refactor: menu bar buttons

This commit is contained in:
Ashley Wulber 2025-02-18 01:20:30 -05:00
parent 56bbc3f289
commit dc10c77b41
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GPG key ID: 5216D4F46A90A820
4 changed files with 174 additions and 36 deletions

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@ -9,9 +9,9 @@ use std::rc::Rc;
use iced_widget::core::{renderer, Element};
use crate::iced_core::{Alignment, Length};
use crate::widget::icon;
use crate::widget::menu::action::MenuAction;
use crate::widget::menu::key_bind::KeyBind;
use crate::widget::{icon, Button};
use crate::{theme, widget};
/// Nested menu is essentially a tree of items, a menu is a collection of items
@ -192,14 +192,13 @@ pub enum MenuItem<A: MenuAction, L: Into<Cow<'static, str>>> {
/// - A button for the root menu item.
pub fn menu_root<'a, Message, Renderer: renderer::Renderer>(
label: impl Into<Cow<'a, str>> + 'a,
) -> iced::Element<'a, Message, crate::Theme, Renderer>
) -> Button<'a, Message>
where
Element<'a, Message, crate::Theme, Renderer>: From<widget::Button<'a, Message>>,
{
widget::button::custom(widget::text(label))
.padding([4, 12])
.class(theme::Button::MenuRoot)
.into()
}
/// Create a list of menu items from a vector of `MenuItem`.