feat(segmented_button): variable-width horizontal button when width is Shrink
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3 changed files with 213 additions and 149 deletions
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@ -3,12 +3,13 @@
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//! Implementation details for the horizontal layout of a segmented button.
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use super::model::{Model, Selectable};
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use super::model::{Entity, Model, Selectable};
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use super::style::StyleSheet;
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use super::widget::{LocalState, SegmentedButton, SegmentedVariant};
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use iced::{Length, Rectangle, Size};
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use iced_core::layout;
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use iced_core::text::Renderer;
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/// Horizontal [`SegmentedButton`].
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pub type HorizontalSegmentedButton<'a, SelectionMode, Message> =
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@ -48,34 +49,40 @@ where
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&self,
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state: &LocalState,
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mut bounds: Rectangle,
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nth: usize,
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) -> Option<Rectangle> {
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) -> impl Iterator<Item = (Entity, Rectangle)> {
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let num = state.buttons_visible;
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let spacing = f32::from(self.spacing);
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let mut homogenous_width = 0.0;
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// Do not display tabs that are currently hidden due to width constraints.
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if state.collapsed && nth < state.buttons_offset {
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return None;
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}
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if num != 0 {
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let offset_width;
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(bounds.x, offset_width) = if state.collapsed {
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(bounds.x + 16.0, 32.0)
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} else {
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(bounds.x, 0.0)
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};
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let spacing = f32::from(self.spacing);
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bounds.width = ((num as f32).mul_add(-spacing, bounds.width - offset_width) + spacing)
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/ num as f32;
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if nth != state.buttons_offset {
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let pos = (nth - state.buttons_offset) as f32;
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bounds.x += pos.mul_add(bounds.width, pos * spacing);
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if Length::Shrink != self.width || state.collapsed {
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if state.collapsed {
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bounds.x += 16.0;
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bounds.width -= 32.0;
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}
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homogenous_width =
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((num as f32).mul_add(-spacing, bounds.width) + spacing) / num as f32;
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}
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Some(bounds)
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self.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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.map(move |(nth, key)| {
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let mut this_bounds = bounds;
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if !state.collapsed && Length::Shrink == self.width {
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this_bounds.width = state.internal_layout[nth].width;
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} else {
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this_bounds.width = homogenous_width;
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}
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bounds.x += this_bounds.width + spacing;
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(key, this_bounds)
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})
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}
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#[allow(clippy::cast_precision_loss)]
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@ -87,27 +94,92 @@ where
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renderer: &crate::Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width);
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let (mut width, height) = self.max_button_dimensions(state, renderer, limits.max());
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let num = self.model.items.len();
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let num = self.model.order.len();
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let mut total_width = 0.0;
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let spacing = f32::from(self.spacing);
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let limits = limits.width(self.width);
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let size;
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if num != 0 {
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width = (num as f32).mul_add(width, num as f32 * spacing) - spacing;
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if state.known_length != num {
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if state.known_length > num {
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state.buttons_offset -= state.buttons_offset.min(state.known_length - num);
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} else {
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state.buttons_offset += num - state.known_length;
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}
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state.known_length = num;
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}
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let size = limits
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.height(Length::Fixed(height))
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.resolve(Size::new(width, height));
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if let Length::Shrink = self.width {
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// Buttons will be rendered at their smallest widths possible.
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state.internal_layout.clear();
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let actual_width = size.width as usize;
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let minimum_width = self.minimum_button_width as usize * self.model.items.len();
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let font = renderer.default_font();
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let mut total_height = 0.0f32;
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state.buttons_visible = num;
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state.collapsed = actual_width < minimum_width;
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if state.collapsed {
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state.buttons_visible = (actual_width / self.minimum_button_width as usize).min(num);
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for &button in &self.model.order {
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let (mut width, height) = self.button_dimensions(state, font, button);
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width = f32::from(self.minimum_button_width).max(width);
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total_width += width + spacing;
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total_height = total_height.max(height);
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state.internal_layout.push(Size::new(width, height));
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}
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// Get the max available width for placing buttons into.
