feat(segmented_button): paginate tabs when width is too narrow
This commit is contained in:
parent
05f8ffeef1
commit
ca92049ab6
3 changed files with 469 additions and 119 deletions
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@ -19,37 +19,9 @@ use slotmap::{Key, SecondaryMap};
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use std::marker::PhantomData;
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use std::time::{Duration, Instant};
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/// State that is maintained by each individual widget.
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#[derive(Default)]
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pub struct LocalState {
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/// The first focusable key.
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first: Entity,
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/// If the widget is focused or not.
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focused: bool,
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/// The key inside the widget that is currently focused.
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focused_key: Entity,
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/// The ID of the button that is being hovered. Defaults to null.
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hovered: Entity,
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/// The paragraphs for each text.
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paragraphs: SecondaryMap<Entity, crate::Paragraph>,
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/// Time since last tab activation from wheel movements.
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wheel_timestamp: Option<Instant>,
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}
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impl operation::Focusable for LocalState {
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fn is_focused(&self) -> bool {
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self.focused
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}
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fn focus(&mut self) {
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self.focused = true;
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self.focused_key = self.first;
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}
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fn unfocus(&mut self) {
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self.focused = false;
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self.focused_key = Entity::default();
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}
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/// A command that focuses a segmented item stored in a widget.
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pub fn focus<Message: 'static>(id: Id) -> Command<Message> {
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Command::widget(operation::focusable::focus(id.0))
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}
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/// Isolates variant-specific behaviors from [`SegmentedButton`].
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@ -61,7 +33,12 @@ pub trait SegmentedVariant {
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) -> super::Appearance;
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/// Calculates the bounds for the given button by its position.
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fn variant_button_bounds(&self, bounds: Rectangle, position: usize) -> Rectangle;
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fn variant_button_bounds(
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&self,
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state: &LocalState,
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bounds: Rectangle,
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position: usize,
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) -> Option<Rectangle>;
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/// Calculates the layout of this variant.
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fn variant_layout(
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@ -95,6 +72,8 @@ where
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pub(super) button_height: u16,
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/// Spacing between icon and text in button.
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pub(super) button_spacing: u16,
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/// Minimum width of a button.
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pub(super) minimum_button_width: u16,
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/// Spacing for each indent.
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pub(super) indent_spacing: u16,
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/// Desired font for active tabs.
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@ -132,7 +111,6 @@ where
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Model<SelectionMode>: Selectable,
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SelectionMode: Default,
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{
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#[must_use]
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pub fn new(model: &'a Model<SelectionMode>) -> Self {
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Self {
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model,
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@ -142,6 +120,7 @@ where
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button_padding: [4, 4, 4, 4],
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button_height: 32,
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button_spacing: 4,
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minimum_button_width: 150,
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indent_spacing: 16,
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font_active: None,
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font_hovered: None,
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@ -181,52 +160,139 @@ where
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/// Focus the previous item in the widget.
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fn focus_previous(&mut self, state: &mut LocalState) -> event::Status {
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let mut keys = self.model.order.iter().copied().rev();
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match state.focused_item {
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Focus::Tab(entity) => {
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let mut keys = self.iterate_visible_tabs(state).rev();
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while let Some(key) = keys.next() {
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if key == state.focused_key {
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for key in keys {
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// Skip disabled buttons.
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if !self.is_enabled(key) {
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continue;
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while let Some(key) = keys.next() {
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if key == entity {
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for key in keys {
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// Skip disabled buttons.
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if !self.is_enabled(key) {
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continue;
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}
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state.focused_item = Focus::Tab(key);
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return event::Status::Captured;
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}
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break;
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}
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state.focused_key = key;
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return event::Status::Captured;
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}
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break;
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if self.prev_tab_sensitive(state) {
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state.focused_item = Focus::PrevButton;
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return event::Status::Captured;
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}
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}
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Focus::NextButton => {
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if let Some(last) = self.last_tab(state) {
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state.focused_item = Focus::Tab(last);
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return event::Status::Captured;
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}
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}
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Focus::None => {
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if self.next_tab_sensitive(state) {
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state.focused_item = Focus::NextButton;
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return event::Status::Captured;
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} else if let Some(last) = self.last_tab(state) {
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state.focused_item = Focus::Tab(last);
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return event::Status::Captured;
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}
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}
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Focus::PrevButton | Focus::Set => (),
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}
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state.focused_key = Entity::default();
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state.focused_item = Focus::None;
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event::Status::Ignored
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}
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/// Focus the next item in the widget.
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fn focus_next(&mut self, state: &mut LocalState) -> event::Status {
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let mut keys = self.model.order.iter().copied();
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match state.focused_item {
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Focus::Tab(entity) => {
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let mut keys = self.iterate_visible_tabs(state);
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while let Some(key) = keys.next() {
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if key == entity {
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for key in keys {
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// Skip disabled buttons.
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if !self.is_enabled(key) {
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continue;
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}
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while let Some(key) = keys.next() {
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if key == state.focused_key {
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for key in keys {
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// Skip disabled buttons.
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if !self.is_enabled(key) {
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continue;
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state.focused_item = Focus::Tab(key);
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return event::Status::Captured;
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}
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break;
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}
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state.focused_key = key;
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return event::Status::Captured;
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}
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break;
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if self.next_tab_sensitive(state) {
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state.focused_item = Focus::NextButton;
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return event::Status::Captured;
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}
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}
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Focus::PrevButton => {
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if let Some(first) = self.first_tab(state) {
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state.focused_item = Focus::Tab(first);
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return event::Status::Captured;
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}
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}
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Focus::None => {
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if self.prev_tab_sensitive(state) {
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state.focused_item = Focus::PrevButton;
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return event::Status::Captured;
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} else if let Some(first) = self.first_tab(state) {
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state.focused_item = Focus::Tab(first);
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return event::Status::Captured;
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}
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}
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Focus::NextButton | Focus::Set => (),
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}
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state.focused_key = Entity::default();
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state.focused_item = Focus::None;
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event::Status::Ignored
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}
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fn iterate_visible_tabs<'b>(
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&'b self,
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state: &LocalState,
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) -> impl DoubleEndedIterator<Item = Entity> + 'b {
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self.model
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.order
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.iter()
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.copied()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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}
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fn first_tab(&self, state: &LocalState) -> Option<Entity> {
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self.model.order.get(state.buttons_offset).copied()
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}
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fn last_tab(&self, state: &LocalState) -> Option<Entity> {
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self.model
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.order
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.get(state.buttons_offset + state.buttons_visible)
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.copied()
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}
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#[allow(clippy::unused_self)]
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fn prev_tab_sensitive(&self, state: &LocalState) -> bool {
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state.buttons_offset > 0
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}
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fn next_tab_sensitive(&self, state: &LocalState) -> bool {
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state.buttons_offset < self.model.order.len() - state.buttons_visible
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}
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pub(super) fn max_button_dimensions(
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&self,
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state: &mut LocalState,
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@ -264,7 +330,8 @@ where
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// Add indent to measurement if found.
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if let Some(indent) = self.model.indent(key) {
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button_width += f32::from(indent) * f32::from(self.indent_spacing);
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button_width =
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f32::from(indent).mul_add(f32::from(self.indent_spacing), button_width);
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}
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// Add icon to measurement if icon was given.
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@ -361,6 +428,7 @@ where
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self.variant_layout(tree.state.downcast_mut::<LocalState>(), renderer, limits)
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}
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#[allow(clippy::too_many_lines)]
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fn on_event(
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&mut self,
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tree: &mut Tree,
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@ -376,8 +444,53 @@ where
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let state = tree.state.downcast_mut::<LocalState>();
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if cursor_position.is_over(bounds) {
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for (nth, key) in self.model.order.iter().copied().enumerate() {
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let bounds = self.variant_button_bounds(bounds, nth);
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// Check for clicks on the previous and next tab buttons, when tabs are collapsed.
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if state.collapsed {
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// Check if the prev tab button was clicked.
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if cursor_position.is_over(Rectangle {
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y: bounds.y + 8.0,
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width: 16.0,
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..bounds
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}) {
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if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) = event
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{
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if self.prev_tab_sensitive(state) {
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state.buttons_offset -= 1;
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}
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}
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} else {
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// Check if the next tab button was clicked.
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if cursor_position.is_over(Rectangle {
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x: bounds.width,
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y: bounds.y + 8.0,
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width: 16.0,
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..bounds
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}) {
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if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) = event
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{
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if self.next_tab_sensitive(state) {
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state.buttons_offset += 1;
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}
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}
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}
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}
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}
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for (nth, key) in self
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.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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{
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let Some(bounds) = self.variant_button_bounds(state, bounds, nth) else {
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continue;
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};
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if cursor_position.is_over(bounds) {
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if self.model.items[key].enabled {
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// Record that the mouse is hovering over this button.
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@ -501,7 +614,40 @@ where
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..
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}) = event
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{
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shell.publish(on_activate(state.focused_key));
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match state.focused_item {
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Focus::Tab(entity) => {
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shell.publish(on_activate(entity));
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}
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Focus::PrevButton => {
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if self.prev_tab_sensitive(state) {
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state.buttons_offset -= 1;
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// If the change would cause it to be insensitive, focus the first tab.
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if !self.prev_tab_sensitive(state) {
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if let Some(first) = self.first_tab(state) {
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state.focused_item = Focus::Tab(first);
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}
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}
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}
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}
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Focus::NextButton => {
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if self.next_tab_sensitive(state) {
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state.buttons_offset += 1;
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// If the change would cause it to be insensitive, focus the last tab.
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if !self.next_tab_sensitive(state) {
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if let Some(last) = self.last_tab(state) {
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state.focused_item = Focus::Tab(last);
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}
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}
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}
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}
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Focus::None | Focus::Set => (),
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}
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return event::Status::Captured;
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}
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}
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@ -521,21 +667,42 @@ where
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) {
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let state = tree.state.downcast_mut::<LocalState>();
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operation.focusable(state, self.id.as_ref().map(|id| &id.0));
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if let Focus::Set = state.focused_item {
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if self.prev_tab_sensitive(state) {
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state.focused_item = Focus::PrevButton;
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} else if let Some(first) = self.first_tab(state) {
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state.focused_item = Focus::Tab(first);
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}
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}
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}
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fn mouse_interaction(
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&self,
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_tree: &Tree,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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_viewport: &iced::Rectangle,
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_renderer: &Renderer,
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) -> iced_core::mouse::Interaction {
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let state = tree.state.downcast_ref::<LocalState>();
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let bounds = layout.bounds();
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if cursor_position.is_over(bounds) {
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for (nth, key) in self.model.order.iter().copied().enumerate() {
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if cursor_position.is_over(self.variant_button_bounds(bounds, nth)) {
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for (nth, key) in self
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.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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{
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let Some(bounds) = self.variant_button_bounds(state, bounds, nth) else {
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continue;
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};
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if cursor_position.is_over(bounds) {
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return if self.model.items[key].enabled {
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iced_core::mouse::Interaction::Pointer
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} else {
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@ -577,14 +744,106 @@ where
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);
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}
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// Draw previous and next tab buttons if there is a need to paginate tabs.
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if state.collapsed {
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// Previous tab button
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let prev_bounds = Rectangle {
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y: bounds.y + 8.0,
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width: 16.0,
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..bounds
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};
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if let Focus::PrevButton = state.focused_item {
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renderer.fill_quad(
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renderer::Quad {
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bounds: prev_bounds,
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border_radius: appearance.focus.first.border_radius,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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appearance
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.focus
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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draw_icon::<Message>(
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renderer,
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theme,
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style,
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cursor,
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viewport,
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if state.buttons_offset == 0 {
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appearance.inactive.text_color
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} else if let Focus::PrevButton = state.focused_item {
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appearance.focus.text_color
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} else {
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appearance.active.text_color
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},
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prev_bounds,
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icon::from_name("go-previous-symbolic").size(16).icon(),
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);
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// Next tab button
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let next_bounds = Rectangle {
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x: bounds.width,
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y: bounds.y + 8.0,
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width: 16.0,
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..bounds
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};
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if let Focus::NextButton = state.focused_item {
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renderer.fill_quad(
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renderer::Quad {
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bounds: next_bounds,
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border_radius: appearance.focus.last.border_radius,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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appearance
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.focus
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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draw_icon::<Message>(
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renderer,
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theme,
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style,
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cursor,
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viewport,
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if self.next_tab_sensitive(state) {
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appearance.active.text_color
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} else if let Focus::NextButton = state.focused_item {
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appearance.focus.text_color
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} else {
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appearance.inactive.text_color
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},
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next_bounds,
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icon::from_name("go-next-symbolic").size(16).icon(),
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);
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}
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// Draw each of the items in the widget.
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for (nth, key) in self.model.order.iter().copied().enumerate() {
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let mut bounds = self.variant_button_bounds(bounds, nth);
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for (nth, key) in self
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.model
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.order
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.iter()
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.copied()
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.enumerate()
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.skip(state.buttons_offset)
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.take(state.buttons_visible)
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{
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let Some(mut bounds) = self.variant_button_bounds(state, bounds, nth) else {
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continue;
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};
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let key_is_active = self.model.is_active(key);
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let key_is_hovered = state.hovered == key;
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let (status_appearance, font) = if state.focused_key == key {
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let (status_appearance, font) = if Focus::Tab(key) == state.focused_item {
|
||||
(appearance.focus, &self.font_active)
|
||||
} else if key_is_active {
|
||||
(appearance.active, &self.font_active)
|
||||
|
|
@ -660,29 +919,19 @@ where
|
|||
let offset = width + f32::from(self.button_spacing);
|
||||
bounds.y = y - width / 2.0;
|
||||
|
||||
let mut layout_node = layout::Node::new(Size {
|
||||
width,
|
||||
height: width,
|
||||
});
|
||||
|
||||
layout_node.move_to(Point {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
});
|
||||
|
||||
Widget::<Message, Renderer>::draw(
|
||||
Element::<Message>::from(icon.clone()).as_widget(),
|
||||
&Tree::empty(),
|
||||
draw_icon::<Message>(
|
||||
renderer,
|
||||
theme,
|
||||
&renderer::Style {
|
||||
icon_color: status_appearance.text_color,
|
||||
text_color: status_appearance.text_color,
|
||||
scale_factor: style.scale_factor,
|
||||
},
|
||||
Layout::new(&layout_node),
|
||||
style,
|
||||
cursor,
|
||||
viewport,
|
||||
status_appearance.text_color,
|
||||
Rectangle {
|
||||
width,
|
||||
height: width,
|
||||
..bounds
|
||||
},
|
||||
icon.clone(),
|
||||
);
|
||||
|
||||
bounds.x += offset;
|
||||
|
|
@ -724,7 +973,7 @@ where
|
|||
bounds.position(),
|
||||
status_appearance.text_color,
|
||||
Rectangle {
|
||||
width: bounds.width - close_icon_width - 16.0,
|
||||
width: bounds.width - close_icon_width - 12.0,
|
||||
..original_bounds
|
||||
},
|
||||
);
|
||||
|
|
@ -735,29 +984,15 @@ where
|
|||
let close_button_bounds =
|
||||
close_bounds(original_bounds, close_icon_width, self.button_padding);
|
||||
|
||||
let mut layout_node = layout::Node::new(Size {
|
||||
width: close_button_bounds.width,
|
||||
height: close_button_bounds.height,
|
||||
});
|
||||
|
||||
layout_node.move_to(Point {
|
||||
x: close_button_bounds.x,
|
||||
y: close_button_bounds.y,
|
||||
});
|
||||
|
||||
Widget::<Message, Renderer>::draw(
|
||||
&Element::<Message>::from(self.close_icon.clone()),
|
||||
&Tree::empty(),
|
||||
draw_icon::<Message>(
|
||||
renderer,
|
||||
theme,
|
||||
&renderer::Style {
|
||||
icon_color: status_appearance.text_color,
|
||||
text_color: status_appearance.text_color,
|
||||
scale_factor: style.scale_factor,
|
||||
},
|
||||
Layout::new(&layout_node),
|
||||
style,
|
||||
cursor,
|
||||
viewport,
|
||||
status_appearance.text_color,
|
||||
close_button_bounds,
|
||||
self.close_icon.clone(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -791,9 +1026,53 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
/// A command that focuses a segmented item stored in a widget.
