feat(widget): progress bars

This commit is contained in:
Ashley Wulber 2026-04-07 11:02:58 -04:00 committed by GitHub
parent 724351727a
commit b963fbfea9
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GPG key ID: B5690EEEBB952194
7 changed files with 935 additions and 8 deletions

View file

@ -82,6 +82,7 @@ pub enum Message {
Hi,
Hi2,
Hi3,
Tick,
}
/// The [`App`] stores application-specific state.
@ -92,6 +93,7 @@ pub struct App {
input_2: String,
hidden: bool,
keybinds: HashMap<KeyBind, Action>,
progress: f32,
}
/// Implement [`cosmic::Application`] to integrate with COSMIC.
@ -133,6 +135,7 @@ impl cosmic::Application for App {
input_2: String::new(),
hidden: true,
keybinds: HashMap::new(),
progress: 0.0,
};
let command = app.update_title();
@ -178,10 +181,17 @@ impl cosmic::Application for App {
Message::Hi3 => {
dbg!("hi 3");
}
Message::Tick => {
self.progress = (self.progress + 0.01) % 1.0;
}
}
Task::none()
}
fn subscription(&self) -> iced::Subscription<Self::Message> {
iced::time::every(std::time::Duration::from_millis(64)).map(|_| Message::Tick)
}
/// Creates a view after each update.
fn view(&self) -> Element<'_, Self::Message> {
let page_content = self
@ -212,6 +222,46 @@ impl cosmic::Application for App {
.on_input(Message::Input2)
.on_clear(Message::Ignore),
)
.push(widget::progress_bar::circular::Circular::new().size(50.0))
.push(
widget::progress_bar::linear::Linear::new()
.girth(10.0)
.width(Length::Fill),
)
.push(
widget::progress_bar::circular::Circular::new()
.bar_height(10.0)
.size(50.0)
.progress(self.progress),
)
.push(
widget::progress_bar::linear::Linear::new()
.girth(10.0)
.progress(self.progress)
.width(Length::Fill),
)
.push(
widget::progress_bar::circular::Circular::new()
.size(50.0)
.progress(0.0),
)
.push(
widget::progress_bar::linear::Linear::new()
.girth(10.0)
.progress(0.0)
.width(Length::Fill),
)
.push(
widget::progress_bar::circular::Circular::new()
.size(50.0)
.progress(1.0),
)
.push(
widget::progress_bar::linear::Linear::new()
.girth(10.0)
.progress(1.0)
.width(Length::Fill),
)
.spacing(cosmic::theme::spacing().space_s)
.width(Length::Fill)
.height(Length::Shrink)

View file

@ -77,9 +77,6 @@ pub use iced::widget::{MouseArea, mouse_area};
#[doc(inline)]
pub use iced::widget::{PaneGrid, pane_grid};
#[doc(inline)]
pub use iced::widget::{ProgressBar, progress_bar};
#[doc(inline)]
pub use iced::widget::{Responsive, responsive};
@ -257,6 +254,12 @@ pub mod popover;
#[doc(inline)]
pub use popover::{Popover, popover};
pub mod progress_bar;
#[doc(inline)]
pub use progress_bar::{
circular, circular::Circular, circular_progress, linear, linear::Linear, linear_progress, style,
};
pub mod radio;
#[doc(inline)]
pub use radio::{Radio, radio};