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let max_size = limits
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.height(Length::Fixed(total_height))
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.resolve(Size::new(f32::MAX, total_height));
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let mut visible_width = 32.0;
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state.buttons_visible = 0;
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for button_size in &state.internal_layout {
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visible_width += button_size.width;
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if max_size.width >= visible_width {
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state.buttons_visible += 1;
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} else {
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break;
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}
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visible_width += spacing;
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}
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state.collapsed = num > 1 && state.buttons_visible != num;
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// If collapsed, use the maximum width available.
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visible_width = if state.collapsed {
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max_size.width - 32.0
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} else {
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total_width
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};
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size = limits
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.height(Length::Fixed(total_height))
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.resolve(Size::new(visible_width, total_height));
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} else {
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// Buttons will be rendered with equal widths.
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state.buttons_visible = self.model.items.len();
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let (width, height) = self.max_button_dimensions(state, renderer, limits.max());
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let total_width = (state.buttons_visible as f32) * (width + spacing);
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size = limits
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.height(Length::Fixed(height))
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.resolve(Size::new(total_width, height));
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let actual_width = size.width as usize;
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let minimum_width = state.buttons_visible * self.minimum_button_width as usize;
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state.collapsed = actual_width < minimum_width;
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if state.collapsed {
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state.buttons_visible =
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(actual_width / self.minimum_button_width as usize).min(state.buttons_visible);
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}
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}
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if !state.collapsed {
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state.buttons_offset = 0;
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}
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layout::Node::new(size)
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@ -3,7 +3,7 @@
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//! Implementation details for the vertical layout of a segmented button.
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use super::model::{Model, Selectable};
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use super::model::{Entity, Model, Selectable};
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use super::style::StyleSheet;
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use super::widget::{LocalState, SegmentedButton, SegmentedVariant};
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@ -47,21 +47,22 @@ where
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#[allow(clippy::cast_precision_loss)]
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fn variant_button_bounds(
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&self,
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_state: &LocalState,
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state: &LocalState,
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mut bounds: Rectangle,
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nth: usize,
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) -> Option<Rectangle> {
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let num = self.model.items.len();
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if num != 0 {
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let spacing = f32::from(self.spacing);
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bounds.height = (bounds.height - (num as f32 * spacing) + spacing) / num as f32;
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) -> impl Iterator<Item = (Entity, Rectangle)> {
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let spacing = f32::from(self.spacing);
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if nth != 0 {
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bounds.y += (nth as f32 * bounds.height) + (nth as f32 * spacing);
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}
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}
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Some(bounds)
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self.model
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.order
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.iter()
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.copied()
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.enumerate()
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.map(move |(_nth, key)| {
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let mut this_bounds = bounds;
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this_bounds.height = state.internal_layout[0].height;
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bounds.y += this_bounds.height + spacing;
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(key, this_bounds)
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})
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}
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#[allow(clippy::cast_precision_loss)]
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@ -73,8 +74,10 @@ where
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renderer: &crate::Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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state.internal_layout.clear();
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let limits = limits.width(self.width);
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let (width, mut height) = self.max_button_dimensions(state, renderer, limits.max());
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state.internal_layout.push(Size::new(width, height));
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let num = self.model.items.len();
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let spacing = f32::from(self.spacing);
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@ -32,13 +32,12 @@ pub trait SegmentedVariant {
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style: &crate::theme::SegmentedButton,
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) -> super::Appearance;
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/// Calculates the bounds for the given button by its position.
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/// Calculates the bounds for visible buttons.
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fn variant_button_bounds(
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&self,
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state: &LocalState,
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bounds: Rectangle,
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position: usize,
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) -> Option<Rectangle>;
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) -> impl Iterator<Item = (Entity, Rectangle)>;
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/// Calculates the layout of this variant.
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fn variant_layout(
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@ -137,6 +136,7 @@ where
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}
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}
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/// Emitted when a tab is pressed.
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pub fn on_activate<T>(mut self, on_activate: T) -> Self
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where
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T: Fn(Entity) -> Message + 'static,
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@ -145,6 +145,7 @@ where
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self
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}
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/// Emitted when a tab close button is pressed.