|
||||
pub fn focus<Message: 'static>(id: Id) -> Command<Message> {
|
||||
Command::widget(operation::focusable::focus(id.0))
|
||||
/// State that is maintained by each individual widget.
|
||||
#[derive(Default)]
|
||||
pub struct LocalState {
|
||||
/// Whether buttons need to be collapsed to preserve minimum width
|
||||
pub(super) collapsed: bool,
|
||||
/// Defines how many buttons to show at a time.
|
||||
pub(super) buttons_visible: usize,
|
||||
/// Button visibility offset, when collapsed.
|
||||
pub(super) buttons_offset: usize,
|
||||
/// The first focusable key.
|
||||
first: Entity,
|
||||
/// If the widget is focused or not.
|
||||
focused: bool,
|
||||
/// The key inside the widget that is currently focused.
|
||||
focused_item: Focus,
|
||||
/// The ID of the button that is being hovered. Defaults to null.
|
||||
hovered: Entity,
|
||||
/// The paragraphs for each text.
|
||||
paragraphs: SecondaryMap<Entity, crate::Paragraph>,
|
||||
/// Time since last tab activation from wheel movements.
|
||||
wheel_timestamp: Option<Instant>,
|
||||
}
|
||||
|
||||
#[derive(Default, PartialEq)]
|
||||
enum Focus {
|
||||
NextButton,
|
||||
#[default]
|
||||
None,
|
||||
PrevButton,
|
||||
Set,
|
||||
Tab(Entity),
|
||||
}
|
||||
|
||||
impl operation::Focusable for LocalState {
|
||||
fn is_focused(&self) -> bool {
|
||||
self.focused
|
||||
}
|
||||
|
||||
fn focus(&mut self) {
|
||||
self.focused = true;
|
||||
self.focused_item = Focus::Set;
|
||||
}
|
||||
|
||||
fn unfocus(&mut self) {
|
||||
self.focused = false;
|
||||
self.focused_item = Focus::None;
|
||||
}
|
||||
}
|
||||
|
||||
/// The iced identifier of a segmented button.
|
||||
|
|
@ -832,3 +1111,40 @@ fn close_bounds(area: Rectangle<f32>, icon_size: f32, button_padding: [u16; 4])
|
|||
height: icon_size,
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn draw_icon<Message: 'static>(
|
||||
renderer: &mut Renderer,
|
||||
theme: &crate::Theme,
|
||||
style: &renderer::Style,
|
||||
cursor: mouse::Cursor,
|
||||
viewport: &Rectangle,
|
||||
color: Color,
|
||||
bounds: Rectangle,
|
||||
icon: Icon,
|
||||
) {
|
||||
let mut layout_node = layout::Node::new(Size {
|
||||
width: bounds.width,
|
||||
height: bounds.width,
|
||||
});
|
||||
|
||||
layout_node.move_to(Point {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
});
|
||||
|
||||
Widget::<Message, Renderer>::draw(
|
||||
Element::<Message>::from(icon.clone()).as_widget(),
|
||||
&Tree::empty(),
|
||||
renderer,
|
||||
theme,
|
||||
&renderer::Style {
|
||||
icon_color: color,
|
||||
text_color: color,
|
||||
scale_factor: style.scale_factor,
|
||||
},
|
||||
Layout::new(&layout_node),
|
||||
cursor,
|
||||
viewport,
|
||||
);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue