refactor: make corner radius f32 so that it's easier to use with BorderRadius
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2 changed files with 20 additions and 20 deletions
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@ -1,31 +1,31 @@
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use serde::{Deserialize, Serialize};
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/// Corner radii variables for the Cosmic theme
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Deserialize, Serialize)]
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#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
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pub struct CornerRadii {
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/// corner radii of 0
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pub radius_0: [u16; 4],
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pub radius_0: [f32; 4],
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/// smallest size of corner radii that can be non-zero
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pub radius_xs: [u16; 4],
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pub radius_xs: [f32; 4],
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/// small corner radii
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pub radius_s: [u16; 4],
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pub radius_s: [f32; 4],
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/// medium corner radii
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pub radius_m: [u16; 4],
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pub radius_m: [f32; 4],
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/// large corner radii
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pub radius_l: [u16; 4],
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pub radius_l: [f32; 4],
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/// extra large corner radii
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pub radius_xl: [u16; 4],
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pub radius_xl: [f32; 4],
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}
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impl Default for CornerRadii {
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fn default() -> Self {
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Self {
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radius_0: [0; 4],
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radius_xs: [4; 4],
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radius_s: [8; 4],
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radius_m: [16; 4],
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radius_l: [32; 4],
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radius_xl: [160; 4],
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radius_0: [0.0; 4],
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radius_xs: [4.0; 4],
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radius_s: [8.0; 4],
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radius_m: [16.0; 4],
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radius_l: [32.0; 4],
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radius_xl: [160.0; 4],
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}
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}
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}
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@ -20,7 +20,7 @@ pub enum Layer {
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}
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/// Cosmic Theme data structure with all colors and its name
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#[derive(Clone, Debug, Deserialize, Serialize, PartialEq, Eq)]
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#[derive(Clone, Debug, Deserialize, Serialize, PartialEq)]
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pub struct Theme<C> {
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/// name of the theme
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pub name: String,
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@ -346,27 +346,27 @@ where
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}
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/// get @radius_0
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pub fn radius_0(&self) -> [u16; 4] {
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pub fn radius_0(&self) -> [f32; 4] {
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self.corner_radii.radius_0
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}
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/// get @radius_xs
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pub fn radius_xs(&self) -> [u16; 4] {
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pub fn radius_xs(&self) -> [f32; 4] {
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self.corner_radii.radius_xs
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}
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/// get @radius_s
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pub fn radius_s(&self) -> [u16; 4] {
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pub fn radius_s(&self) -> [f32; 4] {
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self.corner_radii.radius_s
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}
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/// get @radius_m
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pub fn radius_m(&self) -> [u16; 4] {
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pub fn radius_m(&self) -> [f32; 4] {
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self.corner_radii.radius_m
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}
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/// get @radius_l
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pub fn radius_l(&self) -> [u16; 4] {
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pub fn radius_l(&self) -> [f32; 4] {
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self.corner_radii.radius_l
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}
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/// get @radius_xl
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pub fn radius_xl(&self) -> [u16; 4] {
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pub fn radius_xl(&self) -> [f32; 4] {
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self.corner_radii.radius_xl
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}
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}
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