libcosmic/src/widget/segmented_button/horizontal.rs
2023-05-12 13:45:22 -04:00

93 lines
3 KiB
Rust

// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! Implementation details for the horizontal layout of a segmented button.
use super::model::{Model, Selectable};
use super::style::StyleSheet;
use super::widget::{SegmentedButton, SegmentedVariant};
use iced::{Length, Rectangle, Size};
use iced_core::layout;
/// Horizontal [`SegmentedButton`].
pub type HorizontalSegmentedButton<'a, SelectionMode, Message, Renderer> =
SegmentedButton<'a, Horizontal, SelectionMode, Message, Renderer>;
/// A type marker defining the horizontal variant of a [`SegmentedButton`].
pub struct Horizontal;
/// Horizontal implementation of the [`SegmentedButton`].
///
/// For details on the model, see the [`segmented_button`](super) module for more details.
#[must_use]
pub fn horizontal<SelectionMode: Default, Message, Renderer>(
model: &Model<SelectionMode>,
) -> SegmentedButton<Horizontal, SelectionMode, Message, Renderer>
where
Renderer: iced_core::Renderer
+ iced_core::text::Renderer
+ iced_core::image::Renderer
+ iced_core::svg::Renderer,
Renderer::Theme: StyleSheet,
Model<SelectionMode>: Selectable,
{
SegmentedButton::new(model)
}
impl<'a, SelectionMode, Message, Renderer> SegmentedVariant
for SegmentedButton<'a, Horizontal, SelectionMode, Message, Renderer>
where
Renderer: iced_core::Renderer
+ iced_core::text::Renderer
+ iced_core::image::Renderer
+ iced_core::svg::Renderer,
Renderer::Theme: StyleSheet,
Model<SelectionMode>: Selectable,
SelectionMode: Default,
{
type Renderer = Renderer;
fn variant_appearance(
theme: &<Self::Renderer as iced_core::Renderer>::Theme,
style: &<<Self::Renderer as iced_core::Renderer>::Theme as StyleSheet>::Style,
) -> super::Appearance {
theme.horizontal(style)
}
#[allow(clippy::cast_precision_loss)]
fn variant_button_bounds(&self, mut bounds: Rectangle, nth: usize) -> Rectangle {
let num = self.model.items.len();
if num != 0 {
let spacing = f32::from(self.spacing);
bounds.width = (bounds.width - (num as f32 * spacing) + spacing) / num as f32;
if nth != 0 {
bounds.x += (nth as f32 * bounds.width) + (nth as f32 * spacing);
}
}
bounds
}
#[allow(clippy::cast_precision_loss)]
#[allow(clippy::cast_possible_truncation)]
#[allow(clippy::cast_sign_loss)]
fn variant_layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let limits = limits.width(self.width);
let (mut width, height) = self.max_button_dimensions(renderer, limits.max());
let num = self.model.items.len();
let spacing = f32::from(self.spacing);
if num != 0 {
width = (num as f32 * width) + (num as f32 * spacing) - spacing;
}
let size = limits
.height(Length::Fixed(height))
.resolve(Size::new(width, height));
layout::Node::new(size)
}
}