where possible. The inner functions are
marked carefully with `#[inline(never)]` to prevent being inlined by LLVM at their callsites

While looking for generic functions to optimize, I have also taken the opportunity to annotate
public non-generic getters and setters with `#[inline]` to ensure that LLVM will inline them
across crate boundaries. By default, only generic functions are automatically inlined, and
only when enabling fat LTO are constant functions reliably inlined across crate boundaries.
2025-03-21 13:31:34 +01:00

309 lines
8.3 KiB
Rust

//! Autosize Container, which will resize the window to its contents.
use iced_core::event::{self, Event};
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::{Id, Tree};
use iced_core::{Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget};
pub use iced_widget::container::{Catalog, Style};
pub fn autosize<'a, Message: 'static, Theme, E>(
content: E,
id: Id,
) -> Autosize<'a, Message, Theme, crate::Renderer>
where
E: Into<Element<'a, Message, Theme, crate::Renderer>>,
Theme: iced_widget::container::Catalog,
<Theme as iced_widget::container::Catalog>::Class<'a>: From<crate::theme::Container<'a>>,
{
Autosize::new(content, id)
}
/// An element decorating some content.
///
/// It is normally used for alignment purposes.
#[allow(missing_debug_implementations)]
pub struct Autosize<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
id: Id,
limits: layout::Limits,
auto_width: bool,
auto_height: bool,
}
impl<'a, Message, Theme, Renderer> Autosize<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
/// Creates an empty [`IdContainer`].
pub(crate) fn new<T>(content: T, id: Id) -> Self
where
T: Into<Element<'a, Message, Theme, Renderer>>,
{
Autosize {
content: content.into(),
id,
limits: layout::Limits::NONE,
auto_width: true,
auto_height: true,
}
}
#[inline]
pub fn limits(mut self, limits: layout::Limits) -> Self {
self.limits = limits;
self
}
#[inline]
pub fn auto_width(mut self, auto_width: bool) -> Self {
self.auto_width = auto_width;
self
}
#[inline]
pub fn auto_height(mut self, auto_height: bool) -> Self {
self.auto_height = auto_height;
self
}
#[inline]
pub fn max_width(mut self, v: f32) -> Self {
self.limits = self.limits.max_width(v);
self
}
#[inline]
pub fn max_height(mut self, v: f32) -> Self {
self.limits = self.limits.max_height(v);
self
}
#[inline]
pub fn min_width(mut self, v: f32) -> Self {
self.limits = self.limits.min_width(v);
self
}
#[inline]
pub fn min_height(mut self, v: f32) -> Self {
self.limits = self.limits.min_height(v);
self
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Autosize<'_, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&mut self, tree: &mut Tree) {
tree.children[0].diff(&mut self.content);
}
fn size(&self) -> iced_core::Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let mut my_limits = self.limits;
let min = limits.min();
let max = limits.max();
if !self.auto_width {
my_limits = limits.min_width(min.width).max_width(max.width);
}
if !self.auto_height {
my_limits = limits.min_height(min.height).max_height(max.height);
}
let node = self
.content
.as_widget()
.layout(&mut tree.children[0], renderer, &my_limits);
let size = node.size();
layout::Node::with_children(size, vec![node])
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn iced_core::widget::Operation<()>,
) {
operation.container(Some(&self.id), layout.bounds(), &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout
.children()
.next()
.unwrap()
.with_virtual_offset(layout.virtual_offset()),
renderer,
operation,
);
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
#[cfg(feature = "wayland")]
if matches!(
event,
Event::PlatformSpecific(event::PlatformSpecific::Wayland(
event::wayland::Event::RequestResize
))
) {
let bounds = layout.bounds().size();
clipboard.request_logical_window_size(bounds.width.max(1.), bounds.height.max(1.));
}
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout
.children()
.next()
.unwrap()
.with_virtual_offset(layout.virtual_offset()),
cursor_position,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().mouse_interaction(
&tree.children[0],
content_layout.with_virtual_offset(layout.virtual_offset()),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
content_layout.with_virtual_offset(layout.virtual_offset()),
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout
.children()
.next()
.unwrap()
.with_virtual_offset(layout.virtual_offset()),
renderer,
translation,
)
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
) {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().drag_destinations(
&state.children[0],
content_layout.with_virtual_offset(layout.virtual_offset()),
renderer,
dnd_rectangles,
);
}
fn id(&self) -> Option<crate::widget::Id> {
Some(self.id.clone())
}
fn set_id(&mut self, id: crate::widget::Id) {
self.id = id;
}
#[cfg(feature = "a11y")]
/// get the a11y nodes for the widget
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
p: mouse::Cursor,
) -> iced_accessibility::A11yTree {
let c_layout = layout.children().next().unwrap();
let c_state = &state.children[0];
self.content.as_widget().a11y_nodes(
c_layout.with_virtual_offset(layout.virtual_offset()),
c_state,
p,
)
}
}
impl<'a, Message, Theme, Renderer> From<Autosize<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Renderer: 'a + iced_core::Renderer,
Theme: 'a,
{
fn from(c: Autosize<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
Element::new(c)
}
}