feat(applets): configurable applet overlap and padding increases
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2c93a4094f
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5 changed files with 1135 additions and 61 deletions
498
src/applet/row.rs
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498
src/applet/row.rs
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//! Distribute content horizontally.
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use crate::iced;
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use iced::core::alignment::{self, Alignment};
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use iced::core::event::{self, Event};
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use iced::core::layout::{self, Layout};
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use iced::core::mouse;
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use iced::core::overlay;
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use iced::core::renderer;
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use iced::core::widget::{Operation, Tree};
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use iced::core::{
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Clipboard, Element, Length, Padding, Pixels, Rectangle, Shell, Size, Vector, Widget, widget,
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};
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use iced::touch;
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/// A container that distributes its contents horizontally.
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///
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/// # Example
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/// ```no_run
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/// # mod iced { pub mod widget { pub use iced_widget::*; } }
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/// # pub type State = ();
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/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
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/// use iced::widget::{button, row};
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///
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/// #[derive(Debug, Clone)]
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/// enum Message {
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/// // ...
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/// }
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///
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/// fn view(state: &State) -> Element<'_, Message> {
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/// row![
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/// "I am to the left!",
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/// button("I am in the middle!"),
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/// "I am to the right!",
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/// ].into()
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/// }
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/// ```
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#[allow(missing_debug_implementations)]
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#[must_use]
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pub struct Row<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer> {
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spacing: f32,
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padding: Padding,
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width: Length,
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height: Length,
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align: Alignment,
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clip: bool,
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children: Vec<Element<'a, Message, Theme, Renderer>>,
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}
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impl<'a, Message, Theme, Renderer> Row<'a, Message, Theme, Renderer>
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where
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Renderer: iced::core::Renderer,
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{
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/// Creates an empty [`Row`].
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pub fn new() -> Self {
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Self::from_vec(Vec::new())
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}
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/// Creates a [`Row`] with the given capacity.
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pub fn with_capacity(capacity: usize) -> Self {
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Self::from_vec(Vec::with_capacity(capacity))
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}
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/// Creates a [`Row`] with the given elements.
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pub fn with_children(
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children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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let iterator = children.into_iter();
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Self::with_capacity(iterator.size_hint().0).extend(iterator)
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}
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/// Creates a [`Row`] from an already allocated [`Vec`].
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///
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/// Keep in mind that the [`Row`] will not inspect the [`Vec`], which means
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/// it won't automatically adapt to the sizing strategy of its contents.
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///
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/// If any of the children have a [`Length::Fill`] strategy, you will need to
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/// call [`Row::width`] or [`Row::height`] accordingly.
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pub fn from_vec(children: Vec<Element<'a, Message, Theme, Renderer>>) -> Self {
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Self {
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spacing: 0.0,
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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align: Alignment::Start,
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clip: false,
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children,
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}
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}
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/// Sets the horizontal spacing _between_ elements.
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///
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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/// Sets the [`Padding`] of the [`Row`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the width of the [`Row`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Row`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the vertical alignment of the contents of the [`Row`] .
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pub fn align_y(mut self, align: impl Into<alignment::Vertical>) -> Self {
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self.align = Alignment::from(align.into());
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self
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}
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/// Sets whether the contents of the [`Row`] should be clipped on
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/// overflow.
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pub fn clip(mut self, clip: bool) -> Self {
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self.clip = clip;
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self
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}
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/// Adds an [`Element`] to the [`Row`].
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pub fn push(mut self, child: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
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let child = child.into();
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let child_size = child.as_widget().size_hint();
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self.width = self.width.enclose(child_size.width);
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self.height = self.height.enclose(child_size.height);
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self.children.push(child);
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self
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}
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/// Adds an element to the [`Row`], if `Some`.
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pub fn push_maybe(
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self,
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child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
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) -> Self {
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if let Some(child) = child {
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self.push(child)
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} else {
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self
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}
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}
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/// Extends the [`Row`] with the given children.
