Add menu code, adapted from iced_aw
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472
src/widget/menu/menu_bar.rs
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472
src/widget/menu/menu_bar.rs
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// From iced_aw, license MIT
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//! A widget that handles menu trees
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use super::{
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menu_inner::{
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CloseCondition, Direction, ItemHeight, ItemWidth, Menu, MenuState, PathHighlight,
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},
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menu_tree::MenuTree,
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};
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use crate::style::menu_bar::StyleSheet;
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use iced_widget::core::{
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event,
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layout::{Limits, Node},
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mouse::{self, Cursor},
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overlay, renderer, touch,
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widget::{tree, Tree},
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Alignment, Clipboard, Color, Element, Layout, Length, Padding, Rectangle, Shell, Widget,
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};
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pub(super) struct MenuBarState {
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pub(super) pressed: bool,
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pub(super) view_cursor: Cursor,
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pub(super) open: bool,
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pub(super) active_root: Option<usize>,
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pub(super) horizontal_direction: Direction,
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pub(super) vertical_direction: Direction,
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pub(super) menu_states: Vec<MenuState>,
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}
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impl MenuBarState {
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pub(super) fn get_trimmed_indices(&self) -> impl Iterator<Item = usize> + '_ {
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self.menu_states
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.iter()
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.take_while(|ms| ms.index.is_some())
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.map(|ms| ms.index.expect("No indices were found in the menu state."))
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}
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pub(super) fn reset(&mut self) {
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self.open = false;
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self.active_root = None;
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self.menu_states.clear();
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}
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}
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impl Default for MenuBarState {
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fn default() -> Self {
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Self {
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pressed: false,
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view_cursor: Cursor::Available([-0.5, -0.5].into()),
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open: false,
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active_root: None,
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horizontal_direction: Direction::Positive,
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vertical_direction: Direction::Positive,
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menu_states: Vec::new(),
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}
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}
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}
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/// A `MenuBar` collects `MenuTree`s and handles
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/// all the layout, event processing and drawing
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#[allow(missing_debug_implementations)]
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pub struct MenuBar<'a, Message, Renderer = crate::Renderer>
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where
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Renderer: renderer::Renderer,
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Renderer::Theme: StyleSheet,
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{
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width: Length,
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height: Length,
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spacing: f32,
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padding: Padding,
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bounds_expand: u16,
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main_offset: i32,
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cross_offset: i32,
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close_condition: CloseCondition,
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item_width: ItemWidth,
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item_height: ItemHeight,
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path_highlight: Option<PathHighlight>,
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menu_roots: Vec<MenuTree<'a, Message, Renderer>>,
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style: <Renderer::Theme as StyleSheet>::Style,
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}
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impl<'a, Message, Renderer> MenuBar<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer,
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Renderer::Theme: StyleSheet,
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{
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/// Creates a new [`MenuBar`] with the given menu roots
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#[must_use]
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pub fn new(menu_roots: Vec<MenuTree<'a, Message, Renderer>>) -> Self {
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let mut menu_roots = menu_roots;
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menu_roots.iter_mut().for_each(MenuTree::set_index);
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Self {
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width: Length::Shrink,
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height: Length::Shrink,
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spacing: 0.0,
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padding: Padding::ZERO,
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bounds_expand: 16,
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main_offset: 0,
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cross_offset: 0,
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close_condition: CloseCondition {
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leave: false,
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click_outside: true,
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click_inside: true,
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},
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item_width: ItemWidth::Uniform(150),
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item_height: ItemHeight::Uniform(30),
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path_highlight: Some(PathHighlight::MenuActive),
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menu_roots,
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style: <Renderer::Theme as StyleSheet>::Style::default(),
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}
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}
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/// Sets the expand value for each menu's check bounds
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///
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/// When the cursor goes outside of a menu's check bounds,
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/// the menu will be closed automatically, this value expands
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/// the check bounds
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#[must_use]
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pub fn bounds_expand(mut self, value: u16) -> Self {
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self.bounds_expand = value;
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self
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}
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/// [`CloseCondition`]
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#[must_use]
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pub fn close_condition(mut self, close_condition: CloseCondition) -> Self {
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self.close_condition = close_condition;
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self
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}
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/// Moves each menu in the horizontal open direction
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#[must_use]
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pub fn cross_offset(mut self, value: i32) -> Self {
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self.cross_offset = value;
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self
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}
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/// Sets the height of the [`MenuBar`]
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#[must_use]
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// [`ItemHeight`]
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#[must_use]
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pub fn item_height(mut self, item_height: ItemHeight) -> Self {
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self.item_height = item_height;
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self
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}
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/// [`ItemWidth`]
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#[must_use]
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pub fn item_width(mut self, item_width: ItemWidth) -> Self {
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self.item_width = item_width;
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self
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}
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/// Moves all the menus in the vertical open direction
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#[must_use]
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pub fn main_offset(mut self, value: i32) -> Self {
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self.main_offset = value;
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self
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}
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/// Sets the [`Padding`] of the [`MenuBar`]
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#[must_use]
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the method for drawing path highlight
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#[must_use]
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pub fn path_highlight(mut self, path_highlight: Option<PathHighlight>) -> Self {
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self.path_highlight = path_highlight;
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self
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}
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/// Sets the spacing between menu roots
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#[must_use]
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pub fn spacing(mut self, units: f32) -> Self {
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self.spacing = units;
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self
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}
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/// Sets the style of the menu bar and its menus
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#[must_use]
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pub fn style(mut self, style: impl Into<<Renderer::Theme as StyleSheet>::Style>) -> Self {
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self.style = style.into();
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self
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}
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/// Sets the width of the [`MenuBar`]
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#[must_use]
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for MenuBar<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn diff(&mut self, tree: &mut Tree) {
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if tree.children.len() > self.menu_roots.len() {
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tree.children.truncate(self.menu_roots.len());
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}
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/*TODO
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tree.children
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.iter_mut()
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.zip(self.menu_roots.iter())
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.for_each(|(t, root)| {
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let flat = root
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.flattern()
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.iter()
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.map(|mt| mt.item.as_widget())
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.collect::<Vec<_>>();
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t.diff_children(&flat);
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});
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*/
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if tree.children.len() < self.menu_roots.len() {
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let extended = self.menu_roots[tree.children.len()..].iter().map(|root| {
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let mut tree = Tree::empty();
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let flat = root
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.flattern()
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.iter()
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.map(|mt| Tree::new(mt.item.as_widget()))
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.collect();
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tree.children = flat;
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tree
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});
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tree.children.extend(extended);
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}
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}
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<MenuBarState>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(MenuBarState::default())
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}
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fn children(&self) -> Vec<Tree> {
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/*
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menu bar
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menu root 1 (stateless)
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flat tree
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menu root 2 (stateless)
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flat tree
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...
