54 lines
1.4 KiB
Rust
54 lines
1.4 KiB
Rust
use gtk4 as gtk;
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use glib::subclass::InitializingObject;
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use gtk::prelude::*;
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use gtk::subclass::prelude::*;
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use gtk::{gio, glib};
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use gtk::{CompositeTemplate, Entry, ListView};
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use once_cell::sync::OnceCell;
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// Object holding the state
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#[derive(CompositeTemplate, Default)]
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#[template(file = "window.ui")]
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pub struct Window {
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#[template_child]
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pub list_view: TemplateChild<ListView>,
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pub model: OnceCell<gio::ListStore>,
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}
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// The central trait for subclassing a GObject
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#[glib::object_subclass]
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impl ObjectSubclass for Window {
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// `NAME` needs to match `class` attribute of template
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const NAME: &'static str = "LauncherWindow";
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type Type = super::Window;
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type ParentType = gtk::ApplicationWindow;
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fn class_init(klass: &mut Self::Class) {
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Self::bind_template(klass);
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}
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fn instance_init(obj: &InitializingObject<Self>) {
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obj.init_template();
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}
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}
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// Trait shared by all GObjects
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impl ObjectImpl for Window {
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fn constructed(&self, obj: &Self::Type) {
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// Call "constructed" on parent
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self.parent_constructed(obj);
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// Setup
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obj.setup_model();
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obj.setup_callbacks();
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obj.setup_factory();
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}
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}
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// Trait shared by all widgets
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impl WidgetImpl for Window {}
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// Trait shared by all windows
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impl WindowImpl for Window {}
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// Trait shared by all application
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impl ApplicationWindowImpl for Window {}
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