View file

@ -0,0 +1,453 @@
//! Show a circular progress indicator.
use super::style::StyleSheet;
use crate::anim::smootherstep;
use iced::advanced::layout;
use iced::advanced::renderer;
use iced::advanced::widget::tree::{self, Tree};
use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
use iced::mouse;
use iced::time::Instant;
use iced::widget::canvas;
use iced::window;
use iced::{Element, Event, Length, Radians, Rectangle, Renderer, Size, Vector};
use std::f32::consts::PI;
use std::time::Duration;
const MIN_ANGLE: Radians = Radians(PI / 8.0);
const WRAP_ANGLE: Radians = Radians(2.0 * PI - PI / 4.0);
const BASE_ROTATION_SPEED: u32 = u32::MAX / 80;
#[must_use]
pub struct Circular<Theme>
where
Theme: StyleSheet,
{
size: f32,
bar_height: f32,
style: <Theme as StyleSheet>::Style,
cycle_duration: Duration,
rotation_duration: Duration,
progress: Option<f32>,
}
impl<Theme> Circular<Theme>
where
Theme: StyleSheet,
{
/// Creates a new [`Circular`] with the given content.
pub fn new() -> Self {
Circular {
size: 40.0,
bar_height: 4.0,
style: <Theme as StyleSheet>::Style::default(),
cycle_duration: Duration::from_millis(1500),
rotation_duration: Duration::from_secs(2),
progress: None,
}
}
/// Sets the size of the [`Circular`].
pub fn size(mut self, size: f32) -> Self {
self.size = size;
self
}
/// Sets the bar height of the [`Circular`].
pub fn bar_height(mut self, bar_height: f32) -> Self {
self.bar_height = bar_height;
self
}
/// Sets the style variant of this [`Circular`].
pub fn style(mut self, style: <Theme as StyleSheet>::Style) -> Self {
self.style = style;
self
}
/// Sets the cycle duration of this [`Circular`].
pub fn cycle_duration(mut self, duration: Duration) -> Self {
self.cycle_duration = duration / 2;
self
}
/// Sets the base rotation duration of this [`Circular`]. This is the duration that a full
/// rotation would take if the cycle rotation were set to 0.0 (no expanding or contracting)
pub fn rotation_duration(mut self, duration: Duration) -> Self {
self.rotation_duration = duration;
self
}
/// Override the default behavior by providing a determinate progress value between `0.0` and `1.0`.
pub fn progress(mut self, progress: f32) -> Self {
self.progress = Some(progress.clamp(0.0, 1.0));
self
}
}
impl<Theme> Default for Circular<Theme>
where
Theme: StyleSheet,
{
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Copy)]
enum Animation {
Expanding {
start: Instant,
progress: f32,
rotation: u32,
last: Instant,
},
Contracting {
start: Instant,
progress: f32,
rotation: u32,
last: Instant,
},
}
impl Default for Animation {
fn default() -> Self {
Self::Expanding {
start: Instant::now(),
progress: 0.0,
rotation: 0,
last: Instant::now(),
}
}
}
impl Animation {
fn next(&self, additional_rotation: u32, now: Instant) -> Self {
match self {
Self::Expanding { rotation, .. } => Self::Contracting {
start: now,
progress: 0.0,
rotation: rotation.wrapping_add(additional_rotation),
last: now,
},
Self::Contracting { rotation, .. } => Self::Expanding {
start: now,
progress: 0.0,
rotation: rotation.wrapping_add(BASE_ROTATION_SPEED.wrapping_add(
(f64::from(WRAP_ANGLE / (2.0 * Radians::PI)) * f64::from(u32::MAX)) as u32,
)),
last: now,
},
}
}
fn start(&self) -> Instant {
match self {
Self::Expanding { start, .. } | Self::Contracting { start, .. } => *start,
}
}
fn last(&self) -> Instant {
match self {
Self::Expanding { last, .. } | Self::Contracting { last, .. } => *last,
}
}
fn timed_transition(
&self,
cycle_duration: Duration,
rotation_duration: Duration,
now: Instant,
) -> Self {
let elapsed = now.duration_since(self.start());
let additional_rotation = ((now - self.last()).as_secs_f32()
/ rotation_duration.as_secs_f32()
* (u32::MAX) as f32) as u32;
match elapsed {
elapsed if elapsed > cycle_duration => self.next(additional_rotation, now),
_ => self.with_elapsed(cycle_duration, additional_rotation, elapsed, now),
}
}
fn with_elapsed(
&self,
cycle_duration: Duration,
additional_rotation: u32,
elapsed: Duration,
now: Instant,
) -> Self {
let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
match self {
Self::Expanding {
start, rotation, ..
} => Self::Expanding {
start: *start,
progress,
rotation: rotation.wrapping_add(additional_rotation),
last: now,
},
Self::Contracting {
start, rotation, ..
} => Self::Contracting {
start: *start,
progress,
rotation: rotation.wrapping_add(additional_rotation),
last: now,
},
}
}
fn rotation(&self) -> f32 {
match self {
Self::Expanding { rotation, .. } | Self::Contracting { rotation, .. } => {
*rotation as f32 / u32::MAX as f32
}
}
}
}
#[derive(Default)]
struct State {
animation: Animation,
cache: canvas::Cache,
progress: Option<f32>,
}
impl<Message, Theme> Widget<Message, Theme, Renderer> for Circular<Theme>
where
Message: Clone,
Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn size(&self) -> Size<Length> {
Size {
