feat(segmented-button): icon support with state ergonomics

This commit is contained in:
Michael Aaron Murphy 2023-01-06 01:39:09 +01:00
parent 24c5aec02b
commit 325666a22c
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GPG key ID: B2732D4240C9212C
5 changed files with 244 additions and 66 deletions

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@ -1,9 +1,12 @@
// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use derive_setters::Setters;
use slotmap::{SecondaryMap, SlotMap};
use std::borrow::Cow;
use crate::widget::IconSource;
slotmap::new_key_type! {
/// An ID for a segmented button
pub struct Key;
@ -31,7 +34,7 @@ impl<Data> Default for State<Data> {
#[derive(Default)]
pub struct SharedWidgetState {
/// The content used for drawing segmented buttons.
pub buttons: SlotMap<Key, ButtonContent>,
pub buttons: SlotMap<Key, Content>,
/// The actively-selected segmented button.
pub active: Key,
@ -41,6 +44,16 @@ pub struct SharedWidgetState {
pub type SecondaryState<Data> = SecondaryMap<Key, Data>;
impl<Data> State<Data> {
#[must_use]
pub fn builder() -> Builder<Data> {
Builder(Self::default())
}
/// Activates this button.
pub fn activate(&mut self, key: Key) {
self.inner.active = key;
}
/// The ID of the active button.
#[must_use]
pub fn active(&self) -> Key {
@ -53,54 +66,126 @@ impl<Data> State<Data> {
self.data(self.active())
}
/// Convenience method for batching multiple operations
#[must_use]
pub fn batch(&mut self) -> Batch<Data> {
Batch(self)
}
/// Enables or disables a button
#[must_use]
pub fn content(&self, key: Key) -> Option<&Content> {
self.inner.buttons.get(key)
}
/// Enables or disables a button
#[must_use]
pub fn content_mut(&mut self, key: Key) -> Option<&mut Content> {
self.inner.buttons.get_mut(key)
}
/// Get the application data for a button.
#[must_use]
pub fn data(&self, key: Key) -> Option<&Data> {
self.data.get(key)
}
/// Get mutable application data for a button.
#[must_use]
pub fn data_mut(&mut self, key: Key) -> Option<&mut Data> {
self.data.get_mut(key)
}
/// Insert a new button.
pub fn insert(&mut self, content: impl Into<ButtonContent>, data: Data) -> Key {
pub fn insert(&mut self, content: impl Into<Content>, data: Data) -> Key {
let key = self.inner.buttons.insert(content.into());
self.data.insert(key, data);
key
}
/// Inserts and activates a button.
pub fn insert_active(&mut self, content: impl Into<Content>, data: Data) -> Key {
let key = self.insert(content, data);
self.activate(key);
key
}
/// Removes a button.
pub fn remove(&mut self, key: Key) -> Option<Data> {
self.inner.buttons.remove(key);
self.data.remove(key)
}
/// Activates this button.
pub fn activate(&mut self, key: Key) {
self.inner.active = key;
}
}
/// Data to be drawn in a segmented button.
pub struct ButtonContent {
pub text: Cow<'static, str>,
#[derive(Default, Setters)]
pub struct Content {
#[setters(strip_option, into)]
/// The label to display in this button.
pub text: Option<Cow<'static, str>>,
#[setters(strip_option, into)]
/// An optionally-displayed icon beside the label.
pub icon: Option<IconSource<'static>>,
/// Whether the button is clickable or not.
pub enabled: bool,
}
impl From<String> for ButtonContent {
impl From<String> for Content {
fn from(text: String) -> Self {
ButtonContent {
text: Cow::Owned(text),
}
Self::from(Cow::Owned(text))
}
}
impl From<&'static str> for ButtonContent {
impl From<&'static str> for Content {
fn from(text: &'static str) -> Self {
ButtonContent {
text: Cow::Borrowed(text),
}
Self::from(Cow::Borrowed(text))
}
}
impl From<Cow<'static, str>> for ButtonContent {
impl From<Cow<'static, str>> for Content {
fn from(text: Cow<'static, str>) -> Self {
ButtonContent { text }
Content::default().text(text)
}
}
pub struct Builder<Data>(State<Data>);
impl<Data> Builder<Data> {
pub fn insert(mut self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert(content, data);
self
}
pub fn insert_active(mut self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert_active(content, data);
self
}
pub fn build(self) -> State<Data> {
self.0
}
}
/// Convenience type for batching multiple operations
pub struct Batch<'a, Data>(&'a mut State<Data>);
impl<'a, Data> Batch<'a, Data> {
/// Insert a new button.
pub fn insert(self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert(content, data);
self
}
/// Inserts and activates a button.
pub fn insert_active(self, content: impl Into<Content>, data: Data) -> Self {
self.0.insert_active(content, data);
self
}
/// Removes a button.
pub fn remove(&mut self, key: Key) {
self.0.remove(key);
}
}