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pub fn on_close<T>(mut self, on_close: T) -> Self
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where
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T: Fn(Entity) -> Message + 'static,
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@ -293,6 +294,65 @@ where
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state.buttons_offset < self.model.order.len() - state.buttons_visible
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}
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pub(super) fn button_dimensions(
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&self,
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state: &mut LocalState,
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font: crate::font::Font,
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button: Entity,
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) -> (f32, f32) {
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let mut width = 0.0f32;
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let mut height = 0.0f32;
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// Add text to measurement if text was given.
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if let Some((text, entry)) = self
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.model
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.text
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.get(button)
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.zip(state.paragraphs.entry(button))
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{
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let paragraph = entry.or_insert_with(|| {
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crate::Paragraph::with_text(Text {
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content: text,
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size: iced::Pixels(self.font_size),
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bounds: Size::INFINITY,
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font,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Center,
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shaping: Shaping::Advanced,
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line_height: self.line_height,
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})
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});
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let size = paragraph.min_bounds();
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width += size.width;
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height += size.height;
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}
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// Add indent to measurement if found.
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if let Some(indent) = self.model.indent(button) {
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width = f32::from(indent).mul_add(f32::from(self.indent_spacing), width);
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}
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// Add icon to measurement if icon was given.
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if let Some(icon) = self.model.icon(button) {
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height = height.max(f32::from(icon.size));
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width += f32::from(icon.size) + f32::from(self.button_spacing);
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}
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// Add close button to measurement if found.
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if self.model.is_closable(button) {
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height = height.max(f32::from(self.close_icon.size));
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width += f32::from(self.close_icon.size) + f32::from(self.button_spacing) + 8.0;
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}
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// Add button padding to the max size found
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width += f32::from(self.button_padding[0]) + f32::from(self.button_padding[2]);
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height += f32::from(self.button_padding[1]) + f32::from(self.button_padding[3]);
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height = height.max(f32::from(self.button_height));
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(width, height)
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}
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pub(super) fn max_button_dimensions(
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&self,
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state: &mut LocalState,
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@ -304,58 +364,12 @@ where
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let font = renderer.default_font();
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for key in self.model.order.iter().copied() {
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let mut button_width = 0.0f32;
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let mut button_height = 0.0f32;
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// Add text to measurement if text was given.
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if let Some((text, entry)) = self.model.text.get(key).zip(state.paragraphs.entry(key)) {
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let paragraph = entry.or_insert_with(|| {
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crate::Paragraph::with_text(Text {
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content: text,
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size: iced::Pixels(self.font_size),
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bounds: Size::INFINITY,
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font,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Center,
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shaping: Shaping::Advanced,
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line_height: self.line_height,
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})
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});
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let Size { width, height } = paragraph.min_bounds();
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button_width = width;
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button_height = height;
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}
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// Add indent to measurement if found.
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if let Some(indent) = self.model.indent(key) {
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button_width =
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f32::from(indent).mul_add(f32::from(self.indent_spacing), button_width);
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}
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// Add icon to measurement if icon was given.
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if let Some(icon) = self.model.icon(key) {
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button_height = button_height.max(f32::from(icon.size));
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button_width += f32::from(icon.size) + f32::from(self.button_spacing);
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}
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// Add close button to measurement if found.