width: Length::Fixed(self.size),
height: Length::Fixed(self.size),
}
}
fn layout(
&mut self,
_tree: &mut Tree,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::atomic(limits, self.size, self.size)
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) {
let state = tree.state.downcast_mut::<State>();
if self.progress.is_some() {
if !float_cmp::approx_eq!(
f32,
state.progress.unwrap_or_default(),
self.progress.unwrap_or_default()
) {
state.progress = self.progress;
state.cache.clear();
}
return;
}
if let Event::Window(window::Event::RedrawRequested(now)) = event {
state.animation =
state
.animation
.timed_transition(self.cycle_duration, self.rotation_duration, *now);
state.cache.clear();
shell.request_redraw();
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
use advanced::Renderer as _;
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let custom_style =
<Theme as StyleSheet>::appearance(theme, &self.style, self.progress.is_some(), true);
let geometry = state.cache.draw(renderer, bounds.size(), |frame| {
let track_radius = frame.width() / 2.0 - self.bar_height;
let track_path = canvas::Path::circle(frame.center(), track_radius);
frame.stroke(
&track_path,
canvas::Stroke::default()
.with_color(custom_style.track_color)
.with_width(self.bar_height),
);
if let Some(progress) = self.progress {
// outer border
if let Some(border_color) = custom_style.border_color {
let border_path =
canvas::Path::circle(frame.center(), track_radius + self.bar_height / 2.0);
frame.stroke(
&border_path,
canvas::Stroke::default()
.with_color(border_color)
.with_width(1.0),
);
}
// inner border
if let Some(border_color) = custom_style.border_color {
let border_path =
canvas::Path::circle(frame.center(), track_radius - self.bar_height / 2.0);
frame.stroke(
&border_path,
canvas::Stroke::default()
.with_color(border_color)
.with_width(1.0),
);
}
// bar
let mut builder = canvas::path::Builder::new();
builder.arc(canvas::path::Arc {
center: frame.center(),
radius: track_radius,
start_angle: Radians(-PI / 2.0),
end_angle: Radians(-PI / 2.0 + progress * 2.0 * PI),
});
let bar_path = builder.build();
frame.stroke(
&bar_path,
canvas::Stroke::default()
.with_color(custom_style.bar_color)
.with_width(self.bar_height),
);
let mut builder = canvas::path::Builder::new();
// get center of end of arc for rounded cap
let end_angle = -PI / 2.0 + progress * 2.0 * PI;
let end_center =
frame.center() + Vector::new(end_angle.cos(), end_angle.sin()) * track_radius;
builder.arc(canvas::path::Arc {
center: end_center,
radius: self.bar_height / 2.0,
start_angle: Radians(end_angle),
end_angle: Radians(end_angle + PI),
});
// get center of start of arc for rounded cap
let start_angle = -PI / 2.0;
let start_center = frame.center()
+ Vector::new(start_angle.cos(), start_angle.sin()) * track_radius;
builder.arc(canvas::path::Arc {
center: start_center,
radius: self.bar_height / 2.0,
start_angle: Radians(start_angle - PI),
end_angle: Radians(start_angle),
});
let cap_path = builder.build();
frame.fill(&cap_path, custom_style.bar_color);
} else {
let mut builder = canvas::path::Builder::new();
let start = Radians(state.animation.rotation() * 2.0 * PI);
let (start_angle, end_angle) = match state.animation {
Animation::Expanding { progress, .. } => (
start,
start + MIN_ANGLE + WRAP_ANGLE * (smootherstep(progress)),
),
Animation::Contracting { progress, .. } => (
start + WRAP_ANGLE * (smootherstep(progress)),
start + MIN_ANGLE + WRAP_ANGLE,
),
};
builder.arc(canvas::path::Arc {
center: frame.center(),
radius: track_radius,
start_angle,
end_angle,
});
let bar_path = builder.build();
frame.stroke(
&bar_path,
canvas::Stroke::default()
.with_color(custom_style.bar_color)
.with_width(self.bar_height),
);
let mut builder = canvas::path::Builder::new();
// get center of end of arc for rounded cap
let end_center = frame.center()
+ Vector::new(end_angle.0.cos(), end_angle.0.sin()) * track_radius;
builder.arc(canvas::path::Arc {
center: end_center,
radius: self.bar_height / 2.0,
start_angle: Radians(end_angle.0),
end_angle: Radians(end_angle.0 + PI),
});
// get center of start of arc for rounded cap
let start_center = frame.center()
+ Vector::new(start_angle.0.cos(), start_angle.0.sin()) * track_radius;
builder.arc(canvas::path::Arc {
center: start_center,
radius: self.bar_height / 2.0,
start_angle: Radians(start_angle.0 - PI),
end_angle: Radians(start_angle.0),
});
let cap_path = builder.build();
frame.fill(&cap_path, custom_style.bar_color);
}
});
renderer.with_translation(Vector::new(bounds.x, bounds.y), |renderer| {
use iced::advanced::graphics::geometry::Renderer as _;
renderer.draw_geometry(geometry);
});
}
}
impl<'a, Message, Theme> From<Circular<Theme>> for Element<'a, Message, Theme, Renderer>
where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
{
fn from(circular: Circular<Theme>) -> Self {
Self::new(circular)
}
}

