wip: tooltips

This commit is contained in:
Ashley Wulber 2024-12-31 10:57:08 -05:00
parent f91369bdbb
commit bd36d6bb8c
No known key found for this signature in database
GPG key ID: 5216D4F46A90A820
10 changed files with 939 additions and 69 deletions

View file

@ -0,0 +1,545 @@
// Copyright 2019 H<>ctor Ram<61>n, Iced contributors
// Copyright 2023 System76 <info@system76.com>
// SPDX-License-Identifier: MIT
//! Allow your users to perform actions by pressing a button.
//!
//! A [`Tooltip`] has some local [`State`].
use iced_runtime::core::widget::Id;
use iced_runtime::{keyboard, task, Action, Task};
use iced_core::event::{self, Event};
use iced_core::renderer::{self, Quad, Renderer};
use iced_core::touch;
use iced_core::widget::tree::{self, Tree};
use iced_core::widget::Operation;
use iced_core::{layout, svg};
use iced_core::{mouse, Border};
use iced_core::{overlay, Shadow};
use iced_core::{
Background, Clipboard, Color, Layout, Length, Padding, Point, Rectangle, Shell, Vector, Widget,
};
use iced_renderer::core::widget::operation;
use crate::theme::THEME;
pub use super::{Catalog, Style};
/// Internally defines different button widget variants.
enum Variant<Message> {
Normal,
Image {
close_icon: svg::Handle,
on_remove: Option<Message>,
},
}
/// A generic button which emits a message when pressed.
#[allow(missing_debug_implementations)]
#[must_use]
pub struct Tooltip<'a, Message> {
id: Id,
#[cfg(feature = "a11y")]
name: Option<std::borrow::Cow<'a, str>>,
#[cfg(feature = "a11y")]
description: Option<iced_accessibility::Description<'a>>,
#[cfg(feature = "a11y")]
label: Option<Vec<iced_accessibility::accesskit::NodeId>>,
content: crate::Element<'a, Message>,
on_hover: Box<dyn Fn(iced_core::Layout) -> Message + 'a>,
on_leave: Message,
width: Length,
height: Length,
padding: Padding,
selected: bool,
style: crate::theme::Tooltip,
}
impl<'a, Message> Tooltip<'a, Message> {
/// Creates a new [`Tooltip`] with the given content.
pub fn new(
content: impl Into<crate::Element<'a, Message>>,
on_hover: impl Fn(iced_core::Layout) -> Message + 'a,
on_leave: Message,
) -> Self {
Self {
id: Id::unique(),
#[cfg(feature = "a11y")]
name: None,
#[cfg(feature = "a11y")]
description: None,
#[cfg(feature = "a11y")]
label: None,
content: content.into(),
on_hover: Box::new(on_hover),
width: Length::Shrink,
height: Length::Shrink,
padding: Padding::new(5.0),
selected: false,
style: crate::theme::Tooltip::default(),
on_leave,
}
}
/// Sets the [`Id`] of the [`Tooltip`].
pub fn id(mut self, id: Id) -> Self {
self.id = id;
self
}
/// Sets the width of the [`Tooltip`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Tooltip`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`Padding`] of the [`Tooltip`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the widget to a selected state.
///
/// Displays a selection indicator on image buttons.
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Sets the style variant of this [`Tooltip`].
pub fn class(mut self, style: crate::theme::Tooltip) -> Self {
self.style = style;
self
}
#[cfg(feature = "a11y")]
/// Sets the name of the [`Tooltip`].
pub fn name(mut self, name: impl Into<std::borrow::Cow<'a, str>>) -> Self {
self.name = Some(name.into());
self
}
#[cfg(feature = "a11y")]
/// Sets the description of the [`Tooltip`].
pub fn description_widget<T: iced_accessibility::Describes>(mut self, description: &T) -> Self {
self.description = Some(iced_accessibility::Description::Id(
description.description(),
));
self
}
#[cfg(feature = "a11y")]
/// Sets the description of the [`Tooltip`].
pub fn description(mut self, description: impl Into<std::borrow::Cow<'a, str>>) -> Self {
self.description = Some(iced_accessibility::Description::Text(description.into()));
self
}
#[cfg(feature = "a11y")]
/// Sets the label of the [`Tooltip`].
pub fn label(mut self, label: &dyn iced_accessibility::Labels) -> Self {
self.label = Some(label.label().into_iter().map(|l| l.into()).collect());
self
}
}
impl<'a, Message: 'a + Clone> Widget<Message, crate::Theme, crate::Renderer>
for Tooltip<'a, Message>
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(std::slice::from_mut(&mut self.content));
}
fn size(&self) -> iced_core::Size<Length> {
iced_core::Size::new(self.width, self.height)
}
fn layout(
&self,
tree: &mut Tree,
renderer: &crate::Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
self.padding,
|renderer, limits| {
self.content
.as_widget()
.layout(&mut tree.children[0], renderer, limits)
},
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &crate::Renderer,
operation: &mut dyn Operation<()>,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
});
let state = tree.state.downcast_mut::<State>();
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &crate::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
if self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor,
renderer,
clipboard,
shell,
viewport,
) == event::Status::Captured
{
return event::Status::Captured;
}
update(
self.id.clone(),
event,
layout,
cursor,
shell,
&self.on_hover,
&self.on_leave,
|| tree.state.downcast_mut::<State>(),
)
}
#[allow(clippy::too_many_lines)]
fn draw(
&self,
tree: &Tree,
renderer: &mut crate::Renderer,
theme: &crate::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let bounds = layout.bounds();
if !viewport.intersects(&bounds) {
return;
}
let content_layout = layout.children().next().unwrap();
let state = tree.state.downcast_ref::<State>();
let styling = theme.style(&self.style);
let mut icon_color = styling.icon_color.unwrap_or(renderer_style.icon_color);
