refactor: add optional parameter for layout offset and bounds for button handlers
Buttons are often used for toggling popups, so something allowing more straightforward positioning is important.
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7 changed files with 165 additions and 70 deletions
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@ -142,9 +142,12 @@ where
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}
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}
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pub fn menu_button<'a, Message: 'a>(
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pub fn menu_button<'a, Message>(
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children: Vec<crate::Element<'a, Message>>,
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) -> crate::widget::Button<'a, Message> {
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) -> crate::widget::Button<'a, Message>
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where
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Message: std::clone::Clone + 'a,
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{
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widget::button::custom(
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widget::Row::with_children(children)
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.align_y(Alignment::Center)
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@ -195,6 +198,7 @@ pub fn menu_root<'a, Message, Renderer: renderer::Renderer>(
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) -> Button<'a, Message>
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where
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Element<'a, Message, crate::Theme, Renderer>: From<widget::Button<'a, Message>>,
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Message: std::clone::Clone + 'a,
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{
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widget::button::custom(widget::text(label))
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.padding([4, 12])
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@ -215,7 +219,7 @@ pub fn menu_items<
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'a,
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A: MenuAction<Message = Message>,
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L: Into<Cow<'static, str>> + 'static,
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Message: 'a,
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Message,
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Renderer: renderer::Renderer + 'a,
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>(
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key_binds: &HashMap<KeyBind, A>,
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@ -223,6 +227,7 @@ pub fn menu_items<
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) -> Vec<MenuTree<'a, Message, Renderer>>
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where
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Element<'a, Message, crate::Theme, Renderer>: From<widget::button::Button<'a, Message>>,
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Message: 'a + Clone,
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{
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fn find_key<A: MenuAction>(action: &A, key_binds: &HashMap<KeyBind, A>) -> String {
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for (key_bind, key_action) in key_binds {
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