feat(context_menu): add a context menu widget as menu tree alternative to the popover widget
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9 changed files with 465 additions and 37 deletions
276
src/widget/context_menu.rs
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276
src/widget/context_menu.rs
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@ -0,0 +1,276 @@
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// Copyright 2024 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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//! A context menu is a menu in a graphical user interface that appears upon user interaction, such as a right-click mouse operation.
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use crate::widget::menu::{
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self, CloseCondition, ItemHeight, ItemWidth, MenuBarState, PathHighlight,
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};
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use derive_setters::Setters;
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use iced::touch::Finger;
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use iced::Event;
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use iced_core::widget::{tree, Tree, Widget};
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use iced_core::{event, mouse, touch, Length, Point, Size};
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use std::collections::HashSet;
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/// A context menu is a menu in a graphical user interface that appears upon user interaction, such as a right-click mouse operation.
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pub fn context_menu<'a, Message: 'a>(
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content: impl Into<crate::Element<'a, Message>> + 'a,
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// on_context: Message,
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context_menu: Option<Vec<menu::Tree<'a, Message>>>,
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) -> ContextMenu<'a, Message> {
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let mut this = ContextMenu {
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content: content.into(),
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context_menu: context_menu.map(|menus| {
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vec![menu::Tree::with_children(
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crate::widget::row::<'static, Message>(),
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menus,
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)]
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}),
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};
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if let Some(ref mut context_menu) = this.context_menu {
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context_menu.iter_mut().for_each(menu::Tree::set_index);
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}
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this
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}
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/// A context menu is a menu in a graphical user interface that appears upon user interaction, such as a right-click mouse operation.
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#[derive(Setters)]
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#[must_use]
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pub struct ContextMenu<'a, Message> {
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#[setters(skip)]
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content: crate::Element<'a, Message>,
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#[setters(skip)]
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context_menu: Option<Vec<menu::Tree<'a, Message>>>,
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}
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impl<'a, Message: Clone> Widget<Message, crate::Theme, crate::Renderer>
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for ContextMenu<'a, Message>
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<LocalState>()
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}
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fn state(&self) -> tree::State {
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#[allow(clippy::default_trait_access)]
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tree::State::new(LocalState {
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context_cursor: Point::default(),
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fingers_pressed: Default::default(),
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})
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}
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fn children(&self) -> Vec<Tree> {
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let mut children = Vec::with_capacity(if self.context_menu.is_some() { 2 } else { 1 });
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children.push(Tree::new(self.content.as_widget()));
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// Assign the context menu's elements as this widget's children.
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if let Some(ref context_menu) = self.context_menu {
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let mut tree = Tree::empty();
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tree.state = tree::State::new(MenuBarState::default());
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tree.children = context_menu
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.iter()
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.map(|root| {
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let mut tree = Tree::empty();
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let flat = root
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.flattern()
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.iter()
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.map(|mt| Tree::new(mt.item.as_widget()))
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.collect();
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tree.children = flat;
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tree
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})
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.collect();
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children.push(tree);
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}
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children
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}
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fn diff(&mut self, tree: &mut Tree) {
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self.content.as_widget_mut().diff(&mut tree.children[0]);
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// if let Some(ref mut context_menus) = self.context_menu {
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// for (menu, tree) in context_menus
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// .iter_mut()
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// .zip(tree.children[1].children.iter_mut())
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// {
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// menu.item.as_widget_mut().diff(tree);
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// }
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// }
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}
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fn size(&self) -> Size<Length> {
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self.content.as_widget().size()
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &crate::Renderer,
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limits: &iced_core::layout::Limits,
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) -> iced_core::layout::Node {
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self.content
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.as_widget()
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.layout(&mut tree.children[0], renderer, limits)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut crate::Renderer,
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theme: &crate::Theme,
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style: &iced_core::renderer::Style,
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layout: iced_core::Layout<'_>,
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cursor: iced_core::mouse::Cursor,
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viewport: &iced::Rectangle,
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) {
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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style,
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layout,
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cursor,
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viewport,
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);
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: iced_core::Layout<'_>,
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renderer: &crate::Renderer,
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operation: &mut dyn iced_core::widget::Operation<
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iced_core::widget::OperationOutputWrapper<Message>,
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>,
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) {
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self.content
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.as_widget()
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.operate(&mut tree.children[0], layout, renderer, operation);
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: iced::Event,
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layout: iced_core::Layout<'_>,
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cursor: iced_core::mouse::Cursor,
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renderer: &crate::Renderer,
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clipboard: &mut dyn iced_core::Clipboard,
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shell: &mut iced_core::Shell<'_, Message>,
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viewport: &iced::Rectangle,
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) -> iced_core::event::Status {
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let state = tree.state.downcast_mut::<LocalState>();
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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let fingers_pressed = state.fingers_pressed.len();
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match event {
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Event::Touch(touch::Event::FingerPressed { id, .. }) => {
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state.fingers_pressed.insert(id);
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}
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Event::Touch(touch::Event::FingerLifted { id, .. }) => {
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state.fingers_pressed.remove(&id);
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}
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_ => (),
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}
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// Present a context menu on a right click event.