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pub fn extend(
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self,
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children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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children.into_iter().fold(self, Self::push)
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}
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}
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impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer>
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where
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Renderer: iced::core::Renderer,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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impl<'a, Message, Theme, Renderer: iced::core::Renderer>
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FromIterator<Element<'a, Message, Theme, Renderer>> for Row<'a, Message, Theme, Renderer>
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{
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fn from_iter<T: IntoIterator<Item = Element<'a, Message, Theme, Renderer>>>(iter: T) -> Self {
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Self::with_children(iter)
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}
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Row<'_, Message, Theme, Renderer>
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where
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Renderer: iced::core::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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self.children.iter().map(Tree::new).collect()
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}
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fn state(&self) -> widget::tree::State {
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widget::tree::State::new(State::default())
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}
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fn tag(&self) -> widget::tree::Tag {
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widget::tree::Tag::of::<State>()
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.diff_children(&mut self.children);
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: self.width,
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height: self.height,
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}
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout::flex::resolve(
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layout::flex::Axis::Horizontal,
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renderer,
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limits,
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self.width,
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self.height,
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self.padding,
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self.spacing,
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self.align,
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&self.children,
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&mut tree.children,
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)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation,
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) {
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operation.container(None, layout.bounds(), &mut |operation| {
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self.children
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.for_each(|((child, state), c_layout)| {
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child.as_widget().operate(
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state,
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c_layout.with_virtual_offset(layout.virtual_offset()),
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renderer,
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operation,
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);
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});
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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let my_state = tree.state.downcast_mut::<State>();
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if let Some(hovered) = my_state.hovered {
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let child_layout = layout.children().nth(hovered);
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if let Some(child_layout) = child_layout
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&& cursor.is_over(child_layout.bounds())
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{
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// if mouse event, we can skip checking other children
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if let Event::Mouse(e) = &event {
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if !matches!(
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e,
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mouse::Event::CursorLeft | mouse::Event::ButtonReleased { .. }
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) {
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return self.children[hovered].as_widget_mut().on_event(
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&mut tree.children[hovered],
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event,
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child_layout.with_virtual_offset(layout.virtual_offset()),
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cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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);
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}
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} else if let Event::Touch(t) = &event {
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if !matches!(
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t,
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iced::core::touch::Event::FingerLifted { .. }
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| iced::core::touch::Event::FingerLost { .. }
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) {
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return self.children[hovered].as_widget_mut().on_event(
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&mut tree.children[hovered],
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event,
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child_layout.with_virtual_offset(layout.virtual_offset()),
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cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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);
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}
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}
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} else {
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my_state.hovered = None;
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}
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}
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self.children
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.iter_mut()
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.enumerate()
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.zip(&mut tree.children)
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.zip(layout.children())
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.map(|(((i, child), state), c_layout)| {
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let mut cursor_virtual = cursor;
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if matches!(
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event,
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Event::Mouse(mouse::Event::CursorMoved { .. } | mouse::Event::CursorEntered)
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| Event::Touch(
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iced_core::touch::Event::FingerMoved { .. }
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| iced_core::touch::Event::FingerPressed { .. }
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)
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) && cursor.is_over(c_layout.bounds())
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{
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my_state.hovered = Some(i);
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return child.as_widget_mut().on_event(
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state,
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event.clone(),
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c_layout.with_virtual_offset(layout.virtual_offset()),
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cursor_virtual,
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renderer,
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clipboard,
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shell,
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viewport,
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);
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} else if my_state.hovered.is_some_and(|h| i != h) {
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cursor_virtual = mouse::Cursor::Unavailable;
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}
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child.as_widget_mut().on_event(
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state,
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event.clone(),
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c_layout.with_virtual_offset(layout.virtual_offset()),
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cursor_virtual,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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})
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.fold(event::Status::Ignored, event::Status::merge)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.map(|((child, state), c_layout)| {
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child.as_widget().mouse_interaction(
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state,
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c_layout.with_virtual_offset(layout.virtual_offset()),
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cursor,
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viewport,
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renderer,
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)
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})
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.max()
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.unwrap_or_default()
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
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let my_state = tree.state.downcast_ref::<State>();
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let viewport = if self.clip {
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&clipped_viewport
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} else {
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viewport
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};
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for (i, ((child, state), c_layout)) in self
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.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.filter(|(_, layout)| layout.bounds().intersects(viewport))
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.enumerate()
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{
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child.as_widget().draw(
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state,
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renderer,
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theme,
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style,
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c_layout.with_virtual_offset(layout.virtual_offset()),
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if my_state.hovered.is_some_and(|h| i == h) {
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cursor
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} else {
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mouse::Cursor::Unavailable
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},
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viewport,
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);
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}
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}
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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overlay::from_children(&mut self.children, tree, layout, renderer, translation)
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}
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#[cfg(feature = "a11y")]
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/// get the a11y nodes for the widget
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fn a11y_nodes(
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&self,
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layout: Layout<'_>,
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state: &Tree,
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cursor: mouse::Cursor,
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) -> iced_accessibility::A11yTree {
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use iced_accessibility::A11yTree;
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A11yTree::join(
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self.children
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.iter()
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.zip(layout.children())
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.zip(state.children.iter())
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.map(|((c, c_layout), state)| {
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c.as_widget().a11y_nodes(
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c_layout.with_virtual_offset(layout.virtual_offset()),
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state,
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cursor,
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)
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}),
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)
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}
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fn drag_destinations(
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&self,
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state: &Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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dnd_rectangles: &mut iced::core::clipboard::DndDestinationRectangles,
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) {
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for ((e, c_layout), state) in self
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.children
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.iter()
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.zip(layout.children())
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.zip(state.children.iter())
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{
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e.as_widget().drag_destinations(
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state,
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c_layout.with_virtual_offset(layout.virtual_offset()),
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renderer,
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dnd_rectangles,
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);
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}
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}
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}
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impl<'a, Message, Theme, Renderer> From<Row<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Theme: 'a,
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Renderer: iced::core::Renderer + 'a,
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{
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fn from(row: Row<'a, Message, Theme, Renderer>) -> Self {
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Self::new(row)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct State {
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hovered: Option<usize>,
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}
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