feat(widget): Add SpinButtonModel

Enables convenient handling of spin messages, and specifying steppings, minimum, and maximum values
This commit is contained in:
Michael Aaron Murphy 2022-12-07 03:03:41 +01:00
parent 200784b6c1
commit ef71f7f027
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7 changed files with 277 additions and 134 deletions

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// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use super::{SpinButton, SpinMessage};
use crate::Element;
use derive_setters::Setters;
use std::hash::Hash;
use std::ops::{Add, Sub};
#[derive(Setters)]
pub struct SpinButtonModel<T> {
/// The current value of the spin button.
pub value: T,
/// The amount to increment the value.
pub step: T,
/// The minimum value permitted.
pub min: T,
/// The maximum value permitted.
pub max: T,
}
impl<T: 'static> SpinButtonModel<T>
where
T: Copy + Hash + ToString + Sub<Output = T> + Add<Output = T> + Ord,
{
pub fn view(&self) -> Element<'static, SpinMessage> {
SpinButton::new(self.value).into_element()
}
pub fn update(&mut self, message: SpinMessage) {
self.value = match message {
SpinMessage::Increment => {
std::cmp::min(std::cmp::max(self.value + self.step, self.min), self.max)
}
SpinMessage::Decrement => {
std::cmp::max(std::cmp::min(self.value - self.step, self.max), self.min)
}
}
}
}
impl Default for SpinButtonModel<i8> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: i8::MIN,
max: i8::MAX,
}
}
}
impl Default for SpinButtonModel<i16> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: i16::MIN,
max: i16::MAX,
}
}
}
impl Default for SpinButtonModel<i32> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: i32::MIN,
max: i32::MAX,
}
}
}
impl Default for SpinButtonModel<isize> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: isize::MIN,
max: isize::MAX,
}
}
}
impl Default for SpinButtonModel<u8> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: u8::MIN,
max: u8::MAX,
}
}
}
impl Default for SpinButtonModel<u16> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: u16::MIN,
max: u16::MAX,
}
}
}
impl Default for SpinButtonModel<u32> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: u32::MIN,
max: u32::MAX,
}
}
}
impl Default for SpinButtonModel<usize> {
fn default() -> Self {
Self {
value: 0,
step: 1,
min: usize::MIN,
max: usize::MAX,
}
}
}
impl Default for SpinButtonModel<f32> {
fn default() -> Self {
Self {
value: 0.0,
step: 1.0,
min: f32::MIN,
max: f32::MAX,
}
}
}
impl Default for SpinButtonModel<f64> {
fn default() -> Self {
Self {
value: 0.0,
step: 1.0,
min: f64::MIN,
max: f64::MAX,
}
}
}