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if self.context_menu.is_some()
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&& (right_button_released(&event) || (touch_lifted(&event) && fingers_pressed == 2))
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{
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state.context_cursor = cursor.position().unwrap_or_default();
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let menu_state = tree.children[1].state.downcast_mut::<MenuBarState>();
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menu_state.open = true;
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menu_state.view_cursor = cursor;
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return event::Status::Captured;
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}
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}
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self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event,
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layout,
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cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: iced_core::Layout<'_>,
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_renderer: &crate::Renderer,
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) -> Option<iced_core::overlay::Element<'b, Message, crate::Theme, crate::Renderer>> {
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let state = tree.state.downcast_ref::<LocalState>();
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let Some(context_menu) = self.context_menu.as_mut() else {
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return None;
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};
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if !tree.children[1].state.downcast_ref::<MenuBarState>().open {
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return None;
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}
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let mut bounds = layout.bounds();
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bounds.x = state.context_cursor.x;
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bounds.y = state.context_cursor.y;
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Some(
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crate::widget::menu::Menu {
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tree: &mut tree.children[1],
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menu_roots: context_menu,
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bounds_expand: 16,
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menu_overlays_parent: true,
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close_condition: CloseCondition {
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leave: false,
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click_outside: true,
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click_inside: true,
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},
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item_width: ItemWidth::Uniform(240),
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item_height: ItemHeight::Dynamic(40),
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bar_bounds: bounds,
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main_offset: -(bounds.height as i32),
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cross_offset: 0,
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root_bounds_list: vec![bounds],
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path_highlight: Some(PathHighlight::MenuActive),
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style: &crate::theme::menu_bar::MenuBarStyle::Default,
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}
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.overlay(),
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)
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}
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}
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impl<'a, Message: Clone + 'a> From<ContextMenu<'a, Message>> for crate::Element<'a, Message> {
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fn from(widget: ContextMenu<'a, Message>) -> Self {
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Self::new(widget)
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}
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}
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fn right_button_released(event: &Event) -> bool {
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matches!(
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event,
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Right,))
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)
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}
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fn touch_lifted(event: &Event) -> bool {
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matches!(event, Event::Touch(touch::Event::FingerLifted { .. }))
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}
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pub struct LocalState {
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context_cursor: Point,
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fingers_pressed: HashSet<Finger>,
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}
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@ -55,16 +55,19 @@
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//!
