refactor!: separate horizontal and vertical segmented button widgets
- Removes the orientation enum in favor of two separate widgets - Implements the spacing attribute for both widgets - Demo is updated to display spaced variants of the widgets
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12 changed files with 969 additions and 547 deletions
350
src/widget/segmented_button/horizontal.rs
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350
src/widget/segmented_button/horizontal.rs
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// Copyright 2023 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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use super::state::{Key, SharedWidgetState, State};
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use super::style::StyleSheet;
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use super::UniqueWidgetState;
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use derive_setters::Setters;
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use iced::{
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alignment::{Horizontal, Vertical},
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event, mouse, touch, Background, Color, Element, Event, Length, Point, Rectangle, Size,
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};
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use iced_core::BorderRadius;
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use iced_native::widget::tree;
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use iced_native::{layout, renderer, widget::Tree, Clipboard, Layout, Shell, Widget};
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/// Creates a [`HorizontalSegmentedButton`].
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#[must_use]
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pub fn horizontal_segmented_button<Message, Renderer, Data>(
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state: &State<Data>,
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) -> HorizontalSegmentedButton<Message, Renderer>
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where
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Renderer: iced_native::Renderer + iced_native::text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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HorizontalSegmentedButton::new(&state.inner)
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}
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/// A widget providing a conjoined set of horizontally-arranged buttons for choosing between.
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///
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/// The data for the widget comes from a [`State`] that is maintained the application.
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#[derive(Setters)]
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pub struct HorizontalSegmentedButton<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer + iced_native::text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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/// Contains application state also used for drawing.
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#[setters(skip)]
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state: &'a SharedWidgetState,
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/// Desired font for active tabs.
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font_active: Renderer::Font,
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/// Desired font for hovered tabs.
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font_hovered: Renderer::Font,
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/// Desired font for inactive tabs.
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font_inactive: Renderer::Font,
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/// Desired width of the widget.
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width: Length,
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/// Desired height of the widget.
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height: Length,
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/// Padding around a button.
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button_padding: [u16; 4],
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/// Desired height of a button.
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button_height: u16,
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/// Desired spacing between buttons.
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spacing: u16,
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/// Style to draw the widget in.
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#[setters(into)]
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style: <Renderer::Theme as StyleSheet>::Style,
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/// Emits the ID of the activated widget on selection.
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#[setters(skip)]
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on_activate: Option<Box<dyn Fn(Key) -> Message>>,
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}
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impl<'a, Message, Renderer> HorizontalSegmentedButton<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer + iced_native::text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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#[must_use]
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pub fn new(state: &'a SharedWidgetState) -> Self {
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Self {
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state,
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font_active: Renderer::Font::default(),
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font_hovered: Renderer::Font::default(),
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font_inactive: Renderer::Font::default(),
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height: Length::Shrink,
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width: Length::Fill,
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button_padding: [4, 4, 4, 4],
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button_height: 32,
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spacing: 0,
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style: <Renderer::Theme as StyleSheet>::Style::default(),
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on_activate: None,
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}
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}
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/// Emits the ID of the activated widget on selection.
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#[must_use]
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pub fn on_activate(mut self, on_activate: impl Fn(Key) -> Message + 'static) -> Self {
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self.on_activate = Some(Box::from(on_activate));
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self
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}
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/// Creates a closure for generating the layout bounds of the buttons.
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fn button_bounds(&self, bounds: Rectangle) -> impl FnMut() -> Rectangle {
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let button_amount = self.state.buttons.len();
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let width = bounds.width / button_amount as f32;
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let spacing = self.spacing as f32;
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let half = spacing / 2.0;
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let mut bounds = bounds;
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bounds.width = width;
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let mut counter = 1;
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move || {
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let mut clone = bounds;
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if counter == 1 {
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clone.width -= half;
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} else if counter == button_amount {
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clone.x += spacing;
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clone.width -= spacing;
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} else {
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clone.x += half;
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clone.width -= half;
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}
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bounds.x += width;
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counter += 1;
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clone
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}
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}
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fn measure_button(
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&self,
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renderer: &Renderer,
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text: &str,
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text_size: u16,
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bounds: Size,
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) -> (f32, f32) {
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let (mut w, mut h) = renderer.measure(text, text_size, Default::default(), bounds);
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w += self.button_padding[0] as f32 + self.button_padding[2] as f32;
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h += self.button_padding[1] as f32 + self.button_padding[3] as f32;
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h = h.max(self.button_height as f32);
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(w, h)
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for HorizontalSegmentedButton<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer + iced_native::text::Renderer,
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Renderer::Theme: StyleSheet,
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Message: 'static + Clone,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<UniqueWidgetState>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(UniqueWidgetState::default())
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
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let mut width = 0.0f32;
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let mut height = 0.0f32;
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let limits = limits.width(self.width);
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let text_size = renderer.default_size();
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for (_, content) in self.state.buttons.iter() {
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let (w, h) = self.measure_button(renderer, &content.text, text_size, limits.max());
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width += w + f32::from(self.spacing * 2);
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height = height.max(h);
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}
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let size = limits
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.height(Length::Units(height as u16))
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.resolve(Size::new(width, height));
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layout::Node::new(size)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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let bounds = layout.bounds();
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let mut bounds_generator = self.button_bounds(bounds);
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let state = tree.state.downcast_mut::<UniqueWidgetState>();
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if bounds.contains(cursor_position) {
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for (key, _) in self.state.buttons.iter() {
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let bounds = bounds_generator();
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if bounds.contains(cursor_position) {
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// Record that the mouse is hovering over this button.
