fix(segmented_button): dnd hover
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1 changed files with 11 additions and 0 deletions
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@ -966,6 +966,13 @@ where
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target: TAB_REORDER_LOG_TARGET,
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"offer enter id={my_id:?} entity={entity:?} @ ({x},{y}) mimes={mime_types:?}"
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);
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// force hovered state update
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if let Some(entity) = entity {
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state.hovered = Item::Tab(entity);
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for key in self.model.order.iter().copied() {
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self.update_entity_paragraph(state, key);
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}
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}
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let on_dnd_enter = self
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.on_dnd_enter
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@ -1001,6 +1008,10 @@ where
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target: TAB_REORDER_LOG_TARGET,
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"offer leave id={my_id:?} entity={entity:?}"
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);
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state.hovered = Item::None;
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for key in self.model.order.iter().copied() {
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self.update_entity_paragraph(state, key);
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}
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_ = state.dnd_state.on_leave::<Message>(None);
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}
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DndEvent::Offer(id, OfferEvent::Motion { x, y }) if Some(my_id) == *id => {
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