fix: draw sharp corners when the window is tiled, maximized, or fullscreen

This commit is contained in:
Ashley Wulber 2023-11-06 11:20:50 -05:00 committed by Ashley Wulber
parent e0b34e5d28
commit 42f24b7ee2

View file

@ -231,9 +231,15 @@ impl<T: Application> Cosmic<T> {
#[cfg(feature = "wayland")]
Message::WindowState(id, state) => {
if window::Id(0) == id {
self.app.core_mut().window.sharp_corners =
matches!(state, WindowState::ACTIVATED)
|| state.contains(WindowState::TILED);
self.app.core_mut().window.sharp_corners = state.intersects(
WindowState::MAXIMIZED
| WindowState::FULLSCREEN
| WindowState::TILED
| WindowState::TILED_RIGHT
| WindowState::TILED_LEFT
| WindowState::TILED_TOP
| WindowState::TILED_BOTTOM,
);
}
}