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state.hovered = key;
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if let Some(on_activate) = self.on_activate.as_ref() {
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if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) = event
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{
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shell.publish(on_activate(key));
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return event::Status::Captured;
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}
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}
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}
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}
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} else {
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state.hovered = Key::default();
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}
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event::Status::Ignored
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}
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fn mouse_interaction(
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&self,
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_tree: &Tree,
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layout: Layout<'_>,
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cursor_position: iced::Point,
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_viewport: &iced::Rectangle,
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_renderer: &Renderer,
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) -> iced_native::mouse::Interaction {
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let mut generator = self.button_bounds(layout.bounds());
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if (0..self.state.buttons.len()).any(move |_| generator().contains(cursor_position)) {
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iced_native::mouse::Interaction::Pointer
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} else {
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iced_native::mouse::Interaction::Idle
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}
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &<Renderer as iced_native::Renderer>::Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: iced::Point,
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_viewport: &iced::Rectangle,
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) {
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let state = tree.state.downcast_ref::<UniqueWidgetState>();
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let appearance = theme.horizontal(&self.style);
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let bounds = layout.bounds();
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let button_amount = self.state.buttons.len();
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let mut bounds_generator = self.button_bounds(bounds);
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// Draw the background, if a background was defined.
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if let Some(background) = appearance.background {
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border_radius: appearance.border_radius,
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border_width: appearance.border_width,
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border_color: appearance.border_color,
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},
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background,
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);
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}
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// Draw each of the buttons in the widget.
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for (num, (key, content)) in self.state.buttons.iter().enumerate() {
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let bounds = bounds_generator();
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let (button_appearance, font) = if self.state.active == key {
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(appearance.button_active, &self.font_active)
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} else if state.hovered == key {
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(appearance.button_hover, &self.font_hovered)
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} else {
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(appearance.button_inactive, &self.font_inactive)
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};
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let x = bounds.center_x();
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let y = bounds.center_y();
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// Render the background of the button.
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if button_appearance.background.is_some() {
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border_radius: if num == 0 {
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button_appearance.border_radius_first
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} else if num + 1 == button_amount {
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button_appearance.border_radius_last
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} else {
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button_appearance.border_radius_middle
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},
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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button_appearance
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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// Draw the bottom border defined for this button.
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if let Some((width, background)) = button_appearance.border_bottom {
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let mut bounds = bounds;
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bounds.y = bounds.y + bounds.height - width;
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bounds.height = width;
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border_radius: BorderRadius::from(0.0),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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background,
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);
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}
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// Draw the text in this button.
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renderer.fill_text(iced_native::text::Text {
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content: &content.text,
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size: f32::from(renderer.default_size()),
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bounds: Rectangle { x, y, ..bounds },
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color: button_appearance.text_color,
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font: font.clone(),
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horizontal_alignment: Horizontal::Center,
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vertical_alignment: Vertical::Center,
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});
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}
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}
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fn overlay<'b>(
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&'b self,
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_tree: &'b mut Tree,
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_layout: iced_native::Layout<'_>,
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_renderer: &Renderer,
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) -> Option<iced_native::overlay::Element<'b, Message, Renderer>> {
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None
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}
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}
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impl<'a, Message, Renderer> From<HorizontalSegmentedButton<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer + iced_native::text::Renderer + 'a,
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Renderer::Theme: StyleSheet,
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Message: 'static + Clone,
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{
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fn from(widget: HorizontalSegmentedButton<'a, Message, Renderer>) -> Self {
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Self::new(widget)
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}
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}
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