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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="A path building interface that tries to stay close to SVG’s path specification. https://svgwg.org/specs/paths/"><title>SvgPathBuilder in cosmic::widget::canvas::path::lyon_path::builder - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Italic-81dc35de.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-MediumItalic-ccf7e434.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../../../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../../../../../../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../../../../../../static.files/rustdoc-aa0817cf.css"><meta name="rustdoc-vars" data-root-path="../../../../../../" data-static-root-path="../../../../../../static.files/" data-current-crate="cosmic" data-themes="" data-resource-suffix="" data-rustdoc-version="1.90.0-nightly (3048886e5 2025-07-30)" data-channel="nightly" data-search-js="search-fa3e91e5.js" data-settings-js="settings-5514c975.js" ><script src="../../../../../../static.files/storage-68b7e25d.js"></script><script defer src="sidebar-items.js"></script><script defer src="../../../../../../static.files/main-eebb9057.js"></script><noscript><link rel="stylesheet" href="../../../../../../static.files/noscript-32bb7600.css"></noscript><link rel="alternate icon" type="image/png" href="../../../../../../static.files/favicon-32x32-6580c154.png"><link rel="icon" type="image/svg+xml" href="../../../../../../static.files/favicon-044be391.svg"></head><body class="rustdoc trait"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle" title="show sidebar"></button></nav><nav class="sidebar"><div class="sidebar-crate"><h2><a href="../../../../../../cosmic/index.html">cosmic</a><span class="version">1.0.0</span></h2></div><div class="sidebar-elems"><section id="rustdoc-toc"><h2 class="location"><a href="#">SvgPath<wbr>Builder</a></h2><h3><a href="#required-methods">Required Methods</a></h3><ul class="block"><li><a href="#tymethod.arc_to" title="arc_to">arc_to</a></li><li><a href="#tymethod.close" title="close">close</a></li><li><a href="#tymethod.cubic_bezier_to" title="cubic_bezier_to">cubic_bezier_to</a></li><li><a href="#tymethod.horizontal_line_to" title="horizontal_line_to">horizontal_line_to</a></li><li><a href="#tymethod.line_to" title="line_to">line_to</a></li><li><a href="#tymethod.move_to" title="move_to">move_to</a></li><li><a href="#tymethod.quadratic_bezier_to" title="quadratic_bezier_to">quadratic_bezier_to</a></li><li><a href="#tymethod.relative_arc_to" title="relative_arc_to">relative_arc_to</a></li><li><a href="#tymethod.relative_cubic_bezier_to" title="relative_cubic_bezier_to">relative_cubic_bezier_to</a></li><li><a href="#tymethod.relative_horizontal_line_to" title="relative_horizontal_line_to">relative_horizontal_line_to</a></li><li><a href="#tymethod.relative_line_to" title="relative_line_to">relative_line_to</a></li><li><a href="#tymethod.relative_move_to" title="relative_move_to">relative_move_to</a></li><li><a href="#tymethod.relative_quadratic_bezier_to" title="relative_quadratic_bezier_to">relative_quadratic_bezier_to</a></li><li><a href="#tymethod.relative_vertical_line_to" title="relative_vertical_line_to">relative_vertical_line_to</a></li><li><a href="#tymethod.smooth_cubic_bezier_to" title="smooth_cubic_bezier_to">smooth_cubic_bezier_to</a></li><li><a href="#tymethod.smooth_quadratic_bezier_to" title="smooth_quadratic_bezier_to">smooth_quadratic_bezier_to</a></li><li><a href="#tymethod.smooth_relative_cubic_bezier_to" title="smooth_relative_cubic_bezier_to">smooth_relative_cubic_bezier_to</a></li><li><a href="#tymethod.smooth_relative_quadratic_bezier_to" title="smooth_relative_quadratic_bezier_to">smooth_relative_quadratic_bezier_to</a></li><li><a href="#tymethod.vertical_line_to" title="vertical_line_to">vertical_line_to</a></li></ul><h3><a href="#provided-methods">Provided Methods</a></h3><ul class="block"><li><a href="#method.add_polygon" title="add_polygon">add_polygon</a></li><li><a href="#method.reserve" title="reserve">reserve</a></li></ul><h3><a href="#implementors">Implementors</a></h3></section><div id="rustdoc-modnav"><h2><a href="index.html">In cosmic::<wbr>widget::<wbr>canvas::<wbr>path::<wbr>lyon_<wbr>path::<wbr>builder</a></h2></div></div></nav><div class="sidebar-resizer" title="Drag to resize sidebar"></div><main><div class="width-limiter"><rustdoc-search></rustdoc-search><section id="main-content" class="content"><div class="main-heading"><div class="rustdoc-breadcrumbs"><a href="../../../../../index.html">cosmic</a>::<wbr><a href="../../../../index.html">widget</a>::<wbr><a href="../../../index.html">canvas</a>::<wbr><a href="../../index.html">path</a>::<wbr><a href="../index.html">lyon_path</a>::<wbr><a href="index.html">builder</a></div><h1>Trait <span class="trait">SvgPathBuilder</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"></span></div><pre class="rust item-decl"><code>pub trait SvgPathBuilder {
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<details class="toggle type-contents-toggle"><summary class="hideme"><span>Show 21 methods</span></summary> // Required methods
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fn <a href="#tymethod.move_to" class="fn">move_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>);
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<span class="item-spacer"></span> fn <a href="#tymethod.close" class="fn">close</a>(&mut self);
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<span class="item-spacer"></span> fn <a href="#tymethod.line_to" class="fn">line_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>);
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<span class="item-spacer"></span> fn <a href="#tymethod.quadratic_bezier_to" class="fn">quadratic_bezier_to</a>(
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&mut self,
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ctrl: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.cubic_bezier_to" class="fn">cubic_bezier_to</a>(
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&mut self,
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ctrl1: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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ctrl2: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_move_to" class="fn">relative_move_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_line_to" class="fn">relative_line_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_quadratic_bezier_to" class="fn">relative_quadratic_bezier_to</a>(
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&mut self,
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ctrl: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_cubic_bezier_to" class="fn">relative_cubic_bezier_to</a>(
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&mut self,
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ctrl1: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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ctrl2: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.smooth_cubic_bezier_to" class="fn">smooth_cubic_bezier_to</a>(
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&mut self,
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ctrl2: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.smooth_relative_cubic_bezier_to" class="fn">smooth_relative_cubic_bezier_to</a>(
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&mut self,
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ctrl2: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.smooth_quadratic_bezier_to" class="fn">smooth_quadratic_bezier_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>);
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<span class="item-spacer"></span> fn <a href="#tymethod.smooth_relative_quadratic_bezier_to" class="fn">smooth_relative_quadratic_bezier_to</a>(
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&mut self,
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to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.horizontal_line_to" class="fn">horizontal_line_to</a>(&mut self, x: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_horizontal_line_to" class="fn">relative_horizontal_line_to</a>(&mut self, dx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>);
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<span class="item-spacer"></span> fn <a href="#tymethod.vertical_line_to" class="fn">vertical_line_to</a>(&mut self, y: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_vertical_line_to" class="fn">relative_vertical_line_to</a>(&mut self, dy: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>);
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<span class="item-spacer"></span> fn <a href="#tymethod.arc_to" class="fn">arc_to</a>(
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&mut self,
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radii: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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x_rotation: <a class="struct" href="../geom/struct.Angle.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::Angle">Angle</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>>,
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flags: <a class="struct" href="../struct.ArcFlags.html" title="struct cosmic::widget::canvas::path::lyon_path::ArcFlags">ArcFlags</a>,
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to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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<span class="item-spacer"></span> fn <a href="#tymethod.relative_arc_to" class="fn">relative_arc_to</a>(
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&mut self,
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radii: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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x_rotation: <a class="struct" href="../geom/struct.Angle.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::Angle">Angle</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>>,
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flags: <a class="struct" href="../struct.ArcFlags.html" title="struct cosmic::widget::canvas::path::lyon_path::ArcFlags">ArcFlags</a>,
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to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
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);
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// Provided methods
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fn <a href="#method.reserve" class="fn">reserve</a>(&mut self, _endpoints: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, _ctrl_points: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) { ... }
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<span class="item-spacer"></span> fn <a href="#method.add_polygon" class="fn">add_polygon</a>(&mut self, polygon: <a class="struct" href="../struct.Polygon.html" title="struct cosmic::widget::canvas::path::lyon_path::Polygon">Polygon</a><'_, <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>>) { ... }
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</details>}</code></pre><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>A path building interface that tries to stay close to SVG’s path specification.
