// From iced_aw, license MIT use iced_widget::core::{ layout::{Limits, Node}, renderer, Alignment, Element, Padding, Point, Size, }; /// The main axis of a flex layout. #[derive(Debug)] pub enum Axis { /// The horizontal axis Horizontal, /// The vertical axis #[allow(dead_code)] Vertical, } impl Axis { /// Gets the main Axis fn main(&self, size: Size) -> f32 { match self { Self::Horizontal => size.width, Self::Vertical => size.height, } } /// Gets the cross Axis fn cross(&self, size: Size) -> f32 { match self { Self::Horizontal => size.height, Self::Vertical => size.width, } } /// Returns a Packed axis fn pack(&self, main: f32, cross: f32) -> (f32, f32) { match self { Self::Horizontal => (main, cross), Self::Vertical => (cross, main), } } } /// Computes the flex layout with the given axis and limits, applying spacing, /// padding and alignment to the items as needed. /// /// It returns a new layout [`Node`]. pub fn resolve<'a, E, Message, Renderer>( axis: &Axis, renderer: &Renderer, limits: &Limits, padding: Padding, spacing: f32, align_items: Alignment, items: &[E], ) -> Node where E: std::borrow::Borrow>, Renderer: renderer::Renderer, { let limits = limits.pad(padding); let total_spacing = spacing * items.len().saturating_sub(1) as f32; let max_cross = axis.cross(limits.max()); let mut fill_sum = 0; let mut cross = axis.cross(limits.min()).max(axis.cross(limits.fill())); let mut available = axis.main(limits.max()) - total_spacing; let mut nodes: Vec = Vec::with_capacity(items.len()); nodes.resize(items.len(), Node::default()); if align_items == Alignment::Center { let mut fill_cross = axis.cross(limits.min()); for child in items { let child = child.borrow(); let cross_fill_factor = match axis { Axis::Horizontal => child.as_widget().height(), Axis::Vertical => child.as_widget().width(), } .fill_factor(); if cross_fill_factor == 0 { let (max_width, max_height) = axis.pack(available, max_cross); let child_limits = Limits::new(Size::ZERO, Size::new(max_width, max_height)); let layout = child.as_widget().layout(renderer, &child_limits); let size = layout.size(); fill_cross = fill_cross.max(axis.cross(size)); } } cross = fill_cross; } for (i, child) in items.iter().enumerate() { let child = child.borrow(); let fill_factor = match axis { Axis::Horizontal => child.as_widget().width(), Axis::Vertical => child.as_widget().height(), } .fill_factor(); if fill_factor == 0 { let (min_width, min_height) = if align_items == Alignment::Center { axis.pack(0.0, cross) } else { axis.pack(0.0, 0.0) }; let (max_width, max_height) = if align_items == Alignment::Center { axis.pack(available, cross) } else { axis.pack(available, max_cross) }; let child_limits = Limits::new( Size::new(min_width, min_height), Size::new(max_width, max_height), ); let layout = child.as_widget().layout(renderer, &child_limits); let size = layout.size(); available -= axis.main(size); if align_items != Alignment::Center { cross = cross.max(axis.cross(size)); } nodes[i] = layout; } else { fill_sum += fill_factor; } } let remaining = available.max(0.0); for (i, child) in items.iter().enumerate() { let child = child.borrow(); let fill_factor = match axis { Axis::Horizontal => child.as_widget().width(), Axis::Vertical => child.as_widget().height(), } .fill_factor(); if fill_factor != 0 { let max_main = remaining * f32::from(fill_factor) / f32::from(fill_sum); let min_main = if max_main.is_infinite() { 0.0 } else { max_main }; let (min_width, min_height) = if align_items == Alignment::Center { axis.pack(min_main, cross) } else { axis.pack(min_main, axis.cross(limits.min())) }; let (max_width, max_height) = if align_items == Alignment::Center { axis.pack(max_main, cross) } else { axis.pack(max_main, max_cross) }; let child_limits = Limits::new( Size::new(min_width, min_height), Size::new(max_width, max_height), ); let layout = child.as_widget().layout(renderer, &child_limits); if align_items != Alignment::Center { cross = cross.max(axis.cross(layout.size())); } nodes[i] = layout; } } let pad = axis.pack(padding.left, padding.top); let mut main = pad.0; for (i, node) in nodes.iter_mut().enumerate() { if i > 0 { main += spacing; } let (x, y) = axis.pack(main, pad.1); node.move_to(Point::new(x, y)); match axis { Axis::Horizontal => { node.align(Alignment::Start, align_items, Size::new(0.0, cross)); } Axis::Vertical => { node.align(align_items, Alignment::Start, Size::new(cross, 0.0)); } } let size = node.size(); main += axis.main(size); } let (width, height) = axis.pack(main - pad.0, cross); let size = limits.resolve(Size::new(width, height)); Node::with_children(size.pad(padding), nodes) }