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if self.model.is_closable(key) {
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button_height = button_height.max(f32::from(self.close_icon.size));
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button_width +=
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f32::from(self.close_icon.size) + f32::from(self.button_spacing) + 8.0;
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}
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let (button_width, button_height) = self.button_dimensions(state, font, key);
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height = height.max(button_height);
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width = width.max(button_width);
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}
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// Add button padding to the max size found
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width += f32::from(self.button_padding[0]) + f32::from(self.button_padding[2]);
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height += f32::from(self.button_padding[1]) + f32::from(self.button_padding[3]);
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height = height.max(f32::from(self.button_height));
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(width, height)
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}
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}
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@ -373,9 +387,7 @@ where
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}
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fn state(&self) -> tree::State {
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// update the paragraphs for the model
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tree::State::new(LocalState {
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first: self.model.order.iter().copied().next().unwrap_or_default(),
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paragraphs: SecondaryMap::new(),
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..LocalState::default()
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})
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@ -478,19 +490,10 @@ where
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}
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}
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for (nth, key) in self
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.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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for (key, bounds) in self
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.variant_button_bounds(state, bounds)
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.collect::<Vec<_>>()
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{
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let Some(bounds) = self.variant_button_bounds(state, bounds, nth) else {
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continue;
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};
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if cursor_position.is_over(bounds) {
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if self.model.items[key].enabled {
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// Record that the mouse is hovering over this button.
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@ -689,19 +692,7 @@ where
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let bounds = layout.bounds();
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if cursor_position.is_over(bounds) {
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for (nth, key) in self
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.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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{
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let Some(bounds) = self.variant_button_bounds(state, bounds, nth) else {
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continue;
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};
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for (key, bounds) in self.variant_button_bounds(state, bounds) {
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if cursor_position.is_over(bounds) {
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return if self.model.items[key].enabled {
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iced_core::mouse::Interaction::Pointer
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@ -827,19 +818,7 @@ where
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}
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// Draw each of the items in the widget.
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for (nth, key) in self
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.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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{
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let Some(mut bounds) = self.variant_button_bounds(state, bounds, nth) else {
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continue;
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};
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for (nth, (key, mut bounds)) in self.variant_button_bounds(state, bounds).enumerate() {
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let key_is_active = self.model.is_active(key);
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let key_is_hovered = state.hovered == key;
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@ -970,7 +949,15 @@ where
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bounds.position(),
|
||||
status_appearance.text_color,
|
||||
Rectangle {
|
||||
width: bounds.width - close_icon_width,
|
||||
width: {
|
||||
let width = bounds.width - close_icon_width;
|
||||
// TODO: determine cause of differences here.
|
||||
if self.model.icon(key).is_some() {
|
||||
width - f32::from(self.button_spacing)
|
||||
} else {
|
||||
width - 12.0
|
||||
}
|
||||
},
|
||||
..original_bounds
|
||||
},
|
||||
);
|
||||
|
|
@ -1026,20 +1013,22 @@ where
|
|||
/// State that is maintained by each individual widget.
|
||||
#[derive(Default)]
|
||||
pub struct LocalState {
|
||||
/// Whether buttons need to be collapsed to preserve minimum width
|
||||
pub(super) collapsed: bool,
|
||||
/// Defines how many buttons to show at a time.
|
||||
pub(super) buttons_visible: usize,
|
||||
/// Button visibility offset, when collapsed.
|
||||
pub(super) buttons_offset: usize,
|
||||
/// The first focusable key.
|
||||
first: Entity,
|
||||
/// Whether buttons need to be collapsed to preserve minimum width
|
||||
pub(super) collapsed: bool,
|
||||
/// If the widget is focused or not.
|
||||
focused: bool,
|
||||
/// The key inside the widget that is currently focused.
|
||||
focused_item: Focus,
|
||||
/// The ID of the button that is being hovered. Defaults to null.
|
||||
hovered: Entity,
|
||||
/// Last known length of the model.
|
||||
pub(super) known_length: usize,
|
||||
/// Dimensions of internal buttons when shrinking
|
||||
pub(super) internal_layout: Vec<Size>,
|
||||
/// The paragraphs for each text.
|
||||
paragraphs: SecondaryMap<Entity, crate::Paragraph>,
|
||||
/// Time since last tab activation from wheel movements.
|
||||
|
|
@ -1131,7 +1120,7 @@ fn draw_icon<Message: 'static>(
|
|||
});
|
||||
|
||||
Widget::<Message, Renderer>::draw(
|
||||
Element::<Message>::from(icon.clone()).as_widget(),
|
||||
Element::<Message>::from(icon).as_widget(),
|
||||
&Tree::empty(),
|
||||
renderer,
|
||||
theme,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue