libcosmic/src/widget/segmented_button/state.rs
2023-01-09 16:23:59 +01:00

292 lines
7.3 KiB
Rust

// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use derive_setters::Setters;
use slotmap::{SecondaryMap, SlotMap};
use std::{borrow::Cow, collections::HashSet};
use crate::widget::IconSource;
slotmap::new_key_type! {
/// An ID for a segmented button
pub struct Key;
}
/// Contains all state for interacting with a segmented button.
pub struct State<Selection, Data> {
/// State that is shared with widget drawing.
pub inner: SharedWidgetState<Selection>,
/// State unique to the application.
pub data: SecondaryState<Data>,
}
impl<Selection: Default, Data> Default for State<Selection, Data> {
fn default() -> Self {
Self {
inner: SharedWidgetState::default(),
data: SecondaryState::default(),
}
}
}
/// State which is most useful to the widget.
#[derive(Default)]
pub struct SharedWidgetState<Variant> {
/// The content used for drawing segmented buttons.
pub buttons: SlotMap<Key, Content>,
/// Manages selections
pub selection: Variant,
}
impl<Data> State<SingleSelect, Data> {
pub fn activate(&mut self, key: Key) {
self.inner.selection.activate(key);
}
pub fn deactivate(&mut self, key: Key) {
self.inner.selection.deactivate(key);
}
#[must_use]
pub fn is_active(&self, key: Key) -> bool {
self.inner.selection.is_active(key)
}
/// The ID of the active button.
#[must_use]
pub fn active(&self) -> Key {
self.inner.selection.active
}
/// Get the application data for the active button.
#[must_use]
pub fn active_data(&self) -> Option<&Data> {
self.data.get(self.inner.selection.active)
}
/// Mutable application data for the active button.
#[must_use]
pub fn active_data_mut(&mut self) -> Option<&mut Data> {
self.data.get_mut(self.inner.selection.active)
}
}
impl<Data> State<MultiSelect, Data> {
pub fn activate(&mut self, key: Key) {
if self.inner.selection.is_active(key) {
self.inner.selection.deactivate(key);
} else {
self.inner.selection.activate(key);
}
}
pub fn deactivate(&mut self, key: Key) {
self.inner.selection.deactivate(key);
}
#[must_use]
pub fn is_active(&self, key: Key) -> bool {
self.inner.selection.is_active(key)
}
/// The IDs of the active buttons.
pub fn active(&self) -> impl Iterator<Item = Key> + '_ {
self.inner.selection.active.iter().copied()
}
/// Get the application data for the active buttons.
pub fn active_data(&self) -> impl Iterator<Item = (Key, &Data)> {
self.inner.buttons.keys().filter_map(|key| {
if self.inner.selection.is_active(key) {
self.data.get(key).map(|data| (key, data))
} else {
None
}
})
}
}
/// State which is most useful to the application.
pub type SecondaryState<Data> = SecondaryMap<Key, Data>;
impl<Selection, Data> State<Selection, Data>
where
Selection: Selectable,
{
#[must_use]
pub fn builder() -> Builder<Selection, Data> {
Builder(Self::default())
}
/// Convenience method for batching multiple operations
#[must_use]
pub fn batch(&mut self) -> Batch<Selection, Data> {
Batch(self)
}
/// Enables or disables a button
#[must_use]
pub fn content(&self, key: Key) -> Option<&Content> {
self.inner.buttons.get(key)
}
/// Enables or disables a button
#[must_use]
pub fn content_mut(&mut self, key: Key) -> Option<&mut Content> {
self.inner.buttons.get_mut(key)
}
/// Get the application data for a button.
#[must_use]
pub fn data(&self, key: Key) -> Option<&Data> {
self.data.get(key)
}
/// Get mutable application data for a button.
#[must_use]
pub fn data_mut(&mut self, key: Key) -> Option<&mut Data> {
self.data.get_mut(key)
}
/// Insert a new button.
pub fn insert(&mut self, content: impl Into<Content>, data: Data) -> Key {
let key = self.inner.buttons.insert(content.into());
self.data.insert(key, data);
key
}
/// Inserts and activates a button.
pub fn insert_active(&mut self, content: impl Into<Content>, data: Data) -> Key {
let key = self.insert(content, data);
self.inner.selection.activate(key);
key
}
/// Removes a button.
pub fn remove(&mut self, key: Key) -> Option<Data> {
self.inner.buttons.remove(key);
self.inner.selection.deactivate(key);
self.data.remove(key)
}
}
pub trait Selectable: Default {
fn activate(&mut self, key: Key);
fn deactivate(&mut self, key: Key);
fn is_active(&self, key: Key) -> bool;
}
#[derive(Default)]
pub struct SingleSelect {
pub active: Key,
}
impl Selectable for SingleSelect {
fn activate(&mut self, key: Key) {
self.active = key;
}
fn deactivate(&mut self, _key: Key) {
self.active = Key::default();
}
fn is_active(&self, key: Key) -> bool {
self.active == key
}
}
#[derive(Default)]
pub struct MultiSelect {
pub active: HashSet<Key>,
}
impl Selectable for MultiSelect {
fn activate(&mut self, key: Key) {
self.active.insert(key);
}
fn deactivate(&mut self, key: Key) {
self.active.remove(&key);
}
fn is_active(&self, key: Key) -> bool {
self.active.contains(&key)
}
}
pub struct Builder<Selection, Data>(State<Selection, Data>);
impl<Selection: Selectable, Data> Builder<Selection, Data> {
pub fn insert(mut self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert(content, data);
self
}
pub fn insert_active(mut self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert_active(content, data);
self
}
pub fn build(self) -> State<Selection, Data> {
self.0
}
}
/// Convenience type for batching multiple operations
pub struct Batch<'a, Selection, Data>(&'a mut State<Selection, Data>);
impl<'a, Selection: Selectable, Data> Batch<'a, Selection, Data> {
/// Insert a new button.
pub fn insert(self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert(content, data);
self
}
/// Inserts and activates a button.
pub fn insert_active(self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert_active(content, data);
self
}
/// Removes a button.
pub fn remove(&mut self, key: Key) {
self.0.remove(key);
}
}
/// Data to be drawn in a segmented button.
#[derive(Default, Setters)]
pub struct Content {
#[setters(strip_option, into)]
/// The label to display in this button.
pub text: Option<Cow<'static, str>>,
#[setters(strip_option, into)]
/// An optionally-displayed icon beside the label.
pub icon: Option<IconSource<'static>>,
/// Whether the button is clickable or not.
pub enabled: bool,
}
impl From<String> for Content {
fn from(text: String) -> Self {
Self::from(Cow::Owned(text))
}
}
impl From<&'static str> for Content {
fn from(text: &'static str) -> Self {
Self::from(Cow::Borrowed(text))
}
}
impl From<Cow<'static, str>> for Content {
fn from(text: Cow<'static, str>) -> Self {
Content::default().text(text)
}
}