remove redundant clones, use mul_add on f32s

This commit is contained in:
Cheong Lau 2025-10-11 16:24:38 +10:00 committed by Michael Murphy
parent bd438a8581
commit 1d6a43486e
12 changed files with 69 additions and 69 deletions

View file

@ -200,16 +200,16 @@ where
let (x, y) = axis.pack(main, pad.1);
let node_ = node.clone().move_to(Point::new(x, y));
node.move_to_mut(Point::new(x, y));
let node_ = match axis {
Axis::Horizontal => node_.align(Alignment::Start, align_items, Size::new(0.0, cross)),
Axis::Vertical => node_.align(align_items, Alignment::Start, Size::new(cross, 0.0)),
match axis {
Axis::Horizontal => {
node.align_mut(Alignment::Start, align_items, Size::new(0.0, cross))
}
Axis::Vertical => node.align_mut(align_items, Alignment::Start, Size::new(cross, 0.0)),
};
let size = node_.bounds().size();
*node = node_;
let size = node.bounds().size();
main += axis.main(size);
}
@ -367,16 +367,16 @@ pub fn resolve_wrapper<'a, Message>(
let (x, y) = axis.pack(main, pad.1);
let node_ = node.clone().move_to(Point::new(x, y));
node.move_to_mut(Point::new(x, y));
let node_ = match axis {
Axis::Horizontal => node_.align(Alignment::Start, align_items, Size::new(0.0, cross)),
Axis::Vertical => node_.align(align_items, Alignment::Start, Size::new(cross, 0.0)),
match axis {
Axis::Horizontal => {
node.align_mut(Alignment::Start, align_items, Size::new(0.0, cross))
}
Axis::Vertical => node.align_mut(align_items, Alignment::Start, Size::new(cross, 0.0)),
};
let size = node_.bounds().size();
*node = node_;
let size = node.bounds().size();
main += axis.main(size);
}

View file

@ -370,7 +370,7 @@ impl MenuState {
let limits = Limits::new(Size::ZERO, self.menu_bounds.child_sizes[index]);
let parent_offset = children_bounds.position() - Point::ORIGIN;
let node = menu_tree.item.layout(tree, renderer, &limits);
node.clone().move_to(Point::new(
node.move_to(Point::new(
parent_offset.x,
parent_offset.y + position + self.scroll_offset,
))