draw::<_, crate::Theme>(
renderer,
bounds,
*viewport,
&styling,
|renderer, _styling| {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&renderer::Style {
icon_color,
text_color: styling.text_color,
scale_factor: renderer_style.scale_factor,
},
content_layout,
cursor,
&viewport.intersection(&bounds).unwrap_or_default(),
);
},
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &crate::Renderer,
) -> mouse::Interaction {
self.content
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &crate::Renderer,
mut translation: Vector,
) -> Option<overlay::Element<'b, Message, crate::Theme, crate::Renderer>> {
let position = layout.bounds().position();
translation.x += position.x;
translation.y += position.y;
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
translation,
)
}
#[cfg(feature = "a11y")]
/// get the a11y nodes for the widget
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
p: mouse::Cursor,
) -> iced_accessibility::A11yTree {
let c_layout = layout.children().next().unwrap();
self.content.as_widget().a11y_nodes(c_layout, state, p)
}
fn id(&self) -> Option<Id> {
Some(self.id.clone())
}
fn set_id(&mut self, id: Id) {
self.id = id;
}
}
impl<'a, Message: Clone + 'a> From<Tooltip<'a, Message>> for crate::Element<'a, Message> {
fn from(button: Tooltip<'a, Message>) -> Self {
Self::new(button)
}
}
/// The local state of a [`Tooltip`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[allow(clippy::struct_field_names)]
pub struct State {
is_hovered: bool,
}
impl State {
/// Returns whether the [`Tooltip`] is currently hovered or not.
pub fn is_hovered(self) -> bool {
self.is_hovered
}
}
/// Processes the given [`Event`] and updates the [`State`] of a [`Tooltip`]
/// accordingly.
#[allow(clippy::needless_pass_by_value)]
pub fn update<'a, Message: Clone>(
_id: Id,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
shell: &mut Shell<'_, Message>,
on_hover: &dyn Fn(Layout<'_>) -> Message,
on_leave: &Message,
state: impl FnOnce() -> &'a mut State,
) -> event::Status {
match event {
Event::Touch(touch::Event::FingerLifted { .. }) => {
let state = state();
if state.is_hovered {
state.is_hovered = false;
shell.publish(on_leave.clone());
return event::Status::Captured;
}
}
Event::Touch(touch::Event::FingerLost { .. }) | Event::Mouse(mouse::Event::CursorLeft) => {
let state = state();
if state.is_hovered {
state.is_hovered = false;
shell.publish(on_leave.clone());
}
}
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
let state = state();
let bounds = layout.bounds();
if state.is_hovered {
state.is_hovered = cursor.is_over(bounds);
if !state.is_hovered {
shell.publish(on_leave.clone());
}
} else {
state.is_hovered = cursor.is_over(bounds);
if state.is_hovered {
shell.publish(on_hover(layout).clone());
}
}
}
_ => {}
}
event::Status::Ignored
}
#[allow(clippy::too_many_arguments)]
pub fn draw<Renderer: iced_core::Renderer, Theme>(
renderer: &mut Renderer,
bounds: Rectangle,
viewport_bounds: Rectangle,
styling: &super::Style,
draw_contents: impl FnOnce(&mut Renderer, &Style),
) where
Theme: super::Catalog,
{
let doubled_border_width = styling.border_width * 2.0;
let doubled_outline_width = styling.outline_width * 2.0;
if styling.outline_width > 0.0 {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x - styling.border_width - styling.outline_width,
y: bounds.y - styling.border_width - styling.outline_width,
width: bounds.width + doubled_border_width + doubled_outline_width,
height: bounds.height + doubled_border_width + doubled_outline_width,
},
border: Border {
width: styling.outline_width,
color: styling.outline_color,
radius: styling.border_radius,
},
shadow: Shadow::default(),
},
Color::TRANSPARENT,
);
}
if styling.background.is_some() || styling.border_width > 0.0 {
if styling.shadow_offset != Vector::default() {
// TODO: Implement proper shadow support
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + styling.shadow_offset.x,
y: bounds.y + styling.shadow_offset.y,
width: bounds.width,
height: bounds.height,
},
border: Border {
radius: styling.border_radius,
..Default::default()
},
shadow: Shadow::default(),
},
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
);
}
// Draw the button background first.
if let Some(background) = styling.background {
renderer.fill_quad(
renderer::Quad {
bounds,
border: Border {
radius: styling.border_radius,
..Default::default()
},
shadow: Shadow::default(),
},
background,
);
}
// Then draw the button contents onto the background.
draw_contents(renderer, styling);
let mut clipped_bounds = viewport_bounds.intersection(&bounds).unwrap_or_default();
clipped_bounds.height += styling.border_width;
renderer.with_layer(clipped_bounds, |renderer| {
// Finish by drawing the border above the contents.
renderer.fill_quad(
renderer::Quad {
bounds,
border: Border {
width: styling.border_width,
color: styling.border_color,
radius: styling.border_radius,
},
shadow: Shadow::default(),
},
Color::TRANSPARENT,
);
});
} else {
draw_contents(renderer, styling);
}
}
/// Computes the layout of a [`Tooltip`].
pub fn layout<Renderer>(
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
padding: Padding,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.width(width).height(height);
let mut content = layout_content(renderer, &limits.shrink(padding));
let padding = padding.fit(content.size(), limits.max());
let size = limits
.shrink(padding)
.resolve(width, height, content.size())
.expand(padding);
content = content.move_to(Point::new(padding.left, padding.top));
layout::Node::with_children(size, vec![content])
}