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pub mod action;
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pub use action::MenuAction as Action;
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mod flex;
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pub mod key_bind;
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pub mod menu_bar;
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mod menu_bar;
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pub use menu_bar::MenuBar;
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pub(crate) use menu_bar::MenuBarState;
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mod menu_inner;
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pub mod menu_tree;
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mod menu_tree;
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pub use menu_tree::{menu_items as items, menu_root as root, MenuItem as Item, MenuTree as Tree};
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pub use crate::style::menu_bar::{Appearance, StyleSheet};
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/// A `MenuBar` collects `MenuTree`s and handles
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pub type MenuBar<'a, Message, Renderer> = menu_bar::MenuBar<'a, Message, Renderer>;
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pub(crate) use menu_inner::Menu;
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pub use menu_inner::{CloseCondition, ItemHeight, ItemWidth, PathHighlight};
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/// Nested menu is essentially a tree of items, a menu is a collection of items
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pub type MenuTree<'a, Message, Renderer> = menu_tree::MenuTree<'a, Message, Renderer>;
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@ -61,6 +61,9 @@ pub mod column {
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pub mod layer_container;
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pub use layer_container::{layer_container, LayerContainer};
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pub mod context_menu;
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pub use context_menu::{context_menu, ContextMenu};
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pub mod dialog;
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pub use dialog::{dialog, Dialog};
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@ -8,13 +8,12 @@
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use apply::Apply;
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use iced::{
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clipboard::{dnd::DndAction, mime::AllowedMimeTypes},
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widget::{container, scrollable},
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Background, Length,
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};
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use iced_core::{Border, Color, Shadow};
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use crate::widget::Container;
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use crate::{theme, widget::segmented_button, Theme};
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use crate::widget::{container, menu, scrollable, segmented_button, Container};
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use crate::{theme, Theme};
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use super::dnd_destination::DragId;
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@ -63,10 +62,7 @@ pub struct NavBar<'a, Message> {
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}
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impl<'a, Message: Clone + 'static> NavBar<'a, Message> {
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pub fn context_menu(
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mut self,
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context_menu: Option<Vec<crate::widget::menu::MenuTree<'a, Message, crate::Renderer>>>,
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) -> Self {
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pub fn context_menu(mut self, context_menu: Option<Vec<menu::Tree<'a, Message>>>) -> Self {
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self.segmented_button = self.segmented_button.context_menu(context_menu);
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self
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}
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@ -5,8 +5,9 @@ use super::model::{Entity, Model, Selectable};
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use crate::iced_core::id::Internal;
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use crate::theme::{SegmentedButton as Style, THEME};
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use crate::widget::dnd_destination::DragId;
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use crate::widget::menu::menu_bar::{MenuBar, MenuBarState};
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use crate::widget::menu::{CloseCondition, ItemHeight, ItemWidth, MenuTree, PathHighlight};
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use crate::widget::menu::{
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self, CloseCondition, ItemHeight, ItemWidth, MenuBarState, PathHighlight,
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};
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use crate::widget::{icon, Icon};
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use crate::{Element, Renderer};
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use derive_setters::Setters;
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@ -124,8 +125,7 @@ where
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pub(super) style: Style,
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/// The context menu to display when a context is activated
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#[setters(skip)]
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pub(super) context_menu:
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Option<Vec<crate::widget::menu::MenuTree<'a, Message, crate::Renderer>>>,
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pub(super) context_menu: Option<Vec<menu::Tree<'a, Message, crate::Renderer>>>,
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/// Emits the ID of the item that was activated.
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#[setters(skip)]
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pub(super) on_activate: Option<Box<dyn Fn(Entity) -> Message + 'static>>,
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@ -192,22 +192,19 @@ where
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}
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}
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pub fn context_menu(
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mut self,
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context_menu: Option<Vec<MenuTree<'a, Message, crate::Renderer>>>,
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) -> Self
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pub fn context_menu(mut self, context_menu: Option<Vec<menu::Tree<'a, Message>>>) -> Self
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where
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Message: 'static,
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{
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self.context_menu = context_menu.map(|menus| {
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vec![MenuTree::with_children(
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vec![menu::Tree::with_children(
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crate::widget::row::<'static, Message>(),
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menus,
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)]
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});
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if let Some(ref mut context_menu) = self.context_menu {
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context_menu.iter_mut().for_each(MenuTree::set_index);
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context_menu.iter_mut().for_each(menu::Tree::set_index);
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}
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self
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