View file

@ -0,0 +1,306 @@
//! Show a linear progress indicator.
use iced::advanced::layout;
use iced::advanced::renderer::{self, Quad};
use iced::advanced::widget::tree::{self, Tree};
use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
use iced::mouse;
use iced::time::Instant;
use iced::window;
use iced::{Background, Element, Event, Length, Rectangle, Size};
use crate::anim::smootherstep;
use super::style::StyleSheet;
use std::time::Duration;
#[must_use]
pub struct Linear<Theme>
where
Theme: StyleSheet,
{
width: Length,
girth: Length,
style: Theme::Style,
cycle_duration: Duration,
progress: Option<f32>,
}
impl<Theme> Linear<Theme>
where
Theme: StyleSheet,
{
/// Creates a new [`Linear`] with the given content.
pub fn new() -> Self {
Linear {
width: Length::Fixed(100.0),
girth: Length::Fixed(4.0),
style: Theme::Style::default(),
cycle_duration: Duration::from_millis(1500),
progress: None,
}
}
/// Sets the width of the [`Linear`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the girth of the [`Linear`].
pub fn girth(mut self, girth: impl Into<Length>) -> Self {
self.girth = girth.into();
self
}
/// Sets the style variant of this [`Linear`].
pub fn style(mut self, style: impl Into<Theme::Style>) -> Self {
self.style = style.into();
self
}
/// Sets the cycle duration of this [`Linear`].
pub fn cycle_duration(mut self, duration: Duration) -> Self {
self.cycle_duration = duration / 2;
self
}
/// Override the default behavior by providing a determinate progress value between `0.0` and `1.0`.
pub fn progress(mut self, progress: f32) -> Self {
self.progress = Some(progress.clamp(0.0, 1.0));
self
}
}
impl<Theme> Default for Linear<Theme>
where
Theme: StyleSheet,
{
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Copy)]
enum State {
Expanding { start: Instant, progress: f32 },
Contracting { start: Instant, progress: f32 },
}
impl Default for State {
fn default() -> Self {
Self::Expanding {
start: Instant::now(),
progress: 0.0,
}
}
}
impl State {
fn next(&self, now: Instant) -> Self {
match self {
Self::Expanding { .. } => Self::Contracting {
start: now,
progress: 0.0,
},
Self::Contracting { .. } => Self::Expanding {
start: now,
progress: 0.0,
},
}
}
fn start(&self) -> Instant {
match self {
Self::Expanding { start, .. } | Self::Contracting { start, .. } => *start,
}
}
fn timed_transition(&self, cycle_duration: Duration, now: Instant) -> Self {
let elapsed = now.duration_since(self.start());
match elapsed {
elapsed if elapsed > cycle_duration => self.next(now),
_ => self.with_elapsed(cycle_duration, elapsed),
}
}
fn with_elapsed(&self, cycle_duration: Duration, elapsed: Duration) -> Self {
let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
match self {
Self::Expanding { start, .. } => Self::Expanding {
start: *start,
progress,
},
Self::Contracting { start, .. } => Self::Contracting {
start: *start,
progress,
},
}
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Linear<Theme>
where
Message: Clone,
Theme: StyleSheet,
Renderer: advanced::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.girth,
}
}
fn layout(
&mut self,
_tree: &mut Tree,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::atomic(limits, self.width, self.girth)
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) {
if self.progress.is_some() {
return;
}
let state = tree.state.downcast_mut::<State>();
if let Event::Window(window::Event::RedrawRequested(now)) = event {
*state = state.timed_transition(self.cycle_duration, *now);
shell.request_redraw();
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let custom_style = theme.appearance(&self.style, self.progress.is_some(), false);
let state = tree.state.downcast_ref::<State>();
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
border: iced::Border {
width: if custom_style.border_color.is_some() {
1.0
} else {
0.0
},
color: custom_style.border_color.unwrap_or(custom_style.bar_color),
radius: custom_style.border_radius.into(),
},
snap: true,
..renderer::Quad::default()
},
Background::Color(custom_style.track_color),
);
if let Some(progress) = self.progress {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x,
y: bounds.y,
width: progress * bounds.width,
height: bounds.height,
},
border: iced::Border {
width: 0.,
color: iced::Color::TRANSPARENT,
radius: custom_style.border_radius.into(),
},
snap: true,
..renderer::Quad::default()
},
Background::Color(custom_style.bar_color),
);
} else {
match state {
State::Expanding { progress, .. } => renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x,
y: bounds.y,
width: smootherstep(*progress) * bounds.width,
height: bounds.height,
},
border: iced::Border {
width: 0.,
color: iced::Color::TRANSPARENT,
radius: custom_style.border_radius.into(),
},
snap: true,
..renderer::Quad::default()
},
Background::Color(custom_style.bar_color),
),
State::Contracting { progress, .. } => renderer.fill_quad(
Quad {
bounds: Rectangle {
x: bounds.x + smootherstep(*progress) * bounds.width,
y: bounds.y,
width: (1.0 - smootherstep(*progress)) * bounds.width,
height: bounds.height,
},
border: iced::Border {
width: 0.,
color: iced::Color::TRANSPARENT,
radius: custom_style.border_radius.into(),
},
snap: true,
..renderer::Quad::default()
},
Background::Color(custom_style.bar_color),
),
}
}
}
}
impl<'a, Message, Theme, Renderer> From<Linear<Theme>> for Element<'a, Message, Theme, Renderer>
where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Renderer: iced::advanced::Renderer + 'a,
{
fn from(linear: Linear<Theme>) -> Self {
Self::new(linear)
}
}

