feat: aspect ratio limiting container
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2 changed files with 239 additions and 0 deletions
237
src/widget/aspect_ratio.rs
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237
src/widget/aspect_ratio.rs
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use iced::Size;
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use iced::widget::Container;
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use iced_native::alignment;
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use iced_native::event::{self, Event};
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use iced_native::layout;
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use iced_native::mouse;
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use iced_native::overlay;
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use iced_native::renderer;
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use iced_native::widget::{Operation, Tree};
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use iced_native::{Clipboard, Element, Layout, Length, Padding, Point, Rectangle, Shell, Widget};
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pub use iced_style::container::{Appearance, StyleSheet};
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pub fn aspect_ratio_container<'a, Message: 'static, T>(
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content: T,
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ratio: f32
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) -> AspectRatio<'a, Message, crate::Renderer>
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where
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T: Into<Element<'a, Message, crate::Renderer>>,
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{
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AspectRatio::new(content, ratio)
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}
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/// An element decorating some content.
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///
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/// It is normally used for alignment purposes.
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#[allow(missing_debug_implementations)]
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pub struct AspectRatio<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer,
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Renderer::Theme: StyleSheet,
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{
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ratio: f32,
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container: Container<'a, Message, Renderer>,
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}
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impl<'a, Message, Renderer> AspectRatio<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn constrain_limits(&self, size: Size) -> Size {
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let Size { mut width, mut height } = size;
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if size.width / size.height > self.ratio {
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width = self.ratio * height;
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} else {
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height = width / self.ratio;
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}
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Size { width, height }
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}
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}
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impl<'a, Message, Renderer> AspectRatio<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer,
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Renderer::Theme: StyleSheet,
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{
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/// Creates an empty [`Container`].
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pub(crate) fn new<T>(content: T, ratio: f32) -> Self
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where
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T: Into<Element<'a, Message, Renderer>>,
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{
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AspectRatio {
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ratio,
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container: Container::new(content),
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}
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}
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/// Sets the [`Padding`] of the [`Container`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.container = self.container.padding(padding);
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self
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}
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/// Sets the width of the [`self.`].
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pub fn width(mut self, width: Length) -> Self {
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self.container = self.container.width(width);
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self
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}
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/// Sets the height of the [`Container`].
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pub fn height(mut self, height: Length) -> Self {
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self.container = self.container.height(height);
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self
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}
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/// Sets the maximum width of the [`Container`].
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.container = self.container.max_width(max_width);
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self
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}
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/// Sets the maximum height of the [`Container`] in pixels.
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.container = self.container.max_height(max_height);
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self
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}
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/// Sets the content alignment for the horizontal axis of the [`Container`].
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pub fn align_x(mut self, alignment: alignment::Horizontal) -> Self {
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self.container = self.container.align_x(alignment);
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self
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}
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/// Sets the content alignment for the vertical axis of the [`Container`].
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pub fn align_y(mut self, alignment: alignment::Vertical) -> Self {
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self.container = self.container.align_y(alignment);
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self
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}
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/// Centers the contents in the horizontal axis of the [`Container`].
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pub fn center_x(mut self) -> Self {
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self.container = self.container.center_x();
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self
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}
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/// Centers the contents in the vertical axis of the [`Container`].
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pub fn center_y(mut self) -> Self {
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self.container = self.container.center_y();
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self
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}
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/// Sets the style of the [`Container`].
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pub fn style(mut self, style: impl Into<<Renderer::Theme as StyleSheet>::Style>) -> Self {
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self.container = self.container.style(style);
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for AspectRatio<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn children(&self) -> Vec<Tree> {
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self.container.children()
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}
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fn diff(&self, tree: &mut Tree) {
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self.container.diff(tree);
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}
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fn width(&self) -> Length {
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Widget::width(&self.container)
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}
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fn height(&self) -> Length {
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Widget::height(&self.container)
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}
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
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let custom_limits = layout::Limits::new(self.constrain_limits(limits.min()), self.constrain_limits(limits.max()));
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self.container.layout(renderer, &custom_limits)
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}
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fn operate(&self, tree: &mut Tree, layout: Layout<'_>, operation: &mut dyn Operation<Message>) {
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self.container.operate(tree, layout, operation)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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self.container.on_event(
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tree,
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event,
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layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.container
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.mouse_interaction(tree, layout, cursor_position, viewport, renderer)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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renderer_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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self.container.draw(
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tree,
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renderer,
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theme,
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renderer_style,
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layout,
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cursor_position,
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viewport,
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)
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}
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fn overlay<'b>(
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&'b self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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self.container.overlay(tree, layout, renderer)
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}
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}
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impl<'a, Message, Renderer> From<AspectRatio<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Message: 'a,
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Renderer: 'a + iced_native::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn from(
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column: AspectRatio<'a, Message, Renderer>,
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) -> Element<'a, Message, Renderer> {
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Element::new(column)
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}
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}
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@ -34,3 +34,5 @@ pub mod spin_button;
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pub use spin_button::{SpinButton, spin_button};
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pub mod rectangle_tracker;
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pub mod aspect_ratio;
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