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*/
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self.menu_roots
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.iter()
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.map(|root| {
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let mut tree = Tree::empty();
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let flat = root
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.flattern()
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.iter()
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.map(|mt| Tree::new(mt.item.as_widget()))
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.collect();
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tree.children = flat;
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tree
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})
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.collect()
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}
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fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
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use super::flex;
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let limits = limits.width(self.width).height(self.height);
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let children = self
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.menu_roots
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.iter()
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.map(|root| &root.item)
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.collect::<Vec<_>>();
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flex::resolve(
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&flex::Axis::Horizontal,
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renderer,
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&limits,
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self.padding,
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self.spacing,
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Alignment::Center,
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&children,
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)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: event::Event,
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layout: Layout<'_>,
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view_cursor: Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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use event::Event::{Mouse, Touch};
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use mouse::{Button::Left, Event::ButtonReleased};
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use touch::Event::{FingerLifted, FingerLost};
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let root_status = process_root_events(
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&mut self.menu_roots,
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view_cursor,
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tree,
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&event,
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layout,
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renderer,
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clipboard,
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shell,
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viewport,
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);
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let state = tree.state.downcast_mut::<MenuBarState>();
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match event {
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Mouse(ButtonReleased(Left)) | Touch(FingerLifted { .. } | FingerLost { .. }) => {
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if state.menu_states.is_empty() && view_cursor.is_over(layout.bounds()) {
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state.view_cursor = view_cursor;
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state.open = true;
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}
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}
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_ => (),
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}
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root_status
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &<Renderer as renderer::Renderer>::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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view_cursor: Cursor,
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viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<MenuBarState>();
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let cursor_pos = view_cursor.position().unwrap_or_default();
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let position = if state.open && (cursor_pos.x < 0.0 || cursor_pos.y < 0.0) {
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state.view_cursor
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} else {
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view_cursor
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};
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// draw path highlight
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if self.path_highlight.is_some() {
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let styling = theme.appearance(&self.style);
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if let Some(active) = state.active_root {
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let active_bounds = layout
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.children()
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.nth(active)
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.expect("Active child not found in menu?")
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.bounds();
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let path_quad = renderer::Quad {
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bounds: active_bounds,
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border_radius: styling.bar_border_radius.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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};
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let path_color = styling.path;
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renderer.fill_quad(path_quad, path_color);
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}
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}
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self.menu_roots
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.for_each(|((root, t), lo)| {
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root.item.as_widget().draw(
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&t.children[root.index],
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renderer,
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theme,
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style,
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lo,
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position,
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viewport,
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);
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});
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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_renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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let state = tree.state.downcast_ref::<MenuBarState>();
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if !state.open {
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return None;
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}
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Some(
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Menu {
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tree,
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menu_roots: &mut self.menu_roots,
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bounds_expand: self.bounds_expand,
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close_condition: self.close_condition,
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item_width: self.item_width,
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item_height: self.item_height,
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bar_bounds: layout.bounds(),
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main_offset: self.main_offset,
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cross_offset: self.cross_offset,
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root_bounds_list: layout.children().map(|lo| lo.bounds()).collect(),
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path_highlight: self.path_highlight,
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style: &self.style,
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}
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.overlay(),
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)
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}
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}
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impl<'a, Message, Renderer> From<MenuBar<'a, Message, Renderer>> for Element<'a, Message, Renderer>
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where
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Message: 'a,
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Renderer: 'a + renderer::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn from(value: MenuBar<'a, Message, Renderer>) -> Self {
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Self::new(value)
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}
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}
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#[allow(unused_results, clippy::too_many_arguments)]
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fn process_root_events<Message, Renderer>(
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menu_roots: &mut [MenuTree<'_, Message, Renderer>],
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view_cursor: Cursor,
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tree: &mut Tree,
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event: &event::Event,
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layout: Layout<'_>,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status
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where
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Renderer: renderer::Renderer,
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{
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menu_roots
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.iter_mut()
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.zip(&mut tree.children)
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.zip(layout.children())
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.map(|((root, t), lo)| {
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// assert!(t.tag == tree::Tag::stateless());
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root.item.as_widget_mut().on_event(
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&mut t.children[root.index],
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event.clone(),
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lo,
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view_cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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})
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.fold(event::Status::Ignored, event::Status::merge)
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}
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