View file

@ -0,0 +1,11 @@
pub mod circular;
pub mod linear;
pub mod style;
pub fn circular_progress<Message>() -> circular::Circular<crate::Theme> {
circular::Circular::new()
}
pub fn linear_progress<Message>() -> linear::Linear<crate::Theme> {
linear::Linear::new()
}

View file

@ -0,0 +1,105 @@
use iced::Color;
#[derive(Debug, Clone, Copy)]
pub struct Appearance {
/// The track [`Color`] of the progress indicator.
pub track_color: Color,
/// The bar [`Color`] of the progress indicator.
pub bar_color: Color,
/// The border [`Color`] of the progress indicator.
pub border_color: Option<Color>,
/// The border radius of the progress indicator.
pub border_radius: f32,
}
impl std::default::Default for Appearance {
fn default() -> Self {
Self {
track_color: Color::TRANSPARENT,
bar_color: Color::BLACK,
border_color: None,
border_radius: 0.0,
}
}
}
/// A set of rules that dictate the style of an indicator.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default;
/// Produces the active [`Appearance`] of a indicator.
fn appearance(
&self,
style: &Self::Style,
is_determinate: bool,
is_circular: bool,
) -> Appearance;
}
impl StyleSheet for iced::Theme {
type Style = ();
fn appearance(
&self,
_style: &Self::Style,
_is_determinate: bool,
_is_circular: bool,
) -> Appearance {
let palette = self.extended_palette();
Appearance {
track_color: palette.background.weak.color,
bar_color: palette.primary.base.color,
border_color: None,
border_radius: 0.0,
}
}
}
impl StyleSheet for crate::Theme {
type Style = ();
fn appearance(
&self,
_style: &Self::Style,
is_determinate: bool,
is_circular: bool,
) -> Appearance {
let cur = self.current_container();
let mut cur_divider = cur.divider;
cur_divider.alpha = 0.5;
let theme = self.cosmic();
let (mut track_color, bar_color) = if theme.is_dark && theme.is_high_contrast {
(
theme.palette.neutral_6.into(),
theme.accent_text_color().into(),
)
} else if theme.is_dark {
(theme.palette.neutral_5.into(), theme.accent_color().into())
} else if theme.is_high_contrast {
(
theme.palette.neutral_4.into(),
theme.accent_text_color().into(),
)
} else {
(theme.palette.neutral_3.into(), theme.accent_color().into())
};
if !is_determinate && is_circular {
track_color = Color::TRANSPARENT;
}
Appearance {
track_color,
bar_color,
border_color: if is_determinate && theme.is_high_contrast {
Some(cur_divider.into())
} else {
None
},
border_radius: theme.corner_radii.radius_xl[0],
}
}
}

View file

@ -262,10 +262,10 @@ where
font.hash(&mut hasher);
let text_hash = hasher.finish();
if let Some(prev_hash) = state.text_hashes.insert(key, text_hash) {
if prev_hash == text_hash {
return;
}
if let Some(prev_hash) = state.text_hashes.insert(key, text_hash)
&& prev_hash == text_hash
{
return;
}
if let Some(paragraph) = state.paragraphs.get_mut(key) {
@ -928,7 +928,6 @@ where
fn diff(&mut self, tree: &mut Tree) {
let state = tree.state.downcast_mut::<LocalState>();
for key in self.model.order.iter().copied() {
self.update_entity_paragraph(state, key);
}