Add a Popover widget, that shows a widget in an overlay (#100)

This serves a similar purpose to `GtkPopover`. It takes two widgets, one
to show normally and one to show in an overlay.

This should basically work, though more options could be added here.
This commit is contained in:
Ian Douglas Scott 2023-05-11 13:29:05 -07:00 committed by GitHub
parent 355e5a9715
commit 98ec1bbd48
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@ -23,6 +23,9 @@ pub use nav_bar::nav_bar;
pub mod nav_bar_toggle;
pub use nav_bar_toggle::{nav_bar_toggle, NavBarToggle};
pub mod popover;
pub use popover::{popover, Popover};
pub mod rectangle_tracker;
pub mod search;

251
src/widget/popover.rs Normal file
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@ -0,0 +1,251 @@
// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! A widget showing a popup in an overlay positioned relative to another widget.
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::{Operation, Tree};
use iced_native::{Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Widget};
use std::cell::RefCell;
pub use iced_style::container::{Appearance, StyleSheet};
pub fn popover<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, Renderer>>,
popup: impl Into<Element<'a, Message, Renderer>>,
) -> Popover<'a, Message, Renderer> {
Popover::new(content, popup)
}
pub struct Popover<'a, Message, Renderer> {
content: Element<'a, Message, Renderer>,
// XXX Avoid refcell; improve iced overlay API?
popup: RefCell<Element<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Popover<'a, Message, Renderer> {
fn new(
content: impl Into<Element<'a, Message, Renderer>>,
popup: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
Self {
content: content.into(),
popup: RefCell::new(popup.into()),
}
}
// TODO More options for positioning similar to GdkPopup, xdg_popup
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Popover<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content), Tree::new(&*self.popup.borrow())]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&[&self.content, &self.popup.borrow()])
}
fn width(&self) -> Length {
self.content.as_widget().width()
}
fn height(&self) -> Length {
self.content.as_widget().height()
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
self.content.as_widget().layout(renderer, limits)
}
fn operate(&self, tree: &mut Tree, layout: Layout<'_>, operation: &mut dyn Operation<Message>) {
self.content
.as_widget()
.operate(&mut tree.children[0], layout, operation)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout,
cursor_position,
viewport,
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
// Set position to center of bottom edge
let bounds = layout.bounds();
let position = Point::new(bounds.x + bounds.width / 2.0, bounds.y + bounds.height);
// XXX needed to use RefCell to get &mut for popup element
Some(overlay::Element::new(
position,
Box::new(Overlay {
tree: &mut tree.children[1],
content: &self.popup,
}),
))
}
}
impl<'a, Message, Renderer> From<Popover<'a, Message, Renderer>> for Element<'a, Message, Renderer>
where
Message: 'static,
Renderer: iced_native::Renderer + 'static,
Renderer::Theme: StyleSheet,
{
fn from(popover: Popover<'a, Message, Renderer>) -> Self {
Self::new(popover)
}
}
struct Overlay<'a, 'b, Message, Renderer> {
tree: &'a mut Tree,
content: &'a RefCell<Element<'b, Message, Renderer>>,
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn layout(&self, renderer: &Renderer, bounds: Size, mut position: Point) -> layout::Node {
// Position is set to the center bottom of the lower widget
let limits = layout::Limits::new(Size::UNIT, bounds);
let mut node = self.content.borrow().as_widget().layout(renderer, &limits);
let width = node.size().width;
position.x = (position.x - width / 2.0).clamp(0.0, bounds.width - width);
node.move_to(position);
node
}
fn operate(&mut self, layout: Layout<'_>, operation: &mut dyn Operation<Message>) {
self.content
.borrow()
.as_widget()
.operate(self.tree, layout, operation)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.borrow_mut().as_widget_mut().on_event(
self.tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.borrow().as_widget().mouse_interaction(
self.tree,
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
let bounds = layout.bounds();
self.content.borrow().as_widget().draw(
self.tree,
renderer,
theme,
style,
layout,
cursor_position,
&bounds,
)
}
}