Add menu code, adapted from iced_aw
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215
src/widget/menu/flex.rs
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215
src/widget/menu/flex.rs
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// From iced_aw, license MIT
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use iced_widget::core::{
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layout::{Limits, Node},
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renderer, Alignment, Element, Padding, Point, Size,
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};
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/// The main axis of a flex layout.
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#[derive(Debug)]
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pub enum Axis {
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/// The horizontal axis
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Horizontal,
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/// The vertical axis
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#[allow(dead_code)]
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Vertical,
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}
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impl Axis {
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/// Gets the main Axis
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fn main(&self, size: Size) -> f32 {
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match self {
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Self::Horizontal => size.width,
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Self::Vertical => size.height,
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}
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}
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/// Gets the cross Axis
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fn cross(&self, size: Size) -> f32 {
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match self {
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Self::Horizontal => size.height,
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Self::Vertical => size.width,
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}
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}
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/// Returns a Packed axis
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fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
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match self {
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Self::Horizontal => (main, cross),
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Self::Vertical => (cross, main),
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}
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}
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}
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/// Computes the flex layout with the given axis and limits, applying spacing,
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/// padding and alignment to the items as needed.
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///
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/// It returns a new layout [`Node`].
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pub fn resolve<'a, E, Message, Renderer>(
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axis: &Axis,
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renderer: &Renderer,
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limits: &Limits,
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padding: Padding,
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spacing: f32,
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align_items: Alignment,
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items: &[E],
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) -> Node
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where
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E: std::borrow::Borrow<Element<'a, Message, Renderer>>,
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Renderer: renderer::Renderer,
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{
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let limits = limits.pad(padding);
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let total_spacing = spacing * items.len().saturating_sub(1) as f32;
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let max_cross = axis.cross(limits.max());
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let mut fill_sum = 0;
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let mut cross = axis.cross(limits.min()).max(axis.cross(limits.fill()));
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let mut available = axis.main(limits.max()) - total_spacing;
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let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
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nodes.resize(items.len(), Node::default());
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if align_items == Alignment::Center {
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let mut fill_cross = axis.cross(limits.min());
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for child in items {
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let child = child.borrow();
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let cross_fill_factor = match axis {
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Axis::Horizontal => child.as_widget().height(),
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Axis::Vertical => child.as_widget().width(),
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}
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.fill_factor();
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if cross_fill_factor == 0 {
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let (max_width, max_height) = axis.pack(available, max_cross);
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let child_limits = Limits::new(Size::ZERO, Size::new(max_width, max_height));
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let layout = child.as_widget().layout(renderer, &child_limits);
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let size = layout.size();
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fill_cross = fill_cross.max(axis.cross(size));
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}
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}
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cross = fill_cross;
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}
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for (i, child) in items.iter().enumerate() {
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let child = child.borrow();
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let fill_factor = match axis {
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Axis::Horizontal => child.as_widget().width(),
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Axis::Vertical => child.as_widget().height(),
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}
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.fill_factor();
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if fill_factor == 0 {
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let (min_width, min_height) = if align_items == Alignment::Center {
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axis.pack(0.0, cross)
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} else {
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axis.pack(0.0, 0.0)
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};
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let (max_width, max_height) = if align_items == Alignment::Center {
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axis.pack(available, cross)
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} else {
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axis.pack(available, max_cross)
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};
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let child_limits = Limits::new(
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Size::new(min_width, min_height),
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Size::new(max_width, max_height),
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);
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let layout = child.as_widget().layout(renderer, &child_limits);
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let size = layout.size();
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available -= axis.main(size);
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if align_items != Alignment::Center {
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cross = cross.max(axis.cross(size));
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}
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nodes[i] = layout;
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} else {
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fill_sum += fill_factor;
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}
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}
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let remaining = available.max(0.0);
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for (i, child) in items.iter().enumerate() {
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let child = child.borrow();
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let fill_factor = match axis {
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Axis::Horizontal => child.as_widget().width(),
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Axis::Vertical => child.as_widget().height(),
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}
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.fill_factor();
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if fill_factor != 0 {
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let max_main = remaining * f32::from(fill_factor) / f32::from(fill_sum);
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let min_main = if max_main.is_infinite() {
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0.0
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} else {
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max_main
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};
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let (min_width, min_height) = if align_items == Alignment::Center {
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axis.pack(min_main, cross)
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} else {
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axis.pack(min_main, axis.cross(limits.min()))
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};
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let (max_width, max_height) = if align_items == Alignment::Center {
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axis.pack(max_main, cross)
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} else {
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axis.pack(max_main, max_cross)
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};
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let child_limits = Limits::new(
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Size::new(min_width, min_height),
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Size::new(max_width, max_height),
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);
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let layout = child.as_widget().layout(renderer, &child_limits);
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if align_items != Alignment::Center {
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cross = cross.max(axis.cross(layout.size()));
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}
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nodes[i] = layout;
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}
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}
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let pad = axis.pack(padding.left, padding.top);
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let mut main = pad.0;
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for (i, node) in nodes.iter_mut().enumerate() {
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if i > 0 {
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main += spacing;
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}
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let (x, y) = axis.pack(main, pad.1);
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node.move_to(Point::new(x, y));
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match axis {
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Axis::Horizontal => {
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node.align(Alignment::Start, align_items, Size::new(0.0, cross));
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}
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Axis::Vertical => {
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node.align(align_items, Alignment::Start, Size::new(cross, 0.0));
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}
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}
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let size = node.size();
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main += axis.main(size);
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}
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let (width, height) = axis.pack(main - pad.0, cross);
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let size = limits.resolve(Size::new(width, height));
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Node::with_children(size.pad(padding), nodes)
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}
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