Word wrapping with bi-directional text
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parent
028894d62c
commit
fc6904dc3b
6 changed files with 100 additions and 40 deletions
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@ -44,26 +44,31 @@ impl<'a> FontShapeLine<'a> {
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let mut y = 0.0;
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for span in self.spans.iter() {
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for word in span.words.iter() {
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let mut word_size = 0.0;
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for glyph in word.glyphs.iter() {
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word_size += font_size as f32 * glyph.x_advance;
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}
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//TODO: make wrapping optional
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if x + word_size > line_width as f32 && ! glyphs.is_empty() {
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let mut glyphs_swap = Vec::new();
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std::mem::swap(&mut glyphs, &mut glyphs_swap);
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layout_lines.insert(layout_i, FontLayoutLine {
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line_i: self.line_i,
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glyphs: glyphs_swap
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});
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layout_i += 1;
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x = 0.0;
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y = 0.0;
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}
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for glyph in word.glyphs.iter() {
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let x_advance = font_size as f32 * glyph.x_advance;
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let y_advance = font_size as f32 * glyph.y_advance;
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let x_offset = font_size as f32 * glyph.x_offset;
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let y_offset = font_size as f32 * glyph.y_offset;
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//TODO: make wrapping optional
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if x + x_advance > line_width as f32 {
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let mut glyphs_swap = Vec::new();
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std::mem::swap(&mut glyphs, &mut glyphs_swap);
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layout_lines.insert(layout_i, FontLayoutLine {
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line_i: self.line_i,
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glyphs: glyphs_swap
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});
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layout_i += 1;
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x = 0.0;
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y = 0.0;
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}
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#[cfg(feature = "ab_glyph")]
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let inner = glyph.font.outline_glyph(
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glyph.inner.with_scale_and_position(
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@ -115,26 +120,31 @@ impl<'a> FontShapeLine<'a> {
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let mut y = 0.0;
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for span in self.spans.iter() {
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for word in span.words.iter() {
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let mut word_size = 0.0;
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for glyph in word.glyphs.iter() {
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word_size += font_size as f32 * glyph.x_advance;
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}
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//TODO: make wrapping optional
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if x - word_size < 0.0 && ! glyphs.is_empty() {
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let mut glyphs_swap = Vec::new();
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std::mem::swap(&mut glyphs, &mut glyphs_swap);
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layout_lines.insert(layout_i, FontLayoutLine {
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line_i: self.line_i,
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glyphs: glyphs_swap
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});
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layout_i += 1;
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x = line_width as f32;
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y = 0.0;
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}
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for glyph in word.glyphs.iter().rev() {
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let x_advance = font_size as f32 * glyph.x_advance;
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let y_advance = font_size as f32 * glyph.y_advance;
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let x_offset = font_size as f32 * glyph.x_offset;
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let y_offset = font_size as f32 * glyph.y_offset;
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//TODO: make wrapping optional
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if x - x_advance < 0.0 {
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let mut glyphs_swap = Vec::new();
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std::mem::swap(&mut glyphs, &mut glyphs_swap);
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layout_lines.insert(layout_i, FontLayoutLine {
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line_i: self.line_i,
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glyphs: glyphs_swap
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});
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layout_i += 1;
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x = line_width as f32;
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y = 0.0;
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}
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x -= x_advance;
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#[cfg(feature = "ab_glyph")]
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