fix: avoid completely clearing DnD state.
Motion sometimes will make the dnd miss a target entity, so instead we track that no entity is hovered for the ongoing DnD, instead of clearing the DnD state.
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parent
cbf9252b9d
commit
98231fa99a
1 changed files with 19 additions and 11 deletions
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@ -511,7 +511,7 @@ where
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.dnd_state
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.drag_offer
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.as_ref()
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.is_some_and(|id| id.data == key)
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.is_some_and(|id| id.data.is_some_and(|d| d == key))
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}
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/// Returns the drag id of the destination.
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@ -709,14 +709,14 @@ where
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*y,
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mime_types.clone(),
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on_dnd_enter,
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entity,
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Some(entity),
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);
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}
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}
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DndEvent::Offer(id, OfferEvent::Leave | OfferEvent::LeaveDestination)
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if Some(my_id) == *id =>
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{
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if let Some(entity) = entity {
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if let Some(Some(entity)) = entity {
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if let Some(on_dnd_leave) = self.on_dnd_leave.as_ref() {
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shell.publish(on_dnd_leave(entity));
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}
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@ -738,20 +738,28 @@ where
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*y,
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None::<fn(_, _) -> Message>,
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None::<fn(_, _, _) -> Message>,
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new_entity,
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Some(new_entity),
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);
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if Some(new_entity) != entity {
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if Some(Some(new_entity)) != entity {
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if let Some(on_dnd_enter) = self.on_dnd_enter.as_ref() {
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shell.publish(on_dnd_enter(new_entity, Vec::new()));
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}
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if let Some(dnd) = state.dnd_state.drag_offer.as_mut() {
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dnd.data = new_entity;
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dnd.data = Some(new_entity);
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}
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}
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} else if entity.is_some() {
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state.dnd_state.drag_offer = None;
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state.dnd_state.on_motion::<Message>(
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*x,
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*y,
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None::<fn(_, _) -> Message>,
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None::<fn(_, _, _) -> Message>,
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None,
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);
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if let Some(on_dnd_leave) = self.on_dnd_leave.as_ref() {
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shell.publish(on_dnd_leave(entity.unwrap()));
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if let Some(Some(entity)) = entity {
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shell.publish(on_dnd_leave(entity));
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}
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}
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}
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}
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@ -761,14 +769,14 @@ where
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.on_drop::<Message>(None::<fn(_, _) -> Message>);
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}
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DndEvent::Offer(id, OfferEvent::SelectedAction(action)) if Some(my_id) == *id => {
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if let Some(entity) = entity {
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if entity.is_some() {
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_ = state
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.dnd_state
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.on_action_selected::<Message>(*action, None::<fn(_) -> Message>);
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}
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}
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DndEvent::Offer(id, OfferEvent::Data { data, mime_type }) if Some(my_id) == *id => {
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if let Some(entity) = entity {
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if let Some(Some(entity)) = entity {
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let on_drop = self.on_dnd_drop.as_ref();
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let on_drop = on_drop.map(|on_drop| {
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|mime, data, action, _, _| on_drop(entity, data, mime, action)
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@ -1598,7 +1606,7 @@ pub struct LocalState {
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/// Time since last tab activation from wheel movements.
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wheel_timestamp: Option<Instant>,
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/// Dnd state
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pub dnd_state: crate::widget::dnd_destination::State<Entity>,
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pub dnd_state: crate::widget::dnd_destination::State<Option<Entity>>,
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/// Tracks multi-touch events
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fingers_pressed: HashSet<Finger>,
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}
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