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<a href="https://svgwg.org/specs/paths/">https://svgwg.org/specs/paths/</a></p>
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<p>Some of the wording in the documentation of this trait is borrowed from the SVG
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specification.</p>
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<p>Unlike <code>PathBuilder</code>, implementations of this trait are expected to deal with
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various corners cases such as adding segments without starting a sub-path.</p>
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</div></details><h2 id="required-methods" class="section-header">Required Methods<a href="#required-methods" class="anchor">§</a></h2><div class="methods"><details class="toggle method-toggle" open><summary><section id="tymethod.move_to" class="method"><h4 class="code-header">fn <a href="#tymethod.move_to" class="fn">move_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>)</h4></section></summary><div class="docblock"><p>Start a new sub-path at the given position.</p>
|
||
<p>Corresponding SVG command: <code>M</code>.</p>
|
||
<p>This command establishes a new initial point and a new current point. The effect
|
||
is as if the “pen” were lifted and moved to a new location.
|
||
If a sub-path is in progress, it is ended without being closed.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.close" class="method"><h4 class="code-header">fn <a href="#tymethod.close" class="fn">close</a>(&mut self)</h4></section></summary><div class="docblock"><p>Ends the current sub-path by connecting it back to its initial point.</p>
|
||
<p>Corresponding SVG command: <code>Z</code>.</p>
|
||
<p>A straight line is drawn from the current point to the initial point of the
|
||
current sub-path.
|
||
The current position is set to the initial position of the sub-path that was
|
||
closed.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.line_to" class="method"><h4 class="code-header">fn <a href="#tymethod.line_to" class="fn">line_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>)</h4></section></summary><div class="docblock"><p>Adds a line segment to the current sub-path.</p>
|
||
<p>Corresponding SVG command: <code>L</code>.</p>
|
||
<p>The segment starts at the builder’s current position.
|
||
If this is the very first command of the path (the builder therefore does not
|
||
have a current position), the <code>line_to</code> command is replaced with a <code>move_to(to)</code>.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.quadratic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.quadratic_bezier_to" class="fn">quadratic_bezier_to</a>(
|
||
&mut self,
|
||
ctrl: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Adds a quadratic bézier segment to the current sub-path.</p>
|
||
<p>Corresponding SVG command: <code>Q</code>.</p>
|
||
<p>The segment starts at the builder’s current position.
|
||
If this is the very first command of the path (the builder therefore does not
|
||
have a current position), the <code>quadratic_bezier_to</code> command is replaced with
|
||
a <code>move_to(to)</code>.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.cubic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.cubic_bezier_to" class="fn">cubic_bezier_to</a>(
|
||
&mut self,
|
||
ctrl1: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
ctrl2: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Adds a cubic bézier segment to the current sub-path.</p>
|
||
<p>Corresponding SVG command: <code>C</code>.</p>
|
||
<p>The segment starts at the builder’s current position.
|
||
If this is the very first command of the path (the builder therefore does not
|
||
have a current position), the <code>cubic_bezier_to</code> command is replaced with
|
||
a <code>move_to(to)</code>.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_move_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_move_to" class="fn">relative_move_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>)</h4></section></summary><div class="docblock"><p>Equivalent to <code>move_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>m</code>.</p>
|
||
<p>The provided coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_line_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_line_to" class="fn">relative_line_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>)</h4></section></summary><div class="docblock"><p>Equivalent to <code>line_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>l</code>.</p>
|
||
<p>The provided coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_quadratic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_quadratic_bezier_to" class="fn">relative_quadratic_bezier_to</a>(
|
||
&mut self,
|
||
ctrl: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Equivalent to <code>quadratic_bezier_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>q</code>.</p>
|
||
<p>the provided coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_cubic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_cubic_bezier_to" class="fn">relative_cubic_bezier_to</a>(
|
||
&mut self,
|
||
ctrl1: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
ctrl2: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Equivalent to <code>cubic_bezier_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>c</code>.</p>
|
||
<p>The provided coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.smooth_cubic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.smooth_cubic_bezier_to" class="fn">smooth_cubic_bezier_to</a>(
|
||
&mut self,
|
||
ctrl2: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Equivalent to <code>cubic_bezier_to</code> with implicit first control point.</p>
|
||
<p>Corresponding SVG command: <code>S</code>.</p>
|
||
<p>The first control point is assumed to be the reflection of the second
|
||
control point on the previous command relative to the current point.
