refactor: make corner radius f32 so that it's easier to use with BorderRadius

This commit is contained in:
Ashley Wulber 2023-08-04 16:06:35 -04:00 committed by Ashley Wulber
parent 6c57e04e36
commit 3507e9f4cf
2 changed files with 20 additions and 20 deletions

View file

@ -1,31 +1,31 @@
use serde::{Deserialize, Serialize};
/// Corner radii variables for the Cosmic theme
#[derive(Debug, Copy, Clone, PartialEq, Eq, Deserialize, Serialize)]
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
pub struct CornerRadii {
/// corner radii of 0
pub radius_0: [u16; 4],
pub radius_0: [f32; 4],
/// smallest size of corner radii that can be non-zero
pub radius_xs: [u16; 4],
pub radius_xs: [f32; 4],
/// small corner radii
pub radius_s: [u16; 4],
pub radius_s: [f32; 4],
/// medium corner radii
pub radius_m: [u16; 4],
pub radius_m: [f32; 4],
/// large corner radii
pub radius_l: [u16; 4],
pub radius_l: [f32; 4],
/// extra large corner radii
pub radius_xl: [u16; 4],
pub radius_xl: [f32; 4],
}
impl Default for CornerRadii {
fn default() -> Self {
Self {
radius_0: [0; 4],
radius_xs: [4; 4],
radius_s: [8; 4],
radius_m: [16; 4],
radius_l: [32; 4],
radius_xl: [160; 4],
radius_0: [0.0; 4],
radius_xs: [4.0; 4],
radius_s: [8.0; 4],
radius_m: [16.0; 4],
radius_l: [32.0; 4],
radius_xl: [160.0; 4],
}
}
}

View file

@ -20,7 +20,7 @@ pub enum Layer {
}
/// Cosmic Theme data structure with all colors and its name
#[derive(Clone, Debug, Deserialize, Serialize, PartialEq, Eq)]
#[derive(Clone, Debug, Deserialize, Serialize, PartialEq)]
pub struct Theme<C> {
/// name of the theme
pub name: String,
@ -346,27 +346,27 @@ where
}
/// get @radius_0
pub fn radius_0(&self) -> [u16; 4] {
pub fn radius_0(&self) -> [f32; 4] {
self.corner_radii.radius_0
}
/// get @radius_xs
pub fn radius_xs(&self) -> [u16; 4] {
pub fn radius_xs(&self) -> [f32; 4] {
self.corner_radii.radius_xs
}
/// get @radius_s
pub fn radius_s(&self) -> [u16; 4] {
pub fn radius_s(&self) -> [f32; 4] {
self.corner_radii.radius_s
}
/// get @radius_m
pub fn radius_m(&self) -> [u16; 4] {
pub fn radius_m(&self) -> [f32; 4] {
self.corner_radii.radius_m
}
/// get @radius_l
pub fn radius_l(&self) -> [u16; 4] {
pub fn radius_l(&self) -> [f32; 4] {
self.corner_radii.radius_l
}
/// get @radius_xl
pub fn radius_xl(&self) -> [u16; 4] {
pub fn radius_xl(&self) -> [f32; 4] {
self.corner_radii.radius_xl
}
}