fix(input): fallback on text layout for dnd
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cf3ba4ca07
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1 changed files with 3 additions and 2 deletions
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@ -844,7 +844,7 @@ where
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cursor_position: mouse::Cursor,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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viewport: &Rectangle,
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) {
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) {
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let text_layout = self.text_layout(layout.clone());
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let text_layout = self.text_layout(layout);
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draw(
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draw(
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renderer,
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renderer,
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theme,
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theme,
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@ -2008,7 +2008,8 @@ pub fn draw<'a, Message>(
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let mut children_layout = layout.children();
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let mut children_layout = layout.children();
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let bounds = layout.bounds();
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let bounds = layout.bounds();
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let text_bounds = children_layout.next().unwrap().bounds();
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// XXX Dnd widget may not have a layout with children, so we just use the text_layout
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let text_bounds = children_layout.next().unwrap_or(text_layout).bounds();
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let is_mouse_over = cursor_position.is_over(bounds);
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let is_mouse_over = cursor_position.is_over(bounds);
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