fix: autosize layout limits
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b524ccb0a4
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1 changed files with 9 additions and 11 deletions
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@ -112,23 +112,21 @@ where
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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_limits: &layout::Limits,
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limits: &layout::Limits,
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) -> layout::Node {
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let mut limits = self.limits;
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let min = self.limits.min();
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let max = self.limits.max();
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if self.auto_width {
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limits.min_width(min.width);
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limits.max_width(max.width);
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let mut my_limits = self.limits;
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let min = limits.min();
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let max = limits.max();
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if !self.auto_width {
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my_limits = limits.min_width(min.width).max_width(max.width);
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}
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if self.auto_height {
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limits.min_height(min.height);
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limits.max_height(max.height);
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if !self.auto_height {
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my_limits = limits.min_height(min.height).max_height(max.height);
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}
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let node = self
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.content
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.as_widget()
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.layout(&mut tree.children[0], renderer, &self.limits);
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.layout(&mut tree.children[0], renderer, &my_limits);
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let size = node.size();
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layout::Node::with_children(size, vec![node])
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}
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