Resolved vertical vs vertical_spin_button function API
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3 changed files with 13 additions and 17 deletions
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@ -1,4 +1,4 @@
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use cosmic::widget::{button, container, text, spin_button, vertical_spin_button, /*spin_button::Orientation*/};
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use cosmic::widget::{button, container, text, spin_button, vertical};
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use cosmic::{
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app::{Core, Task},
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iced::{
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@ -85,7 +85,7 @@ impl Application for SpinButtonExamplApp {
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fn view(&self) -> Element<Self::Message> {
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let vert_spinner_row = row![
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vertical_spin_button(
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vertical(
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"i8", // label: displayed above the widget no matter the orientation
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1, // step: how much to increment/decrement by
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self.i8_num, // current value, this is also what's displayed in the center of the widget
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@ -93,7 +93,7 @@ impl Application for SpinButtonExamplApp {
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5, // maximum value, if incremented above this the widget's current value rolls to the min value
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SpinBtnMessages::UpdateI8Num // message to send to the application's update function
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),
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vertical_spin_button(
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vertical(
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"i16",
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1,
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self.i16_num,
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@ -101,7 +101,7 @@ impl Application for SpinButtonExamplApp {
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10,
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SpinBtnMessages::UpdateI16Num
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),
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vertical_spin_button(
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vertical(
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"i32",
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1,
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self.i32_num,
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@ -109,7 +109,7 @@ impl Application for SpinButtonExamplApp {
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12,
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SpinBtnMessages::UpdateI32Num
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),
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vertical_spin_button(
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vertical(
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"i64",
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10,
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self.i64_num,
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@ -311,7 +311,7 @@ pub mod settings;
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pub mod spin_button;
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#[doc(inline)]
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pub use spin_button::{spin_button, vertical_spin_button, SpinButton};
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pub use spin_button::{spin_button, vertical};
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pub mod tab_bar;
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@ -48,8 +48,8 @@ where
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/// The maximum value permitted.
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/// If the value is incremented above this value the current value will rollover to the min value.
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max: T,
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/// The direction that the spin button is laid out; Horizontal (default) or Vertical
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orientation: Option<Orientation>,
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/// The direction that the spin button is laid out; Orientation::Horizontal or Orientation::Vertical
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orientation: Orientation,
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/// The message that the spin button emits to the application's update function.
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on_press: Box<dyn Fn(T) -> M>,
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phantom_data: PhantomData<&'a M>,
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@ -66,7 +66,7 @@ where
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value: T,
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min: T,
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max: T,
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orientation: Option<Orientation>,
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orientation: Orientation,
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on_press: impl Fn(T) -> M + 'static,
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) -> Self {
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Self {
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@ -94,11 +94,11 @@ pub fn spin_button<'a, T, M>(
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where
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T: Add<Output = T> + Sub<Output = T> + PartialEq + PartialOrd + Display + Copy
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{
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SpinButton::new(label, step, value, min, max, None, on_press)
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SpinButton::new(label, step, value, min, max, Orientation::Horizontal, on_press)
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}
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/// Shorthand to create a standard (horizontal) spin button widget
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pub fn vertical_spin_button<'a, T, M>(
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pub fn vertical<'a, T, M>(
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label: impl Into<String>,
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step: T,
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value: T,
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@ -109,7 +109,7 @@ pub fn vertical_spin_button<'a, T, M>(
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where
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T: Add<Output = T> + Sub<Output = T> + PartialEq + PartialOrd + Display + Copy
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{
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SpinButton::new(label, step, value, min, max, Some(Orientation::Vertical), on_press)
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SpinButton::new(label, step, value, min, max, Orientation::Vertical, on_press)
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}
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fn increment<T>(step: T, value: T, min: T, max: T) -> T
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@ -145,12 +145,8 @@ where
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// Matching on the direction enum given by the developer when the
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// widget is initially created in the application's view function.
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match this.orientation {
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Some(orien) => match orien {
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Orientation::Horizontal => create_horizontal_spin_button(&this),
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Orientation::Vertical => create_vertical_spin_button(&this)
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}
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// Default behavior is to create a horizontal spin button widget
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None => create_horizontal_spin_button(&this),
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Orientation::Vertical => create_vertical_spin_button(&this),
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}
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}
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}
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