refactor: make corner radius f32 so that it's easier to use with BorderRadius

This commit is contained in:
Ashley Wulber 2023-08-04 16:06:35 -04:00 committed by Ashley Wulber
parent 6c57e04e36
commit 3507e9f4cf
2 changed files with 20 additions and 20 deletions

View file

@ -1,31 +1,31 @@
use serde::{Deserialize, Serialize};
/// Corner radii variables for the Cosmic theme
#[derive(Debug, Copy, Clone, PartialEq, Eq, Deserialize, Serialize)]
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
pub struct CornerRadii {
/// corner radii of 0
pub radius_0: [u16; 4],
pub radius_0: [f32; 4],
/// smallest size of corner radii that can be non-zero
pub radius_xs: [u16; 4],
pub radius_xs: [f32; 4],
/// small corner radii
pub radius_s: [u16; 4],
pub radius_s: [f32; 4],
/// medium corner radii
pub radius_m: [u16; 4],
pub radius_m: [f32; 4],
/// large corner radii
pub radius_l: [u16; 4],
pub radius_l: [f32; 4],
/// extra large corner radii
pub radius_xl: [u16; 4],
pub radius_xl: [f32; 4],
}
impl Default for CornerRadii {
fn default() -> Self {
Self {
radius_0: [0; 4],
radius_xs: [4; 4],
radius_s: [8; 4],
radius_m: [16; 4],
radius_l: [32; 4],
radius_xl: [160; 4],
radius_0: [0.0; 4],
radius_xs: [4.0; 4],
radius_s: [8.0; 4],
radius_m: [16.0; 4],
radius_l: [32.0; 4],
radius_xl: [160.0; 4],
}
}
}