|
||
If there is no previous command or if the previous command was not a
|
||
cubic bézier segment, the first control point is coincident with
|
||
the current position.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.smooth_relative_cubic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.smooth_relative_cubic_bezier_to" class="fn">smooth_relative_cubic_bezier_to</a>(
|
||
&mut self,
|
||
ctrl2: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Equivalent to <code>smooth_cubic_bezier_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>s</code>.</p>
|
||
<p>The provided coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.smooth_quadratic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.smooth_quadratic_bezier_to" class="fn">smooth_quadratic_bezier_to</a>(&mut self, to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>)</h4></section></summary><div class="docblock"><p>Equivalent to <code>quadratic_bezier_to</code> with implicit control point.</p>
|
||
<p>Corresponding SVG command: <code>T</code>.</p>
|
||
<p>The control point is assumed to be the reflection of the control
|
||
point on the previous command relative to the current point.
|
||
If there is no previous command or if the previous command was not a
|
||
quadratic bézier segment, a line segment is added instead.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.smooth_relative_quadratic_bezier_to" class="method"><h4 class="code-header">fn <a href="#tymethod.smooth_relative_quadratic_bezier_to" class="fn">smooth_relative_quadratic_bezier_to</a>(
|
||
&mut self,
|
||
to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Equivalent to <code>smooth_quadratic_bezier_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>t</code>.</p>
|
||
<p>The provided coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.horizontal_line_to" class="method"><h4 class="code-header">fn <a href="#tymethod.horizontal_line_to" class="fn">horizontal_line_to</a>(&mut self, x: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>)</h4></section></summary><div class="docblock"><p>Adds an horizontal line segment.</p>
|
||
<p>Corresponding SVG command: <code>H</code>.</p>
|
||
<p>Equivalent to <code>line_to</code>, using the y coordinate of the current position.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_horizontal_line_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_horizontal_line_to" class="fn">relative_horizontal_line_to</a>(&mut self, dx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>)</h4></section></summary><div class="docblock"><p>Adds an horizontal line segment in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>l</code>.</p>
|
||
<p>Equivalent to <code>line_to</code>, using the y coordinate of the current position.
|
||
<code>dx</code> is the horizontal offset relative to the current position.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.vertical_line_to" class="method"><h4 class="code-header">fn <a href="#tymethod.vertical_line_to" class="fn">vertical_line_to</a>(&mut self, y: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>)</h4></section></summary><div class="docblock"><p>Adds a vertical line segment.</p>
|
||
<p>Corresponding SVG command: <code>V</code>.</p>
|
||
<p>Equivalent to <code>line_to</code>, using the x coordinate of the current position.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_vertical_line_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_vertical_line_to" class="fn">relative_vertical_line_to</a>(&mut self, dy: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>)</h4></section></summary><div class="docblock"><p>Adds a vertical line segment in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>v</code>.</p>
|
||
<p>Equivalent to <code>line_to</code>, using the y coordinate of the current position.
|
||
<code>dy</code> is the horizontal offset relative to the current position.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.arc_to" class="method"><h4 class="code-header">fn <a href="#tymethod.arc_to" class="fn">arc_to</a>(
|
||
&mut self,
|
||
radii: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
x_rotation: <a class="struct" href="../geom/struct.Angle.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::Angle">Angle</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>>,
|
||
flags: <a class="struct" href="../struct.ArcFlags.html" title="struct cosmic::widget::canvas::path::lyon_path::ArcFlags">ArcFlags</a>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Adds an elliptical arc.</p>
|
||
<p>Corresponding SVG command: <code>A</code>.</p>
|
||
<p>The arc starts at the current point and ends at <code>to</code>.
|
||
The size and orientation of the ellipse are defined by <code>radii</code> and an <code>x_rotation</code>,
|
||
which indicates how the ellipse as a whole is rotated relative to the current coordinate
|
||
system. The center of the ellipse is calculated automatically to satisfy the constraints
|
||
imposed by the other parameters. the arc <code>flags</code> contribute to the automatic calculations
|
||
and help determine how the arc is built.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="tymethod.relative_arc_to" class="method"><h4 class="code-header">fn <a href="#tymethod.relative_arc_to" class="fn">relative_arc_to</a>(
|
||
&mut self,
|
||
radii: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
x_rotation: <a class="struct" href="../geom/struct.Angle.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::Angle">Angle</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>>,
|
||
flags: <a class="struct" href="../struct.ArcFlags.html" title="struct cosmic::widget::canvas::path::lyon_path::ArcFlags">ArcFlags</a>,
|
||
to: <a class="struct" href="../geom/euclid/struct.Vector2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Vector2D">Vector2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>,
|
||
)</h4></section></summary><div class="docblock"><p>Equivalent to <code>arc_to</code> in relative coordinates.</p>
|
||
<p>Corresponding SVG command: <code>a</code>.</p>
|
||
<p>The provided <code>to</code> coordinates are offsets relative to the current position of
|
||
the builder.</p>
|
||
</div></details></div><h2 id="provided-methods" class="section-header">Provided Methods<a href="#provided-methods" class="anchor">§</a></h2><div class="methods"><details class="toggle method-toggle" open><summary><section id="method.reserve" class="method"><h4 class="code-header">fn <a href="#method.reserve" class="fn">reserve</a>(&mut self, _endpoints: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, _ctrl_points: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>)</h4></section></summary><div class="docblock"><p>Hints at the builder that a certain number of endpoints and control
|
||
points will be added.</p>
|
||
<p>The Builder implementation may use this information to pre-allocate
|
||
memory as an optimization.</p>
|
||
</div></details><details class="toggle method-toggle" open><summary><section id="method.add_polygon" class="method"><h4 class="code-header">fn <a href="#method.add_polygon" class="fn">add_polygon</a>(&mut self, polygon: <a class="struct" href="../struct.Polygon.html" title="struct cosmic::widget::canvas::path::lyon_path::Polygon">Polygon</a><'_, <a class="struct" href="../geom/euclid/struct.Point2D.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::Point2D">Point2D</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f32.html">f32</a>, <a class="struct" href="../geom/euclid/struct.UnknownUnit.html" title="struct cosmic::widget::canvas::path::lyon_path::geom::euclid::UnknownUnit">UnknownUnit</a>>>)</h4></section></summary><div class="docblock"><p>Adds a sub-path from a polygon.</p>
|
||
<p>There must be no sub-path in progress when this method is called.
|
||
No sub-path is in progress after the method is called.</p>
|
||
</div></details></div><h2 id="implementors" class="section-header">Implementors<a href="#implementors" class="anchor">§</a></h2><div id="implementors-list"><section id="impl-SvgPathBuilder-for-WithSvg%3CBuilder%3E" class="impl"><a href="#impl-SvgPathBuilder-for-WithSvg%3CBuilder%3E" class="anchor">§</a><h3 class="code-header">impl<Builder> <a class="trait" href="trait.SvgPathBuilder.html" title="trait cosmic::widget::canvas::path::lyon_path::builder::SvgPathBuilder">SvgPathBuilder</a> for <a class="struct" href="struct.WithSvg.html" title="struct cosmic::widget::canvas::path::lyon_path::builder::WithSvg">WithSvg</a><Builder><div class="where">where
|
||
Builder: <a class="trait" href="trait.PathBuilder.html" title="trait cosmic::widget::canvas::path::lyon_path::builder::PathBuilder">PathBuilder</a>,</div></h3></section></div><script src="../../../../../../trait.impl/lyon_path/builder/trait.SvgPathBuilder.js" data-ignore-extern-crates="lyon_path" async></script></section></div></main></body></html> |