libcosmic/src/widget/segmented_button/model/selection.rs
Michael Aaron Murphy 8cf372c9b9
perf: inline public getters/setters, and use non-generic inner functions
To reduce compile-times and avoid some overhead to binary size, this will modify some of our
generic functions to use non-generic inner functions where possible. The inner functions are
marked carefully with `#[inline(never)]` to prevent being inlined by LLVM at their callsites

While looking for generic functions to optimize, I have also taken the opportunity to annotate
public non-generic getters and setters with `#[inline]` to ensure that LLVM will inline them
across crate boundaries. By default, only generic functions are automatically inlined, and
only when enabling fat LTO are constant functions reliably inlined across crate boundaries.
2025-03-21 13:31:34 +01:00

117 lines
2.8 KiB
Rust

// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! Describes logic specific to the single-select and multi-select modes of a model.
use super::{Entity, Model};
use std::collections::HashSet;
/// Describes a type that has selectable items.
pub trait Selectable {
/// Activate an item.
fn activate(&mut self, id: Entity);
/// Deactivate an item.
fn deactivate(&mut self, id: Entity);
/// Checks if the item is active.
fn is_active(&self, id: Entity) -> bool;
}
/// [`Model<SingleSelect>`] Ensures that only one key may be selected.
#[derive(Debug, Default)]
pub struct SingleSelect {
pub active: Entity,
}
impl Selectable for Model<SingleSelect> {
fn activate(&mut self, id: Entity) {
if !self.items.contains_key(id) {
return;
}
self.selection.active = id;
}
fn deactivate(&mut self, id: Entity) {
if id == self.selection.active {
self.selection.active = Entity::default();
}
}
#[inline]
fn is_active(&self, id: Entity) -> bool {
self.selection.active == id
}
}
impl Model<SingleSelect> {
/// Get an immutable reference to the data associated with the active item.
#[must_use]
#[inline]
pub fn active_data<Data: 'static>(&self) -> Option<&Data> {
self.data(self.active())
}
/// Get a mutable reference to the data associated with the active item.
#[must_use]
#[inline]
pub fn active_data_mut<Data: 'static>(&mut self) -> Option<&mut Data> {
self.data_mut(self.active())
}
/// Deactivates the active item.
#[inline]
pub fn deactivate(&mut self) {
Selectable::deactivate(self, Entity::default());
}
/// The ID of the active item.
#[must_use]
#[inline]
pub fn active(&self) -> Entity {
self.selection.active
}
}
/// [`Model<MultiSelect>`] permits multiple keys to be active at a time.
#[derive(Debug, Default)]
pub struct MultiSelect {
pub active: HashSet<Entity>,
}
impl Selectable for Model<MultiSelect> {
fn activate(&mut self, id: Entity) {
if !self.items.contains_key(id) {
return;
}
if !self.selection.active.insert(id) {
self.selection.active.remove(&id);
}
}
#[inline]
fn deactivate(&mut self, id: Entity) {
self.selection.active.remove(&id);
}
#[inline]
fn is_active(&self, id: Entity) -> bool {
self.selection.active.contains(&id)
}
}
impl Model<MultiSelect> {
/// Deactivates the item in the model.
#[inline]
pub fn deactivate(&mut self, id: Entity) {
Selectable::deactivate(self, id);
}
/// The IDs of the active items.
#[inline]
pub fn active(&self) -> impl Iterator<Item = Entity> + '_ {
self.selection.active.iter().copied()
}
}