libcosmic/examples/dock/window/mod.rs
2022-01-06 10:50:47 -05:00

276 lines
11 KiB
Rust

use cascade::cascade;
use gdk4::Rectangle;
use gdk4_x11::X11Display;
use gdk4_x11::X11Surface;
use glib::Object;
use glib::Type;
use gtk4::prelude::*;
use gtk4::subclass::prelude::*;
use gtk4::Align;
use gtk4::Application;
use gtk4::Box;
use gtk4::DropTarget;
use gtk4::EventControllerMotion;
use gtk4::Orientation;
use gtk4::Revealer;
use gtk4::RevealerTransitionType;
use gtk4::Separator;
use gtk4::{gio, glib};
use x11rb::connection::Connection;
use x11rb::protocol::xproto;
use x11rb::protocol::xproto::ConnectionExt;
use libcosmic::x;
use crate::dock_list::DockList;
use crate::dock_list::DockListType;
use crate::X11_CONN;
mod imp;
glib::wrapper! {
pub struct Window(ObjectSubclass<imp::Window>)
@extends gtk4::ApplicationWindow, gtk4::Window, gtk4::Widget,
@implements gio::ActionGroup, gio::ActionMap, gtk4::Accessible, gtk4::Buildable, gtk4::ConstraintTarget, gtk4::Native, gtk4::Root, gtk4::ShortcutManager;
}
impl Window {
pub fn new(app: &Application) -> Self {
let self_: Self = Object::new(&[("application", app)]).expect("Failed to create `Window`.");
let imp = imp::Window::from_instance(&self_);
cascade! {
&self_;
..set_height_request(100);
..set_width_request(128);
..set_title(Some("Cosmic Dock"));
..set_decorated(false);
..set_resizable(false);
..add_css_class("root_window");
};
let cursor_handle = Box::new(Orientation::Vertical, 0);
self_.set_child(Some(&cursor_handle));
let window_filler = cascade! {
Box::new(Orientation::Vertical, 0);
..set_height_request(0); // shrinks to nothing when revealer is shown
..set_vexpand(true); // expands to fill window when revealer is hidden, preventingb window from changing size so much...
};
cursor_handle.append(&window_filler);
let revealer = cascade! {
Revealer::new();
..set_reveal_child(true);
..set_valign(Align::Baseline);
..set_transition_duration(150);
..set_transition_type(RevealerTransitionType::SwingUp);
};
cursor_handle.append(&revealer);
let dock = cascade! {
Box::new(Orientation::Horizontal, 4);
..set_margin_start(4);
..set_margin_end(4);
..set_margin_bottom(4);
};
dock.add_css_class("dock");
revealer.set_child(Some(&dock));
let saved_app_list_view = DockList::new(DockListType::Saved);
dock.append(&saved_app_list_view);
let separator = cascade! {
Separator::new(Orientation::Vertical);
..set_margin_start(8);
..set_margin_end(8);
};
dock.append(&separator);
let active_app_list_view = DockList::new(DockListType::Active);
dock.append(&active_app_list_view);
imp.cursor_handle.set(cursor_handle).unwrap();
imp.revealer.set(revealer).unwrap();
imp.saved_list.set(saved_app_list_view).unwrap();
imp.active_list.set(active_app_list_view).unwrap();
// Setup
self_.setup_motion_controller();
self_.setup_drop_target();
self_.setup_callbacks();
self_
}
pub fn model(&self, type_: DockListType) -> &gio::ListStore {
// Get state
let imp = imp::Window::from_instance(self);
match type_ {
DockListType::Active => imp.active_list.get().unwrap().model(),
DockListType::Saved => imp.saved_list.get().unwrap().model(),
}
}
fn setup_callbacks(&self) {
// Get state
let imp = imp::Window::from_instance(self);
let window = self.clone().upcast::<gtk4::Window>();
let cursor_event_controller = &imp.cursor_motion_controller.get().unwrap();
// let drop_controller = &imp.drop_controller.get().unwrap();
let window_drop_controller = &imp.window_drop_controller.get().unwrap();
let revealer = &imp.revealer.get().unwrap();
window.connect_show(
glib::clone!(@weak revealer, @weak cursor_event_controller => move |_| {
// dbg!(!cursor_event_controller.contains_pointer());
if !cursor_event_controller.contains_pointer() {
revealer.set_reveal_child(false);
}
}),
);
window.connect_realize(glib::clone!(@weak revealer, @weak window_drop_controller, @weak cursor_event_controller => move |window| {
if let Some((display, surface)) = x::get_window_x11(window) {
// ignore all x11 errors...
let xdisplay = display.clone().downcast::<X11Display>().expect("Failed to downgrade X11 Display.");
xdisplay.error_trap_push();
unsafe {
x::change_property(
&display,
&surface,
"_NET_WM_WINDOW_TYPE",
x::PropMode::Replace,
&[x::Atom::new(&display, "_NET_WM_WINDOW_TYPE_DOCK").unwrap()],
);
}
let resize = glib::clone!(@weak window, @weak revealer => move || {
let s = window.surface().expect("Failed to get Surface for Window");
let height = if revealer.reveals_child() { window.height() } else { 4 };
let width = window.width();
if let Some((display, _surface)) = x::get_window_x11(&window) {
let monitor = display
.primary_monitor()
.expect("Failed to get Monitor");
let Rectangle {
x: monitor_x,
y: monitor_y,
width: monitor_width,
height: monitor_height,
} = monitor.geometry();
// dbg!(monitor_x);
// dbg!(monitor_y);
// dbg!(monitor_width);
// dbg!(monitor_height);
// dbg!(width);
// dbg!(height);
let w_conf = xproto::ConfigureWindowAux::default()
.x((monitor_x + monitor_width / 2 - width / 2).clamp(0, monitor_x + monitor_width - 1))
.y((monitor_y + monitor_height - height).clamp(0, monitor_y + monitor_height - 1));
let conn = X11_CONN.get().expect("Failed to get X11_CONN");
let x11surface = gdk4_x11::X11Surface::xid(
&s.clone().downcast::<X11Surface>()
.expect("Failed to downcast Surface to X11Surface"),
);
conn.configure_window(
x11surface.try_into().expect("Failed to convert XID"),
&w_conf,
)
.expect("failed to configure window...");
conn.flush().expect("failed to flush");
}
});
let resize_drop = resize.clone();
window_drop_controller.connect_enter(glib::clone!(@weak revealer, @weak window => @default-return gdk4::DragAction::COPY, move |_self, _x, _y| {
glib::source::idle_add_local_once(resize_drop.clone());
revealer.set_reveal_child(true);
gdk4::DragAction::COPY
}));
let resize_cursor = resize.clone();
cursor_event_controller.connect_enter(glib::clone!(@weak revealer, @weak window => move |_evc, _x, _y| {
// dbg!("hello, mouse entered me :)");
revealer.set_reveal_child(true);
glib::source::idle_add_local_once(resize_cursor.clone());
}));
let resize_revealed = resize.clone();
revealer.connect_child_revealed_notify(glib::clone!(@weak window => move |r| {
if !r.is_child_revealed() {
glib::source::idle_add_local_once(resize_revealed.clone());
}
}));
let s = window.surface().expect("Failed to get Surface for Window");
let resize_height = resize.clone();
s.connect_height_notify(move |_s| {
glib::source::idle_add_local_once(resize_height.clone());
});
let resize_width = resize.clone();
s.connect_width_notify(move |_s| {
glib::source::idle_add_local_once(resize_width.clone());
});
s.connect_scale_factor_notify(move |_s| {
glib::source::idle_add_local_once(resize.clone());
});
} else {
println!("failed to get X11 window");
}
}));
let drop_controller = imp.saved_list.get().unwrap().drop_controller();
cursor_event_controller.connect_leave(
glib::clone!(@weak revealer, @weak drop_controller => move |_evc| {
// only hide if DnD is not happening
if drop_controller.current_drop().is_none() {
// dbg!("hello, mouse left me :)");
revealer.set_reveal_child(false);
}
}),
);
// hack to prevent hiding window when dnd from other apps
drop_controller.connect_enter(glib::clone!(@weak revealer => @default-return gdk4::DragAction::COPY, move |_self, _x, _y| {
revealer.set_reveal_child(true);
gdk4::DragAction::COPY
}));
window_drop_controller.connect_drop(|_, _, _, _| {
println!("dropping into window");
false
});
}
fn setup_motion_controller(&self) {
let imp = imp::Window::from_instance(self);
let handle = &imp.cursor_handle.get().unwrap();
let ev = EventControllerMotion::builder()
.propagation_limit(gtk4::PropagationLimit::None)
.propagation_phase(gtk4::PropagationPhase::Capture)
.build();
handle.add_controller(&ev);
imp.cursor_motion_controller
.set(ev)
.expect("Could not set event controller");
}
fn setup_drop_target(&self) {
// hack for revealing hidden dock when drag enters dock window
let imp = imp::Window::from_instance(self);
let mut drop_actions = gdk4::DragAction::COPY;
drop_actions.insert(gdk4::DragAction::MOVE);
let drop_format = gdk4::ContentFormats::for_type(Type::STRING);
let drop_format = drop_format
.union(&gdk4::ContentFormats::for_type(Type::U32))
.expect("couldn't make union");
let window_drop_target_controller = DropTarget::builder()
.actions(drop_actions)
.formats(&drop_format)
.build();
let enter_handle = &imp.cursor_handle.get().unwrap();
enter_handle.add_controller(&window_drop_target_controller);
imp.window_drop_controller
.set(window_drop_target_controller)
.expect("Could not set dock dnd drop controller");
}
}