Menu: align tree in MenuState::layout
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6a8447d70f
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1 changed files with 6 additions and 4 deletions
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@ -328,8 +328,7 @@ impl MenuState {
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.iter()
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.zip(self.menu_bounds.child_sizes[start_index..=end_index].iter())
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.zip(menu_tree.children[start_index..=end_index].iter())
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.zip(tree[start_index..=end_index].iter_mut())
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.map(|(((cp, size), mt), tree)| {
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.map(|((cp, size), mt)| {
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let mut position = *cp;
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let mut size = *size;
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@ -343,7 +342,10 @@ impl MenuState {
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let limits = Limits::new(Size::ZERO, size);
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let mut node = mt.item.as_widget().layout(tree, renderer, &limits);
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let mut node = mt
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.item
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.as_widget()
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.layout(&mut tree[mt.index], renderer, &limits);
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node.move_to(Point::new(0.0, position + self.scroll_offset));
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node
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})
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@ -493,7 +495,7 @@ where
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slice,
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renderer,
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menu_root,
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&mut active_tree.children[start_index..=end_index],
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&mut active_tree.children,
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);
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nodes.push(children_node);
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// only the last menu can have a None active index
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