// Copyright 2022 System76 // SPDX-License-Identifier: MPL-2.0 //! Implementation details for the vertical layout of a segmented button. use super::model::{Model, Selectable}; use super::style::StyleSheet; use super::widget::{ItemBounds, LocalState, SegmentedButton, SegmentedVariant}; use iced::{Length, Rectangle, Size}; use iced_core::layout; /// A type marker defining the vertical variant of a [`SegmentedButton`]. pub struct Vertical; /// Vertical [`SegmentedButton`]. pub type VerticalSegmentedButton<'a, SelectionMode, Message> = SegmentedButton<'a, Vertical, SelectionMode, Message>; /// Vertical implementation of the [`SegmentedButton`]. /// /// For details on the model, see the [`segmented_button`](super) module for more details. pub fn vertical( model: &Model, ) -> SegmentedButton where Model: Selectable, SelectionMode: Default, { SegmentedButton::new(model) } impl<'a, SelectionMode, Message> SegmentedVariant for SegmentedButton<'a, Vertical, SelectionMode, Message> where Model: Selectable, SelectionMode: Default, { fn variant_appearance( theme: &crate::Theme, style: &crate::theme::SegmentedButton, ) -> super::Appearance { theme.vertical(style) } #[allow(clippy::cast_precision_loss)] fn variant_bounds<'b>( &'b self, state: &'b LocalState, mut bounds: Rectangle, ) -> Box + 'b> { let spacing = f32::from(self.spacing); Box::new( self.model .order .iter() .copied() .enumerate() .map(move |(nth, key)| { let mut layout_bounds = bounds; let layout_size = state.internal_layout[nth].0; layout_bounds.height = layout_size.height; bounds.y += layout_bounds.height + spacing; ItemBounds::Button(key, layout_bounds) }), ) } #[allow(clippy::cast_precision_loss)] #[allow(clippy::cast_possible_truncation)] #[allow(clippy::cast_sign_loss)] fn variant_layout( &self, state: &mut LocalState, renderer: &crate::Renderer, limits: &layout::Limits, ) -> Size { state.internal_layout.clear(); state.buttons_visible = self.model.order.len(); let limits = limits.width(self.width); let (width, mut height) = self.max_button_dimensions(state, renderer); for (size, actual) in &mut state.internal_layout { size.width = width; actual.width = height; } let num = self.model.items.len(); let spacing = f32::from(self.spacing); if num != 0 { height = (num as f32 * height) + (num as f32 * spacing) - spacing; } limits.height(Length::Fixed(height)).resolve( self.width, self.height, Size::new(width, height), ) } }