feat(context_menu): add a context menu widget as menu tree alternative to the popover widget

This commit is contained in:
Michael Aaron Murphy 2024-04-19 17:12:54 +02:00 committed by Michael Murphy
parent c0b653f506
commit 9ffb87d21f
9 changed files with 465 additions and 37 deletions

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@ -0,0 +1,14 @@
[package]
name = "context-menu"
version = "0.1.0"
edition = "2021"
[dependencies]
tracing = "0.1.37"
tracing-subscriber = "0.3.17"
tracing-log = "0.2.0"
[dependencies.libcosmic]
path = "../../"
default-features = false
features = ["debug", "winit", "tokio", "xdg-portal"]

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@ -0,0 +1,144 @@
// Copyright 2023 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! Application API example
use cosmic::app::{Command, Core, Settings};
use cosmic::iced_core::Size;
use cosmic::widget::{menu, segmented_button};
use cosmic::{executor, iced, ApplicationExt, Element};
use std::collections::HashMap;
/// Runs application with these settings
#[rustfmt::skip]
fn main() -> Result<(), Box<dyn std::error::Error>> {
tracing_subscriber::fmt::init();
let _ = tracing_log::LogTracer::init();
let settings = Settings::default()
.size(Size::new(1024., 768.));
cosmic::app::run::<App>(settings, ())?;
Ok(())
}
/// Messages that are used specifically by our [`App`].
#[derive(Clone, Debug)]
pub enum Message {
Clicked,
ShowContext,
WindowClose,
ShowWindowMenu,
ToggleHideContent,
WindowNew,
}
/// The [`App`] stores application-specific state.
pub struct App {
core: Core,
button_label: String,
show_context: bool,
hide_content: bool,
}
/// Implement [`cosmic::Application`] to integrate with COSMIC.
impl cosmic::Application for App {
/// Default async executor to use with the app.
type Executor = executor::Default;
/// Argument received [`cosmic::Application::new`].
type Flags = ();
/// Message type specific to our [`App`].
type Message = Message;
/// The unique application ID to supply to the window manager.
const APP_ID: &'static str = "org.cosmic.ContextMenuDemo";
fn core(&self) -> &Core {
&self.core
}
fn core_mut(&mut self) -> &mut Core {
&mut self.core
}
/// Creates the application, and optionally emits command on initialize.
fn init(core: Core, _input: Self::Flags) -> (Self, Command<Self::Message>) {
let mut app = App {
core,
button_label: String::from("Right click me"),
hide_content: false,
show_context: false,
};
app.set_header_title("COSMIC Context Menu Demo".into());
let command = app.set_window_title("COSMIC Context Menu Demo".into());
(app, command)
}
/// Handle application events here.
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
self.button_label = format!("Clicked {message:?}");
Command::none()
}
/// Creates a view after each update.
fn view(&self) -> Element<Self::Message> {
let widget = cosmic::widget::context_menu(
cosmic::widget::button::text(&self.button_label).on_press(Message::Clicked),
self.context_menu(),
);
let centered = cosmic::widget::container(widget)
.width(iced::Length::Fill)
.height(iced::Length::Fill)
.align_x(iced::alignment::Horizontal::Center)
.align_y(iced::alignment::Vertical::Center);
Element::from(centered)
}
}
impl App {
fn context_menu(&self) -> Option<Vec<menu::Tree<Message>>> {
Some(menu::items(
&HashMap::new(),
vec![
menu::Item::Button("New window", ContextMenuAction::WindowNew),
menu::Item::Divider,
menu::Item::Folder(
"View",
vec![menu::Item::CheckBox(
"Hide content",
self.hide_content,
ContextMenuAction::ToggleHideContent,
)],
),
menu::Item::Divider,
menu::Item::Button("Quit", ContextMenuAction::WindowClose),
],
))
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum ContextMenuAction {
WindowClose,
ToggleHideContent,
WindowNew,
}
impl menu::Action for ContextMenuAction {
type Message = Message;
fn message(&self, _entity_opt: Option<segmented_button::Entity>) -> Self::Message {
match self {
ContextMenuAction::WindowClose => Message::WindowClose,
ContextMenuAction::ToggleHideContent => Message::ToggleHideContent,
ContextMenuAction::WindowNew => Message::WindowNew,
}
}
}

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@ -7,9 +7,7 @@ use std::collections::HashMap;
use cosmic::app::{Command, Core, Settings};
use cosmic::iced_core::Size;
use cosmic::widget::menu::action::MenuAction;
use cosmic::widget::menu::menu_tree::{menu_items, MenuItem, MenuTree};
use cosmic::widget::nav_bar;
use cosmic::widget::{menu, nav_bar};
use cosmic::{executor, iced, ApplicationExt, Element};
#[derive(Clone, Copy)]
@ -71,7 +69,7 @@ pub enum NavMenuAction {
Delete(nav_bar::Id),
}
impl MenuAction for NavMenuAction {
impl menu::Action for NavMenuAction {
type Message = cosmic::app::Message<Message>;
fn message(&self, _entity: Option<cosmic::widget::segmented_button::Entity>) -> Self::Message {
@ -133,13 +131,13 @@ impl cosmic::Application for App {
fn nav_context_menu(
&self,
id: nav_bar::Id,
) -> Option<Vec<MenuTree<cosmic::app::Message<Self::Message>, cosmic::Renderer>>> {
Some(menu_items(
) -> Option<Vec<menu::Tree<cosmic::app::Message<Self::Message>>>> {
Some(menu::items(
&HashMap::new(),
vec![
MenuItem::Button("Move Up", NavMenuAction::MoveUp(id)),
MenuItem::Button("Move Down", NavMenuAction::MoveDown(id)),
MenuItem::Button("Delete", NavMenuAction::Delete(id)),
menu::Item::Button("Move Up", NavMenuAction::MoveUp(id)),
menu::Item::Button("Move Down", NavMenuAction::MoveDown(id)),
menu::Item::Button("Delete", NavMenuAction::Delete(id)),
],
))
}